Original author(s) Development status Active | Stable release 2016.1 Written in C++ | |
Platform Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Type Game middlewareGame development toolDigital audio workstation |
Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.
Contents
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
Supported operating systems
Wwise supports the following platforms:
Adoption by video games
Recent titles which have used Audiokinetic include:
Commercial Game Engine Integration
Wwise is intended to be compatible with proprietary and commercial engines.
Technology Partners
Audiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance: