5.4 /10 1 Votes5.4
4/10 IGN Initial release date 12 October 2012 Publisher Microsoft Studios | 5/10 3.7/5 Microsoft Developer Toylogic | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Director(s) Yoichi TakeYusuke Ochiai Designer(s) Daichi Kurumiya(Lead)Yui TeraoTakumi KudoMasafumi Nukita Artist(s) Go Takahashi(Art Director)Chisato End(3D Lead)Satoko Tsushima(2D Lead) Similar Happy Dungeons, Castle Crashers, AirMech, Harms Way, Ascend: Hand of Kul |
Happy Wars is the first free-to-play multiplayer online Xbox Live Arcade game for the Xbox 360. It was developed by Toylogic. The game was released on October 12, 2012 as a free download for Xbox Live Gold members through the Xbox Live Marketplace. An Xbox One version was released on April 24, 2015.
Contents
Happy wars gameplay on xbox one team death match
Gameplay

Happy Wars is a multiplayer online game, defined as a role-playing strategy game, although it also has a short story-driven single player campaign mode. The multiplayer mode consists of two teams of up to 15 players attempting to destroy the other team's castle while also defending their own.
As of September 3, 2014, it is Gold account online only.

The players choose from one of three classes: the warrior, the mage, and the cleric. There are also subclasses, although the only ones implemented at the moment are the Warrior-type Berserker, the Mage-type Zephyr, and the Cleric-type Engineer. Each class has a base attack and other unique abilities that are available as the player gains new levels. Each class also has a unique "Team Skill", where players can gather teammates together to allow the casting player to use more powerful skills. The more players that aid in the use of the team skill, the more powerful the ability becomes.

The game also has items that can be purchased either through playing the game or through microtransactions that allow in-game items to be purchased with Microsoft Points. There are items in Happy Wars that can only be purchased with Microsoft Points. They are usually powerful items that can allow players to get a head start in the game. The developers have announced plans to release new maps and items "every 1-2 months".
Reception

Happy Wars has received mixed reviews from critics. It has an aggregate score of 63.75% on GameRankings and 61/100 on Metacritic. IGN cited lack of players as a concern with the game and that "Happy Wars went too far in the direction of accessibility with its few classes, lack of distinctive weaponry, and simple game modes." Official Xbox Magazine compared the game to Awesomenauts, but noted that players who pay for additional content appear to have an advantage over other players.

Jason Venter of GameSpot said that the game was "difficult to recommend because of the game's matchmaking and connection issues." A content update was released in November that attempted to fix the connection issues and other small game fixes.