Harman Patil (Editor)

The Werewolves of Millers Hollow

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Illustrator(s)
  
Alexios Tjoyas

Years active
  
2001

Language(s)
  
French

Publisher(s)
  
Lui même

Genre(s)
  
Character game

Designer(s)
  
Philippe des Pallières and Hervé Marly

The Werewolves of Millers Hollow (French: Les Loups-garous de Thiercelieux) is a game created by the French authors Philippe des Pallières and Hervé Marly that can be played with 8 to 18 players. The game is based on the Russian game Mafia. It was nominated for the 2003 Spiel des Jahres award.

Contents

Material

The game contains 24 cards:

- 4 Werewolves

- 13 Ordinary Townsfolk

- 1 Fortune Teller

- 1 Little Girl

- 1 Witch

- 1 Hunter

- 1 Cupido

- 1 Thief

- 1 Sheriff

Werewolves

Each night, they eat a villager. The next day, they pretend to be a villager so they won't be eliminated. There are 1, 2, 3 or 4 werewolves according to the number of players. In any case a werewolf can eat a werewolf.

Ordinary Townsfolk

Each night, one of them is eaten by werewolves. This player is then eliminated. the survivors meet the next morning and try to find out who the werewolves are. After discussion, they choose one player who will be eliminated.

Seer

Each night, he/she can discover the real identity of a player. He/She must help the other villagers but discretely to not be found by werewolves.

Hunter

If he/she is killed by werewolves or eliminated by vote, he/she must immediately kill another player of his choice.

Cupid

The first night, he chooses 2 players and make them fall in love. If one dies, the other dies too. A lover can't vote against the other lover. If the lovers are a villager and a werewolf, their objective changes; they must eliminate all the players except them.

Witch

They have two potions :

- one to save the werewolves's victim

- one to eliminate a player

They can only use each potion once during the game. They can use her two potions during the same night. They can save themself if they had been attacked by werewolves.

Little Girl

The little girl, can, secretly, look at the werewolves during their turn. If she is caught in the act, she dies instead of the victim.

Sheriff

This card is given to a player in more than his card. He is elected by a vote. This player's vote count for 2 instead of 1. If He dies, he will decide who will be the next Sheriff.

Thief

If we play the thief, we have to add two cards more than the number of players. After each player received a card, the two cards are pût In the center of the table. the thief, will can, during the first night, exchange his cards which one of those cards that He will play until the end of the game. If the two cards are werewolf, the werewolf is oblige to take one of the two cards.

1st Night Only

Thief

Cupido

Lovers

Every nights

Fortune Teller

Werewolves (Little Girl)

Witch

The village Idiot

If he is chosen by the village to be eliminated, he stays alive, but he cannot vote anymore.

The ancient

He can resist the first werewolf's attack, but if he is killed by the witch, the huntsman, or the villagers, the villagers lose their powers.

The scapegoat

If the village can't agree about who eliminate, the scapegoat is eliminated. Nevertheless, he can decide about who can vote the next day.

The savior

Each night, he can protect a player from attack by the werewolves. He can protect himself, but he can't protect the same player two consecutive nights.

The pied piper

His objective is to charm all the players alive except him (he can't charm himself). Each night, he can charm two players that wakes up and recognise with those of the nights before.

New moon

Each morning, the animator take a card in the 36 that makes something special. It can be for the rest of the game or for the following day and night.

New Characters

This extension contains 3 new characters.

The white werewolf

His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf.

The raven

Each night, he can choose a player that will have a penalty of two voices for the vote.

The pyromaniac

Once in the game, he can burn a building.

The buildings

It's other roles that are given to some players by the choice of the animator or by draw that are visible for all the players

The farm

The farmers choose between them the captain.

The bakery

The baker can wake up when the animator says "The werewolves are going back to sleep"

The school

The teacher can't vote. Every day, she can also forbid to two players to vote.

The manor

Once during the game, the lord can save the village's victim.

The church

Once in the game, the priest can oblige a player to show him his character card.

The tavern

Werewolves can't kill him and villagers can't vote against him. He votes before the other players. But if he votes for somebody that get eliminate, he gets kill.

The mace

Once in the game, the bonesetter can give back the power to somebody that already used it.

The Notary's House

When players die, they can gave their building to the other players.

The Barber's House

Once in the game, he can eliminate a player. But, if he isn't a werewolf, he is also eliminated.

The villager villager

On the two faces of the cards, there is the illustration of a simple villager. So, everybody knows that it's a simple villager.

The two sisters

They wake up on the night and exchange signs to decide of the decisions to take to save the village. They know who is her other sister and so can trust her.

The three brothers

The same thing that the two sisters except they are three.

The angel

His objective is to die on the village vote of the first day. If he doesn't, he becomes a simple villager.

The judge stutterer

Once in the game, he can decide that there is a second village's vote by a sign that he had shown to the animator during the first night.

The knight with the rusty sword

If he dies, the first werewolf at its left die the following morning.

The fox

Each night, he can choose three players. If in these three players, there is at least a werewolf, the animator gives the fox a positive sign and he preserves his power. But, if there isn't werewolves in these three players, the animator gives the fox a negative sign and he loses his power.

The bear leader

If one of his two neighbours is a werewolf, the animator informs the bear leader that he is next to a werewolf.

The actor

If the actor option is played, three cards extra cards are added more than the number of player. So three cards won't be distributed to the players. The actor can, during the three first nights, exchange his card with one of these three cards. After the third night, he becomes a simple villager.

The devoted servant

The devoted servant can, whenever during the game, exchange her card with the village vote's victim's. She plays this character until the end of the game.

The abominable sectarian

At the beginning of the game, the animator divides the players in two groups (for example : men/women). It's objective is to kill all the players of the other group than its.

The wild child

The wild child is a villager who, at the beginning of the game, chooses a player. If during the game this player dies, the wild child becomes a werewolf.

The dog wolf

At the beginning of the game, he can choose if he want to be a simple villager or a werewolf.

The big mean wolf

It's a werewolf. But, until no wolf, wild child or dog wolf died, he wakes up again and eats another villager.

The vile father of wolves

It's a werewolf. Once in the game, he can transform the werewolves's victim in werewolf. This one preserves his powers.

The gypsy without potion

Five times in a game, she can use her power and the following day a spiritism card instead will be take instead of the policeman's package.

The policemen

It's a responsibility more than the character. He is chosen by the captain, and he is in charge of the event cards.

References

The Werewolves of Millers Hollow Wikipedia