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Time complexity

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Time complexity

In computer science, the time complexity of an algorithm quantifies the amount of time taken by an algorithm to run as a function of the length of the string representing the input. The time complexity of an algorithm is commonly expressed using big O notation, which excludes coefficients and lower order terms. When expressed this way, the time complexity is said to be described asymptotically, i.e., as the input size goes to infinity. For example, if the time required by an algorithm on all inputs of size n is at most 5n3 + 3n for any n (bigger than some n0), the asymptotic time complexity is O(n3).

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Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, where an elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm differ by at most a constant factor.

Since an algorithm's performance time may vary with different inputs of the same size, one commonly uses the worst-case time complexity of an algorithm, denoted as T(n), which is defined as the maximum amount of time taken on any input of size n. Less common, and usually specified explicitly, is the measure of average-case complexity. Time complexities are classified by the nature of the function T(n). For instance, an algorithm with T(n) = O(n) is called a linear time algorithm, and an algorithm with log T ( n ) = Ω ( n α ) for some constant α 1 is said to be an exponential time algorithm.

Table of common time complexities

The following table summarizes some classes of commonly encountered time complexities. In the table, poly(x) = xO(1), i.e., polynomial in x.

Constant time

An algorithm is said to be constant time (also written as O(1) time) if the value of T(n) is bounded by a value that does not depend on the size of the input. For example, accessing any single element in an array takes constant time as only one operation has to be performed to locate it. However, finding the minimal value in an unordered array is not a constant time operation as a scan over each element in the array is needed in order to determine the minimal value. Hence it is a linear time operation, taking O(n) time. If the number of elements is known in advance and does not change, however, such an algorithm can still be said to run in constant time.

Despite the name "constant time", the running time does not have to be independent of the problem size, but an upper bound for the running time has to be bounded independently of the problem size. For example, the task "exchange the values of a and b if necessary so that ab" is called constant time even though the time may depend on whether or not it is already true that ab. However, there is some constant t such that the time required is always at most t.

Here are some examples of code fragments that run in constant time:

int index = 5; int item = list[index]; if (condition true) then perform some operation that runs in constant time else perform some other operation that runs in constant time for i = 1 to 100 for j = 1 to 200 perform some operation that runs in constant time

If T(n) is O(any constant value), this is equivalent to and stated in standard notation as T(n) being O(1).

Logarithmic time

An algorithm is said to take logarithmic time if T(n) = O(log n). Due to the use of the binary numeral system by computers, the logarithm is frequently base 2 (that is, log2 n, sometimes written lg n). However, by the change of base for logarithms, loga n and logb n differ only by a constant multiplier, which in big-O notation is discarded; thus O(log n) is the standard notation for logarithmic time algorithms regardless of the base of the logarithm.

Algorithms taking logarithmic time are commonly found in operations on binary trees or when using binary search.

An O(log n) algorithm is considered highly efficient, as the operations per instance required to complete decrease with each instance.

A very simple example of this type is an algorithm that cuts a string in half, then cuts the right half in half, and so on. It will take O(log n) time (n being the length of the string) since we chop the string in half before each print (we make the assumption that console.log and str.substring run in constant time). This means, in order to increase the number of prints, we have to double the length of the string.

Polylogarithmic time

An algorithm is said to run in polylogarithmic time if T(n) = O((log n)k), for some constant k. For example, matrix chain ordering can be solved in polylogarithmic time on a Parallel Random Access Machine.

Sub-linear time

An algorithm is said to run in sub-linear time (often spelled sublinear time) if T(n) = o(n). In particular this includes algorithms with the time complexities defined above, as well as others such as the O(n½) Grover's search algorithm.

Typical algorithms that are exact and yet run in sub-linear time use parallel processing (as the NC1 matrix determinant calculation does), non-classical processing (as Grover's search does), or alternatively have guaranteed assumptions on the input structure (as the logarithmic time binary search and many tree maintenance algorithms do). However, formal languages such as the set of all strings that have a 1-bit in the position indicated by the first log(n) bits of the string may depend on every bit of the input and yet be computable in sub-linear time.

The specific term sublinear time algorithm is usually reserved to algorithms that are unlike the above in that they are run over classical serial machine models and are not allowed prior assumptions on the input. They are however allowed to be randomized, and indeed must be randomized for all but the most trivial of tasks.

As such an algorithm must provide an answer without reading the entire input, its particulars heavily depend on the access allowed to the input. Usually for an input that is represented as a binary string b1,...,bk it is assumed that the algorithm can in time O(1) request and obtain the value of bi for any i.

Sub-linear time algorithms are typically randomized, and provide only approximate solutions. In fact, the property of a binary string having only zeros (and no ones) can be easily proved not to be decidable by a (non-approximate) sub-linear time algorithm. Sub-linear time algorithms arise naturally in the investigation of property testing.

Linear time

An algorithm is said to take linear time, or O(n) time, if its time complexity is O(n). Informally, this means that for large enough input sizes the running time increases linearly with the size of the input. For example, a procedure that adds up all elements of a list requires time proportional to the length of the list. This description is slightly inaccurate, since the running time can significantly deviate from a precise proportionality, especially for small values of n.

Linear time is the best possible time complexity in situations where the algorithm has to sequentially read its entire input. Therefore, much research has been invested into discovering algorithms exhibiting linear time or, at least, nearly linear time. This research includes both software and hardware methods. In the case of hardware, some algorithms which, mathematically speaking, can never achieve linear time with standard computation models are able to run in linear time. There are several hardware technologies which exploit parallelism to provide this. An example is content-addressable memory. This concept of linear time is used in string matching algorithms such as the Boyer-Moore Algorithm and Ukkonen's Algorithm.

Quasilinear time

An algorithm is said to run in quasilinear time if T(n) = O(n logk n) for some positive constant k; linearithmic time is the case k = 1. Using soft-O notation these algorithms are Õ(n). Quasilinear time algorithms are also O(n1+ε) for every ε > 0, and thus run faster than any polynomial in n with exponent strictly greater than 1.

Algorithms which run in quasilinear time, in addition to the linearithmic algorithms listed above, include:

  • In-place merge sort, O(n log2 n)
  • Quicksort, O(n log n), in its randomized version, has a running time that is linearithmic in expectation on the worst-case input. Its non-randomized version has a linearithmic running time only when considering average case complexity.
  • Heapsort, O(n log n), merge sort, introsort, binary tree sort, smoothsort, patience sorting, etc. in the worst case
  • Fast Fourier transforms, O(n log n)
  • Monge array calculation, O(n log n)
  • Linearithmic time

    Linearithmic time is a special case of quasilinear time where the exponent k equals one on the logarithmic term.

    A linearithmic function is a function of the form n · log n (i.e., a product of a linear and a logarithmic term). An algorithm is said to run in linearithmic time if T(n) = O(n log n). Thus, a linearithmic term grows faster than a linear term but slower than any polynomial in n with degree greater than 1.

    In many cases, the n · log n running time is simply the result of performing a Θ(log n) operation n times. For example, binary tree sort creates a binary tree by inserting each element of the n-sized array one by one. Since the insert operation on a self-balancing binary search tree takes O(log n) time, the entire algorithm takes linearithmic time.

    Comparison sorts require at least linearithmic number of comparisons in the worst case because log(n!) = Θ(n log n), by Stirling's approximation. They also frequently arise from the recurrence relation T(n) = 2T(n/2) + O(n).

    Sub-quadratic time

    An algorithm is said to be subquadratic time if T(n) = o(n2).

    For example, simple, comparison-based sorting algorithms are quadratic (e.g. insertion sort), but more advanced algorithms can be found that are subquadratic (e.g. Shell sort). No general-purpose sorts run in linear time, but the change from quadratic to sub-quadratic is of great practical importance.

    Polynomial time

    An algorithm is said to be of polynomial time if its running time is upper bounded by a polynomial expression in the size of the input for the algorithm, i.e., T(n) = O(nk) for some constant k. Problems for which a deterministic polynomial time algorithm exists belong to the complexity class P, which is central in the field of computational complexity theory. Cobham's thesis states that polynomial time is a synonym for "tractable", "feasible", "efficient", or "fast".

    Some examples of polynomial time algorithms:

  • The selection sort sorting algorithm on n integers performs A n 2 operations for some constant A. Thus it runs in time O ( n 2 ) and is a polynomial time algorithm.
  • All the basic arithmetic operations (addition, subtraction, multiplication, division, and comparison) can be done in polynomial time.
  • Maximum matchings in graphs can be found in polynomial time.
  • Strongly and weakly polynomial time

    In some contexts, especially in optimization, one differentiates between strongly polynomial time and weakly polynomial time algorithms. These two concepts are only relevant if the inputs to the algorithms consist of integers.

    Strongly polynomial time is defined in the arithmetic model of computation. In this model of computation the basic arithmetic operations (addition, subtraction, multiplication, division, and comparison) take a unit time step to perform, regardless of the sizes of the operands. The algorithm runs in strongly polynomial time if

    1. the number of operations in the arithmetic model of computation is bounded by a polynomial in the number of integers in the input instance; and
    2. the space used by the algorithm is bounded by a polynomial in the size of the input.

    Any algorithm with these two properties can be converted to a polynomial time algorithm by replacing the arithmetic operations by suitable algorithms for performing the arithmetic operations on a Turing machine. If the second of the above requirement is not met, then this is not true anymore. Given the integer 2 n (which takes up space proportional to n in the Turing machine model), it is possible to compute 2 2 n with n multiplications using repeated squaring. However, the space used to represent 2 2 n is proportional to 2 n , and thus exponential rather than polynomial in the space used to represent the input. Hence, it is not possible to carry out this computation in polynomial time on a Turing machine, but it is possible to compute it by polynomially many arithmetic operations.

    Conversely, there are algorithms which run in a number of Turing machine steps bounded by a polynomial in the length of binary-encoded input, but do not take a number of arithmetic operations bounded by a polynomial in the number of input numbers. The Euclidean algorithm for computing the greatest common divisor of two integers is one example. Given two integers a and b the running time of the algorithm is bounded by O ( ( log   a + log   b ) 2 ) Turing machine steps. This is polynomial in the size of a binary representation of a and b as the size of such a representation is roughly log   a + log   b . At the same time, the number of arithmetic operations cannot be bound by the number of integers in the input (which is constant in this case, there are always only two integers in the input). Due to the latter observation, the algorithm does not run in strongly polynomial time. Its real running time depends on the magnitudes of a and b and not only on the number of integers in the input.

    An algorithm which runs in polynomial time but which is not strongly polynomial is said to run in weakly polynomial time. A well-known example of a problem for which a weakly polynomial-time algorithm is known, but is not known to admit a strongly polynomial-time algorithm, is linear programming. Weakly polynomial-time should not be confused with pseudo-polynomial time.

    Complexity classes

    The concept of polynomial time leads to several complexity classes in computational complexity theory. Some important classes defined using polynomial time are the following.

  • P: The complexity class of decision problems that can be solved on a deterministic Turing machine in polynomial time.
  • NP: The complexity class of decision problems that can be solved on a non-deterministic Turing machine in polynomial time.
  • ZPP: The complexity class of decision problems that can be solved with zero error on a probabilistic Turing machine in polynomial time.
  • RP: The complexity class of decision problems that can be solved with 1-sided error on a probabilistic Turing machine in polynomial time.
  • BPP: The complexity class of decision problems that can be solved with 2-sided error on a probabilistic Turing machine in polynomial time.
  • BQP: The complexity class of decision problems that can be solved with 2-sided error on a quantum Turing machine in polynomial time.
  • P is the smallest time-complexity class on a deterministic machine which is robust in terms of machine model changes. (For example, a change from a single-tape Turing machine to a multi-tape machine can lead to a quadratic speedup, but any algorithm that runs in polynomial time under one model also does so on the other.) Any given abstract machine will have a complexity class corresponding to the problems which can be solved in polynomial time on that machine.

    Superpolynomial time

    An algorithm is said to take superpolynomial time if T(n) is not bounded above by any polynomial. It is ω(nc) time for all constants c, where n is the input parameter, typically the number of bits in the input.

    For example, an algorithm that runs for 2n steps on an input of size n requires superpolynomial time (more specifically, exponential time).

    An algorithm that uses exponential resources is clearly superpolynomial, but some algorithms are only very weakly superpolynomial. For example, the Adleman–Pomerance–Rumely primality test runs for nO(log log n) time on n-bit inputs; this grows faster than any polynomial for large enough n, but the input size must become impractically large before it cannot be dominated by a polynomial with small degree.

    An algorithm that requires superpolynomial time lies outside the complexity class P. Cobham's thesis posits that these algorithms are impractical, and in many cases they are. Since the P versus NP problem is unresolved, no algorithm for an NP-complete problem is currently known to run in polynomial time.

    Quasi-polynomial time

    Quasi-polynomial time algorithms are algorithms that run slower than polynomial time, yet not so slow as to be exponential time. The worst case running time of a quasi-polynomial time algorithm is 2 O ( ( log n ) c ) for some fixed c > 0 . If the constant "c" in the definition of quasi-polynomial time algorithms is equal to 1, we get a polynomial time algorithm, and if it is less than 1, we get a sub-linear time algorithm.

    Quasi-polynomial time algorithms typically arise in reductions from an NP-hard problem to another problem. For example, one can take an instance of an NP hard problem, say 3SAT, and convert it to an instance of another problem B, but the size of the instance becomes 2 O ( ( log n ) c ) . In that case, this reduction does not prove that problem B is NP-hard; this reduction only shows that there is no polynomial time algorithm for B unless there is a quasi-polynomial time algorithm for 3SAT (and thus all of NP). Similarly, there are some problems for which we know quasi-polynomial time algorithms, but no polynomial time algorithm is known. Such problems arise in approximation algorithms; a famous example is the directed Steiner tree problem, for which there is a quasi-polynomial time approximation algorithm achieving an approximation factor of O ( log 3 n ) (n being the number of vertices), but showing the existence of such a polynomial time algorithm is an open problem.

    Other computational problems with quasi-polynomial time solutions but no known polynomial time solution include the planted clique problem in which the goal is to find a large clique in the union of a clique and a random graph. Although quasi-polynomially solvable, it has been conjectured that the planted clique problem has no polynomial time solution; this planted clique conjecture has been used as a computational hardness assumption to prove the difficulty of several other problems in computational game theory, property testing, and machine learning.

    The complexity class QP consists of all problems that have quasi-polynomial time algorithms. It can be defined in terms of DTIME as follows.

    QP = c N DTIME ( 2 ( log n ) c )

    Relation to NP-complete problems

    In complexity theory, the unsolved P versus NP problem asks if all problems in NP have polynomial-time algorithms. All the best-known algorithms for NP-complete problems like 3SAT etc. take exponential time. Indeed, it is conjectured for many natural NP-complete problems that they do not have sub-exponential time algorithms. Here "sub-exponential time" is taken to mean the second definition presented below. (On the other hand, many graph problems represented in the natural way by adjacency matrices are solvable in subexponential time simply because the size of the input is square of the number of vertices.) This conjecture (for the k-SAT problem) is known as the exponential time hypothesis. Since it is conjectured that NP-complete problems do not have quasi-polynomial time algorithms, some inapproximability results in the field of approximation algorithms make the assumption that NP-complete problems do not have quasi-polynomial time algorithms. For example, see the known inapproximability results for the set cover problem.

    Sub-exponential time

    The term sub-exponential time is used to express that the running time of some algorithm may grow faster than any polynomial but is still significantly smaller than an exponential. In this sense, problems that have sub-exponential time algorithms are somewhat more tractable than those that only have exponential algorithms. The precise definition of "sub-exponential" is not generally agreed upon, and we list the two most widely used ones below.

    First definition

    A problem is said to be sub-exponential time solvable if it can be solved in running times whose logarithms grow smaller than any given polynomial. More precisely, a problem is in sub-exponential time if for every ε > 0 there exists an algorithm which solves the problem in time O(2nε). The set of all such problems is the complexity class SUBEXP which can be defined in terms of DTIME as follows.

    SUBEXP = ε > 0 DTIME ( 2 n ε )

    Note that this notion of sub-exponential is non-uniform in terms of ε in the sense that ε is not part of the input and each ε may have its own algorithm for the problem.

    Second definition

    Some authors define sub-exponential time as running times in 2o(n). This definition allows larger running times than the first definition of sub-exponential time. An example of such a sub-exponential time algorithm is the best-known classical algorithm for integer factorization, the general number field sieve, which runs in time about 2 O ~ ( n 1 / 3 ) , where the length of the input is n. Another example is the best-known algorithm for the graph isomorphism problem, which runs in time 2 O ( n log n ) .

    Note that it makes a difference whether the algorithm is allowed to be sub-exponential in the size of the instance, the number of vertices, or the number of edges. In parameterized complexity, this difference is made explicit by considering pairs ( L , k ) of decision problems and parameters k. SUBEPT is the class of all parameterized problems that run in time sub-exponential in k and polynomial in the input size n:

    SUBEPT = DTIME ( 2 o ( k ) poly ( n ) ) .

    More precisely, SUBEPT is the class of all parameterized problems ( L , k ) for which there is a computable function f : N N with f o ( k ) and an algorithm that decides L in time 2 f ( k ) poly ( n ) .

    Exponential time hypothesis

    The exponential time hypothesis (ETH) is that 3SAT, the satisfiability problem of Boolean formulas in conjunctive normal form with at most three literals per clause and with n variables, cannot be solved in time 2o(n). More precisely, the hypothesis is that there is some absolute constant c>0 such that 3SAT cannot be decided in time 2cn by any deterministic Turing machine. With m denoting the number of clauses, ETH is equivalent to the hypothesis that kSAT cannot be solved in time 2o(m) for any integer k ≥ 3. The exponential time hypothesis implies P ≠ NP.

    Exponential time

    An algorithm is said to be exponential time, if T(n) is upper bounded by 2poly(n), where poly(n) is some polynomial in n. More formally, an algorithm is exponential time if T(n) is bounded by O(2nk) for some constant k. Problems which admit exponential time algorithms on a deterministic Turing machine form the complexity class known as EXP.

    EXP = c N DTIME ( 2 n c )

    Sometimes, exponential time is used to refer to algorithms that have T(n) = 2O(n), where the exponent is at most a linear function of n. This gives rise to the complexity class E.

    E = c N DTIME ( 2 c n )

    Double exponential time

    An algorithm is said to be double exponential time if T(n) is upper bounded by 22poly(n), where poly(n) is some polynomial in n. Such algorithms belong to the complexity class 2-EXPTIME.

    2-EXPTIME = c N DTIME ( 2 2 n c )

    Well-known double exponential time algorithms include:

  • Decision procedures for Presburger arithmetic
  • Computing a Gröbner basis (in the worst case )
  • Quantifier elimination on real closed fields takes at least double exponential time, and can be done in this time.
  • References

    Time complexity Wikipedia


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