Girish Mahajan (Editor)

Santa Paravia en Fiumaccio

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Designer(s)
  
George Blank

Genre
  
Strategy video game


Distributor(s)
  
SoftSide Magazine

Initial release date
  
16 October 1978

Mode
  
Single-player video game

Santa Paravia en Fiumaccio httpsuploadwikimediaorgwikipediaenthumb6

Platforms
  
Apple II, TRS-80, Commodore PET, Commodore 64, DOS, Amiga, Atari ST

Similar
  
Hamurabi, Stellar Crusade, Storm Across Europe, Skyfox II: The Cygnus C, Star Trek: The Promethe

Santa Paravia en Fiumaccio is a video game in which each player becomes the ruler of a fledgling Italian city-states around the year 1400. The goal of the game is to become king or queen; to do so the player must manage their city-state so that it may grow.

Contents

History

The game, by George Blank, first appeared in the December 1978 issue of SoftSide magazine, (Milford, NH), and was published for sale on tape cassette as a computer game by Instant Software (Peterborough, NH) for the Radio Shack TRS-80, the Apple II, Texas Instruments TI-99/4A, and the Commodore PET. It has been translated into many languages, such as ANSI C, and has been ported to the Palm Pilot.

Gameplay

The game consists of yearly turns, beginning in 1400; each turn involves the allocation of grain, counted in steres, and funds, counted in florins, attempting to grow the colony in both population and size. A ruler must ensure that sufficient grain supplies are available to feed his people; by distributing excess grain, a ruler can encourage more citizens to move into his city-state. However, often famine and rats cause grain reserves to diminish.

Funds can be spent to purchase more land, military forces, or various types of structures. These structures include revenue producing mills and markets as well as prestigious palaces and cathedrals. (The 'SoftSide' version had a code error that allowed you to keep all your grain, even when you went bankrupt.)

The different social classes present in this game are serfs, clergy, merchants and nobility.

Based loosely on the text game Hamurabi, Santa Paravia and Fiumaccio was an early God game. It combined 'guns and butter' economic tradeoffs with graphic development of a kingdom with buildings being constructed and shown on the screen as well as character development, shown as progressive promotions from baron to king.

References

Santa Paravia en Fiumaccio Wikipedia