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Fantasy Earth: Zero

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Distributor(s)  Square Enix
Initial release date  23 February 2006
Mode  Multiplayer video game
3.6/5 MMOs

Designer  George Kamitani
Platform  Microsoft Windows
Fantasy Earth: Zero Fantasy Earth Zero page 2 of 7 Zerochan Anime Image Board
Composer(s)  Hitoshi Sakimoto Masaharu Iwata Manabu Namiki Kenichi Koyano Chronicles: Ryo Yamazaki Hidenori Iwasaki Tsuyoshi Sekito
Release date(s)  JP: February 23, 2006 (original) JP: November 2, 2006 (beta) JP: December 21, 2006 (Official) April 23, 2007(beta) June 26, 2008 (beta) July 3, 2008(beta) NA: March 3, 2010 (1st) NA: March 17, 2010 (2nd) NA: May 18, 2010 (official)
Developers  Square Enix Holdings, Multi Term
Publishers  Square Enix Holdings, Gamepot, Gamania, Hangame
Similar  Gamepot games, MMORPGs

Fantasy earth zero cestas 2016

Fantasy Earth Zero (Japanese: ファンタジーアースゼロ), formerly known as Fantasy Earth: The Ring of Dominion, is a massive multiplayer online game (MMO) developed by Fenix Soft(Square Enix) (the original developers, Multiterm, were absorbed into NHN Japan on September 1, 2007, however development rights transferred to Fenix Soft on June 2008).


Fantasy Earth: Zero Fantasy Earth Zero page 5 of 7 Zerochan Anime Image Board

Several months after the release of The Ring of Dominion, Square Enix cancelled the game because of a severe lack of demand. The publishing rights were later bought by Gamepot, who renamed it to Fantasy Earth Zero and had greater success with it when they dropped the subscription-based element it became a "free to play" game. In 2011 the game claimed over 1,200,000 users. Revenue is generated using an in-game currency known as "arbs", which are bought for real money and can purchase items obtainable in no other way.

Fantasy Earth: Zero Fantasy Earth Zero Game Review

Gamepot Japan and Gamania Taiwan have established IP blocks that prevent players outside their respective regions from playing the game. Gamania HK has established an IP block as of December 20, 2012 and will gradually prevent players from outside the region from playing. While PlayOnlineCN has not established an IP block allowing players from anywhere to play.

Fantasy Earth: Zero FANTASY EARTH ZERO CHRONICLES Creators Gallery Tokyo Otaku Mode

The original game entered beta testing on February 23, 2006, and was re-released by Gamepot Japan on November 2, 2006. On April 3, 2007, Fantasy Earth entered beta testing in mainland China. On June 3, 2008, it entered beta testing in Taiwan. On July 1, 2013 the Taiwan server ended its service. On July 2, 2013 Gamania HongKong has terminated its service of Fantasy Earth Zero.

Fantasy Earth: Zero Fantasy Earth Zero Game Review

US players were finally able to play when Fantasy Earth Zero was announced by Gamepot USA on January 12, 2010. The first open beta in the US ran from March 3 to March 10, 2010. Players who took part in a "Kingdom War" in the first open beta were eligible to receive a "limited edition" weapon in the second open beta, which started on March 17, 2010. The game was officially launched in the United States on May 18, 2010. On February 3, 2011, Gamepot USA announced the closing of North America Fantasy Earth Zero service effective from March 21, 2011.

Fantasy Earth: Zero wwwmmofrontcomimagesfantasyearthzerolaunchjpg


Fantasy Earth: Zero Fantasy Earth Zero Zerochan Anime Image Board

Fantasy Earth: Zero (FEZ) is a third-person action MMORPG with a large emphasis on player-versus-player on a massive scale. Armies of players, each from one of five kingdom, can go head-to-head in a type of war known as "Kingdom-versus-Kingdom" (abbreviated as KvK). These KvK battles are balanced by forcing each side to have a similar number participants, placing "overflow" players into a queue waiting to enter the battle. Players from the two warring kingdoms receive preference in this queue. A maximum of fifty players are allowed on each sides of the battle. KvK battles are all held on the same server.

At the time of character creation, a player can create a male or female scout, warrior,sorcerer or cestus. (Cestus was the last addition before the closing of the NA server) Another class, fencer, can only be obtained in the Garrison located in the game's tutorial map by completing a quest given by Knut, the fencer class NPC. Only by completing Knut's request players can class change to fencer. See Fencer on how to complete the quest. The character's level will be reset after switching to fencer. Players must then choose their allegiance—the Kingdom they will fight for. This determines which king or ruler speaks to the player on the battlefield and in towns. The kingdoms are Yelsord, Cesedria, Gevrandia, Netzavare, and Hordaine. The maximum level is 40.

A player can also create corps to play with friends and cooperate with other people. These groups confer special benefits, one of which is a corps-only armor set.

A feature of FEZ that makes it different from most other fantasy-setting MMOs on the free-to-play market is that attacks must be aimed manually, and there is no auto-attack. Players manually aim at their opponent and then click the left mouse button to attack. Various special skills become available to the player as they progress to higher levels and gain skill points. Skill points are spent to learn new skills.


Fantasy Earth: Zero has a player-versus-environment element, but experience is awarded at a much slower rate than in KvK battles.

KvK battles have many elements that are similar to those found in real-time strategy games. Players "mine" crystals by crouching next to a giant crystal. After a certain number of crystals are mined, players must trade with each other to get the number of crystals they need to build a structure or summon a unit of war. Units of war are summoned much as they are in Final Fantasy games, but the Wraith and the Giant require structures to be built before they can be summoned. When a player character summons a unit, they assume the form of that unit and directly control its action.

Several buildings can be built on the battlefield, each with its own purpose. Obelisks are used to capture enemy territory. Eclipses can expand further into overlapping territory. Scaffolds can be built as a jumping platform. Bulwarks are used to block enemies from a certain area. Gates of Hades are required to summon Wraiths; War Workshops, to summon Giants. Arrow Towers attack nearby enemies to reinforce the front-line.

State of Peace

The default state of a map (a battlefield). In a state of peace, any player can enter a map to kill mobs to earn gold and experience. However, they may only enter maps that are either controlled by their nation or adjacent to a controlled map. Players may only declare war in maps that are currently in a State of Peace.

Declaration of War

The time period in which the map is prepared for war. A Declaration of War may only be declared when at least five Players from your nation consent on the Keep location on the map. If players do not consent, the declaration of war will not be declared. After a war has been declared, an announcement is sent to all players in the two warring nations. Players from these nations may enter the war during this time, based on population balance. Players from other nations will be removed from the map until the war begins. All enemy mobs will disappear at this time.


The battle itself. During this time, player-versus-player damage is enabled toward the enemy team only. There is a time limit of 45 minutes and in the event the match is timed out, the defending nation wins the battle. The object of a war is to reduce the enemy's keep health to zero. There are multiple ways to lower the health of the enemy base:

  • Territory Damage
  • Deals the most damage to enemy base over time. The more area you control on the map, the more damage you can deal the enemy keep over time (Damage Capped at 56%). You can expand your territory by building Obelisks or Eclipses.

  • Building Destruction
  • Deals immediate damage to enemy keep whenever buildings are destroyed. Obelisks will deal the most damage to keeps when they are destroyed. The longer an Obelisk was on the field, the more damage it deals to keep when destroyed.

  • Player Killing
  • Killing players will damage the keep by a small amount. The higher level a player is the more damage they will deal to the keep when they die. Players who are killed will respawn at their keep after a few seconds.

  • Attacking Keep
  • Players can directly attack the keep. This is seen as generally pointless due to the vast amount of health a keep usually has.

  • Final Burst
  • A skill unique to the summon Chimera. This skill is only available in the vicinity of the enemy keep. When a Chimera uses this skill, it will deal four million points of damage to the keep (about one bar of health). However, after using Final Burst the Chimera will die, counting as one death for the player that summoned the Chimera. This skill is the major reason the Chimera summon is considered dangerous.


    After the battle is over, the battlefield will enter a state called Truce, if the defenders won the battle, or Takeover, if the attackers won the battle. During this time, mobs will not spawn, and a Declaration of War cannot be declared on the map. This period last ten minutes, after which the battlefield will enter the State of Peace to renew the cycle. In Takeover, the map will change ownership to the winning nation instantly; adjacent maps cannot be declared by that nation until the Takeover phase ends, however. In Truce however, adjacent maps can still be declared by the nation controlling the map.


    Generally a frontline class that can deal heavy damage or protect allies with a shield. Warriors can only learn Greatsword skills by bringing a greatsword to Popo in town. Can equip a greatsword, polearm or 1-handed weapon and shield.


    The magic user class that can specialize in either lightning,fire, or ice magic. Project Witch added three more skills to be available for sorcerer:Meteor Impact,Radiant Shield and Gravity Field;however, is only usable with a familiar. Players can only learn Familiar skills by talking to Teonera in town. Can equip a staff or familiar.


    A stealthy class that can hide from enemy sight, debuff enemies and attack them from afar. Scouts can only learn Gun skills by bringing a gun to Aneito in town. Can equip either a dagger, bow or gun.


    A class specializing in frontline combat can block and counter most every attack. However deals very low damage against buildings. Players must complete the Secret of the Sword from Knut before becoming a fencer. The Secret of the Sword quest requires players to obtain a Beginner Rapier from the Tutorial Shop(Female Warrior wearing Command Set) and bringing a Harpy Feather. (Harpy Feather can be dropped from tutorial Harpies or by crafted by Alchemist Blacksmith Winbeck using 10 Harpy Downs). Can only equip a rapier.


    A class specializing in building destruction or combat. Has the highest damage against buildings compared to any other class. Can switch between building specialization or combat by simply switching styles. Can only equip a knuckle.

    Kingdom of Netzavare

    Ruler: King Huenkel CV:Rikiya Koyama; Eris CV: Yui Kano
    To the North West, the Continent of Victorion, The Kingdom of Netzavare
    The Kingdom of Netzavare controls all land on the Victorion continent. Said to be home of a witch in antiquity, many non-human species call this country home. Netzavare is relatively peaceful internally thanks to the rule of its beastly king, King Huenkel. This noble king was once human, now cursed by a witch to take a lion's form. He rules with kindness and compassion; while his ferocity in battle is legendary. National color is red and is represented by an axe.

    Kingdom of Yelsord

    Ruler: King Nias Yelsord CV:Norio Wakamoto; Ella CV:Yuuko Sanpei
    To the North, the Continent of Pedestal, The Kingdom of Yelsord
    The Kingdom of Yelsord controls all of the land of the Pedestal continent. The current ruler is King Naias, the Duke of Yelsord. His governance has resulted in a well balanced country that swells with power. The nation favors knowledge over might, and those under Naiass work to expand the domain of the kingdom of Yelsord. King Naias Himself watches the plans for expansion with a careful eye, always eager to spread knowledge throughout the world... National color is blue and is represented by a thunderbolt

    Kingdom of Hordaine

    Ruler: Queen Vadrithe Berkstein Hordaine CV:Ami Koshimizu; Igloo CV:Takeshi Aono
    To the North East, the Continent of Oreole, The Kingdom of Hordaine
    The kingdom of Hordaine controls the Oreole continent and is led by the charismatic Queen Wadritte Belkstein Hordaine. The overwhelming Charisma of Queen Wadritte inspires efforts to both calm the unrest local regions and conquer the lands around the kingdom.The kingdom of Hordaine is the most youthful and active country in the land of Melpharia, yet remains fiercely loyal to the sometimes hot-tempered Queen Vadrithe . National color is yellow and is represented by a sword.

    Gevrandian Empire

    Ruler: Emperor Lyle Q'velda Gevrandia CV:Kazuya Nakai; Kei CV:Romi Park
    To the South East, the Continent of Strictor, The Gevrandian Empire
    The Gevrandian Empire rules the entirety of the Strictor continent with an iron fist-a military society that has survived eras of conflict and birthed an aristocratic class of former warlords. Emperor Lyle Q'Velda Gevrandia seeks to end the aristocrats' chokehold on the country, and bring true society of equality. Brash and confident, Emperor Lyle believes it is his destiny to bring about this new world... National color is purple and is represented by a shield.

    Royal Alliance of Cesedria

    Ruler: Sacred Queen Tivarece CV:Kaori Nazuka; Winvene CV:Jōji Nakata
    To the South West, the Continent of Akelnar, The United Kingdom of Cesedria
    Sacred Queen Tivarece rules over the United Kingdom of Cesedria. A royal elf, Queen Tivarece has many supporters and even more elf-hating detractors, luckily her bodyguard, Winvene, is always at her side. She is a true pacifist, and only believes in war as the last option. National color is green and is represented by a fleur-de-lis.


    Buildings are a primary feature of battle. Any player can build a building, provided he or she can meet a building's requirements. All building have a cost (in crystals) and a limit of how many may be built at one time. With the exception of the keep and scaffolds, all buildings must be built in territory your army controls (see Obelisk). With the exception of scaffolds, all buildings do damage to their owner's keep when destroyed.


    The main focus of war in Fantasy Earth Zero. In order to win a war in Fantasy Earth Zero players must reduce the health of the opponent's Keep to zero. Constructing a keep requires that your kingdom controls an adjacent territory and at least five people from the kingdom approve of the keep placement. Keeps have a massive amount of health (about twelve million points) and generally cannot be destroyed by head-on attacks. Keeps also have an automatic attack similar to arrow towers to dissuade direct attackers and protect players near it. Keeps begin with an area of controlled territory in a radius around it.


    A primary building used in war. An obelisk expands an army's territory in a radius around it. Territory is very important, as the amount of territory an army holds does damage to the enemy keep. Owning territory also allows your army to see nearby enemy troop movement on the mini-map. Enemies cannot build into controlled territory. Destroying an obelisk does significant damage to the Keep, thus it is important to protect your own while attacking the enemy's obelisks. As time passes, the damage that a destroyed Obelisk deals to the keep increases. Obelisks have high health and can be difficult to destroy. Requires 15 crystals to construct; limit of 25.


    Eclipses have a similar functions to an obelisk. Eclipses expand an army's territory in a radius around it; however, it is a much smaller radius than an obelisk. The primary advantage of an eclipse is that it can be built into enemy territory to further expand your own territory. An eclipse has a low amount of health, but it also does less damage to the Keep when destroyed. They are usually easy to destroy. Requires 11 crystals to construct; limit of 5.


    A building that can be built by any player, anywhere during war. Scaffolds are normally used as leverage, allowing players to jump on one for a higher vantage point or as a platform to jump to higher terrain. Scaffolds can act as a shield from attacks, blocking ranged damage and line-of-sight. Scaffolds can also act as a spy beacon, as it allows an army to see enemy movements in a small radius around it. Scaffolds have very little health and can be destroyed with relative ease. Requires no crystals to construct; limit of 50, and each player may only build 1 scaffold per war.


    A large wall that can prevent access to a certain point on the field. Bulwarks cannot be passed by either army; a poorly placed bulwark can hinder the building army more than it hinders the enemy army. Bulwarks have a very high amount of health but take a long time to construct. Due to their nature, bulwarks can be hard to defend and often can be attacked with little risk. Requires 30 crystals to construct; limit of 3.

    Arrow Tower

    A defensive structure. An Arrow tower fires arrows at all enemies in range at periodic intervals. Arrows do minor damage to players and can be avoided, and a tower cannot defend itself well against even a single attacker. Their strength comes in assisting players who fight in their range, and several placed in the same spot can give players a significant advantage. Arrow towers have high health and can be difficult to destroy. Requires 18 crystals to construct; limit of 12.

    War Workshop

    A summoning building. War Workshops are used to summon Giants. War Workshops have a moderate amount of health, but they are typically placed near the keep, making them difficult to destroy. If it is destroyed, however, all summoned giants are instantly banished. Requires 20 crystals to construct; limit of 1.

    Gate of Hades

    A summoning building. Gates of Hades are used to summon wraiths. Gates of Hades have a low amount of health, but like War Workshops, they are typically placed near the keep and often well guarded, making them hard to destroy. If it is destroyed, it will banish any currently summoned wraith. Unlike other buildings, a Gate of Hades cannot be rebuilt. Requires 20 crystals to construct; limit of 1 per war.


    Apart from individual classes, players can take advantage of summons during battle. Summons typically have one primary strength that make them important on the battlefield. All summons cost crystals and/or items, and most have a form of prerequisite. Summons are much larger than typical players and are displayed on the mini-map differently, making them easy to spot on the battlefield. Killing a summons deals more damage to the keep than killing an infantry.


    One of the most basic summons in the game, appearing as an armored knight on horseback, wielding a lance. The knight is a swift summon, able to traverse the map with ease. Its primary function is battling other summons, as it deals high damage to all summons (including other knights). They can also serve in reconnaissance, traveling the map quickly and relaying information about troop positions. Knights deal weak damage against infantry units and buildings. Requires 30 crystals and are summoned from the keep.


    A slow summon that appears as a grotesque giant carrying two cannons on its shoulders. Giants do hefty damage to buildings at a very long range and have a high amount of health. However, due to their slow speed, they are very vulnerable to infantry and Knights. Requires 30 crystals and are summoned from a War Workshop


    A powerful summon that appears as a black-winged ghoul wielding a large sword. Wraiths specialized in fighting infantry, as a few attacks can destroy entire troops. They move slightly slower than infantry, making them vulnerable to fast-moving knights; however, their attacks deal significant damage to knights as well. Only one may be summoned at a time. Requires 50 crystals to be summoned and are summoned from a Gates of Hades.


    A deadly summon that appears as a three-headed monster of mythology. While a Chimera is powerful against infantry, its major purpose is to directly attack the enemy keep. By using a skill called Final Burst, the Chimera can directly damage the keep for four million points of health (roughly 1/3 of a keep's total health). However, after using Final Burst the chimera will die and count as a death for the player. Also, a chimera's health decreases over time, creating a time limit to reach the enemy keep. Only one may be summoned at a time. Requires 40 crystals and an item called a Chimera Blood, and are summoned from the keep once it has taken 1/3 of its total health and again at 2/3 of its health.


    A recently new summons appearing as a covered wagon pulled by two orcs. The Chariot is a quick summon with speeds greater that of a knight. Unique to the Chariot is its ability to carry infantry, allowing infantry to relocate quickly. However its speed can only be maintain while it is in allied territory or if it still has power left. Chariots have very low health compared to other summons. There can only be a maximum of 3 chariots at once. Requires 20 crystals, and are summoned from the keep.


    A wildcard summon that appears as a European dragon. A dragon cannot be manually summoned. An item called a Dragon's Soul is required to summon a dragon. Dragons are randomly summoned if your army is losing by a certain amount and only one can be summoned per 1/3 of the keep's health. If all the conditions are met, a player, upon death, may be "reborn" as a dragon on the spot of his death. Dragons can fly, have high health, move quickly, and do heavy damage to infantry, summons, and buildings. There can only be a maximum of three dragons at once.


    Artillery were added as a part of a recent update. Currently, the only known Artillery so far is the ballista. Weapons can be summoned from the keep using crystals similar to summons ;however, they can be mounted and dismounted by the summoner or other players.


    Currently only available in War of Battle line of Defense,War of Replenishing Base to Ensure,War of the Gate, and War of the Fort. A long-ranged weapon that is resistant to scouts and sorcerers and costs only 12 crystals. Limited to two.

    Voice Actors

  • Netzavare King Huenkel CV:Rikiya Koyama/Eris CV: Yui Kano
  • Yelsord/King Nias Yelsord CV:Norio Wakamoto/Ella CV:Yuuko Sanpei
  • Hordaine/Queen Vadrithe Berkstein Hordaine CV:Ami Koshimizu/Igloo CV:Takeshi Aono
  • Gevrandia/Emperor Lyle Q'velda Gevrandia CV:Kazuya Nakai/ Kei CV:Romi Park
  • Cesedria/Sacred Queen Tivarece CV:Kaori Nazuka/Winvene CV:Jōji Nakata
  • All voice actors for NA version of FEZ are currently unknown. Players may change their character's voice by buying a ticket from the cash shop or winning a ticket from the Dream Gacha and talk to <Voice Trainer>Basilio in Le Velza Colosseum.


    The addition of Chronicles adds several new war modes along with several new unique buildings available to only to certain modes. Episode 1 of Chronicles only covers the Capture of the Fort system.


  • Sigurd CV:Hikaru Midorikawa
  • Kriem CV:Minako Kotobuki
  • Hagen CV:Takehito Koyasu
  • Collaboration

    Fantasy Earth Zero has made some collaborations with other games;however, most of them have some relation to Square Enix. Note that these collaborations are unique to the Japanese version of the game.

  • Emperors SaGa(2013)
  • The Legend of Heroes(Second Collaboration 2013)
  • Bravely Default: Flying Fairy (2012)
  • Lord of Vermilion Re:2 (Scheduled 2012)
  • The Legend of Heroes (2012)
  • Sengoku IXA (2012)
  • Razer (2012)
  • Kiba no Tabiakindo - The Arms Peddler (2011)
  • Getsuei Academy (2011)
  • Meiji Chocolate (2011)
  • Fate/Zero (2011)
  • Sweet Ignition (2011)
  • Lord of Vermillion (2009)
  • Valkyrie Profile (2008)
  • Game Development

  • 2001 Multiterm initial development of Fantasy Earth start
  • 2007 Multiterm merged with NHN Japan (wholly owned Multiterm 2006)
  • 2008 Developer rights transferred to Fenixsoft(Square Enix)& continued development cooperation with Gamepot Inc.
  • Launch History

  • Fantasy Earth:Ring of Dominion beta starts on November 11, 2005
  • Fantasy Earth:Ring of Dominion official Launch February 3, 2006
  • Gamepot Inc. takes over Fantasy Earth:Ring of Dominion; game is revamped and is published under the name of Fantasy Earth Zero in November 1, 2006.
  • Official Launch started December 21, 2006 cash shop opens.
  • Square Enix publishes Fantasy Earth Zero on its PlayOnline service in China on April 3, 2007
  • Hangame and Gamepot Inc launch the Hangame client of the game on October 23, 2007
  • Gamania HongKong launches Fantasy Earth Zero on May 5, 2008
  • Gamania Taiwan launches Fantasy Earth Zero on June 3, 2008
  • Gamepot USA Inc. launches beta on March 3, 2010
  • Official Launch of Fantasy Earth Zero by GamepotUSA starts May 18, 2010
  • Closure of Fantasy Earth Zero by GamepotUSA on March 21, 2011.
  • Closure of Fantasy Earth Zero by GamaniaTaiwan on July 1, 2013.
  • Closure of Fantasy Earth Zero by GamaniaHongKong on July 2, 2013.
  • Awards

  • WebMoney 2007 GrandPrix Winner&Best Games
  • WebMoney 2008 Best Games
  • PC Market2009 Best of I.T. Award&Best Local Online Game
  • WebMoney 2009 Best Games
  • WebMoney 2010 Best Games
  • WebMoney 2011 Best Games
  • WebMoney 2012 Best Games
  • References

    Fantasy Earth: Zero Wikipedia