Neha Patil (Editor)

Wizardry Online

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Director(s)  Kenji Tokita
Series  Wizardry
Publisher  Daybreak Game Company
5.5/10 GameSpot

Initial release date  30 January 2013
Developer  Gamepot
Platform  Microsoft Windows
Wizardry Online Wizardry Online is now Wizardry Offline

Producer(s)  Keishi Iwahara Oliver Smith Jose Araiza
Composer(s)  Akimasa Shibata Maki Kirioka Shunsuke Tsuchiya Natsumi Kameoka
Genre  Massively multiplayer online role-playing game
Similar  Fantasy Earth: Zero, Wizardry: Labyrinth of Lost So, RaiderZ, Free Realms, Phantasy Star Online 2

Wizardry online gameplay

Wizardry Online was a free-to-play MMORPG developed by Gamepot, Inc, based on the classic Wizardry computer games originally created by Sir-Tech.


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Wizardry Online Review Wizardry Online brings 1981 dungeon crawling into the MMO

Like many MMORPGs, players can create their own character and explore and advance in an open world with other players that are also connected. A player may create a character using a variety of class/race/attribute combinations found commonly in most MMORPGs. A more dangerous addition to the gameplay is the potential for permanent death also known as permadeath. Upon character death, players have a chance of losing their character forever. The chance of losing your character can be reduced by sacrificing items.

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Wizardry Online features five races (human, elf, porkul, dwarf (male-only), and gnome (female-only)) as well as four classes (fighter, priest, mage, and thief). Similar to previous Wizardry games, a new character will receive a random number of bonus points they can assign to attributes. Each class has a requirement for a number of points in a one or more attributes in order to select that class. Throughout the game, characters will be able to change their class.

Open world player versus player (PvP) is also a large part of the game. Players can attack any other player in town or in dungeons at any time and the same permadeath consequences also apply should a player fall victim to a PvP death. Player characters that have been slain (either by monsters or by other players) can be looted of their belongings by other players.

Wizardry Online uses microtransactions to support itself; players can access premium items through the Royal Shop where the currency for items is Station Cash. There is also a very limited selection of items available in the store for high amounts of in-game gold.


On October 2011 open beta was launched in Japan. On June 2012, Sony Online Entertainment announced that it would publish Wizardry Online outside Japan. Closed beta testing began 29 October 2012. The game was released in the US and EU on 30 January 2013. On 24 January 2014, Sony Online Entertainment announced it will be shutting down the servers on 31 July 2014. On 31 July 2014, at 9:00 PM, the US and EU servers were officially shut down. The game websites for these regions now redirect to Sony Online Entertainment.


Wizardry Online received mostly mixed reviews. Brittany Vincent from GameSpot praised the game's interesting combat system and use of permadeath, but criticized the graphics and user interface.


Wizardry Online Wikipedia