Producer(s) Alexander Bogomolsky Composer(s) Artur Tokhtash Mode(s) Multiplayer Engine BigWorld Platforms Microsoft Windows, macOS | Designer(s) Anton Oparin Genre(s) MMO Initial release date 17 September 2015 Publisher Wargaming Developers Wargaming, Lesta Studio | |
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Nominations British Academy Games Award for Multiplayer Similar World of Warplanes, World of Tanks, World of Tanks Blitz, Master of Orion: Conquer t, Hybrid Wars |
World of warships battleship gameplay burning love
World of Warships is a naval action-themed massively multiplayer online game produced by international game developer and publisher Wargaming. The game features aspects similar to World of Tanks and World of Warplanes, having several classes of warships fulfilling different roles within teamed player versus player battles. It was released for Microsoft Windows on September 17, 2015.
Contents
- World of warships battleship gameplay burning love
- My favorite destroyer world of warships gameplay
- Gameplay
- Development
- Reception
- References

My favorite destroyer world of warships gameplay
Gameplay

The gameplay is team-based. There are four different classes of vessels: destroyers, cruisers, battleships, and aircraft carriers; these vessels span across ten tiers within the technology trees of several nations. The tech trees included the United States Navy, Imperial Japanese Navy, Kriegsmarine, Royal Navy, Soviet Navy, Polish Navy, Republic of China Navy, People's Liberation Army Navy, French Navy and Royal Australian Navy. Through research of each ship from each tier, a player can progress through the game. Each specific ship has a number of modules that can be accessed through experience. This experience is used to unlock modules, and when a ship's modules are completely researched, the player can continue to the next ship and the previous becomes an Elite ship. Submarines will not be present in World of Warships.

Players are randomly assigned to teams, and generally play with and against similar-tier vessels. The game's co-operative mode involves teams of players battling against computer-controlled opponents, while the random battle mode features teams of human players battling against one another. Battles take place on a limited number of specific maps, each map depicting a specific location with different geographical layouts. Criteria for victory in a given scenario are outlined at the start of play, and typically requires occupying one or more specific locations on a map for a given period of time, or destroying all enemy players. Each vessel has unique strengths and weaknesses, and the likelihood of victory in a given scenario relates directly to the willingness of players to work cooperatively.

Divisions are the equivalent of flights in World of Warplanes and platoons in World of Tanks, and allow a group of three players to join and fight battles together. Clan wars are a planned feature of World of Warships.
Development
On August 16, 2011, the company website of Wargaming.net, developer and publisher of World of Tanks and World of Warplanes, announced World of Battleships, a free-to-play naval action MMO, intended to complete the World of war trilogy developed by the company. On August 2, 2012, the game was renamed World of Warships. On November 14, 2013, the game entered closed alpha testing.
During Tokyo Gameshow 2014, Wargaming CEO Victor Kislyi announced a collaboration between World of Warships and the Arpeggio of Blue Steel anime. The collaboration involves allowing players to unlock ships of the Fog Fleet from the anime, and doing special missions involving them. Another collaboration with Haifuri was later announced in September 2016.
Closed beta testing for World of Warships started on March 12, 2015, shortly after closed alpha ended, with the non-disclosure agreement covering the alpha being lifted at the same time. On April 9, 2015, pre-order packages consisting of premium warships and access to the closed beta test became available for purchase by players.
Open beta testing for World of Warships started on July 2, 2015, as the final step prior to the game's formal launch. During a Famitsu interview with global director Ivan Moroz, it was revealed that as of the open beta test, approximately 85% of the core game development was complete, and that there were future plans to introduce weather effects and night battle after the game's official release.
On September 3, 2015, Wargaming announced that the game had exited open beta. The game was officially launched on September 17, 2015 for Microsoft Windows.
Out of all of the game servers, the Chinese server has the highest player population, with a peak value of 120,000 concurrent players online as of December 2015; because of this, there are plans to eventually implement multi-cluster servers there.
Reception
World of Warships has a score of 81% on Metacritic. IGN awarded it a score of 8.3 out of 10, stating that the combat feels good and that the game's teamwork is satisfying. GameSpot awarded it a score of 8.0 out of 10, saying "The thrills that await, along with the promise of unlocking advanced ships down the road, make World of Warships an enticing expedition into the sometimes turbulent waters of free-to-play games." The Escapist awarded it four out of five, saying "With its tense naval battles and huge array of historical vessels, World of Warships is the free-to-play MMO that can make a wargamer out of anyone." In 2015 the game was nominated to British Academy Games Award for Multiplayer, but eventually lost the nomination to Rocket League.