Puneet Varma (Editor)

Playism

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Website
  
www.playism-games.com

Founded
  
May 2011

Headquarters
  
Tokyo


Industry
  
Language localization, Software Testing, Entertainment, Video Games, Media/Public Relations

Video games
  
Momodora: Reverie Under the, La‑Mulana, NightCry, One Way Heroics, D4: Dark Dreams Don't Die

Profiles

Discovering the indie game scene in japan playism as a case study robert pontow


Playism (stylized as PLAYISM) is a digital distribution platform for PC games operated by Active Gaming Media, (Japanese: 株式会社 アクティブゲーミングメディア, abbreviated AGM) which was launched in May 2011. It focuses on attracting independent "indie" developers to its platform by offering services like localization, debugging, marketing and publishing for indie developers interested in releasing their games to foreign markets.

Contents

The question bus 11 nayan ramachandran of playism at game developers conference 2016


Structure

Rather than employing a separate client like Steam, users download purchased games directly from the Playism website. They have also started to distribute on a variety of platforms including Steam, GOG, Gamefly, PlayStation Store, Google Play and iOS. They have also announced that they are planning to bring some titles to PlayStation.

The English Playism site currently accepts Paypal as its payment method, and allows pay what you want, paid, and free games.

History

In April 2013, Playism began a project with HAL College of Technology & Design in both Osaka and Nagoya. The project involves students creating games in four-person teams over a period of several months. The games would then be judged by Playism staff, Daisuke "Pixel" Amaya (Cave Story), Smoking Wolf (One Way Heroics), and members of Nigoro (La-Mulana). The highest-rated games was then localized by Playism, and released on the Playism store page for purchase. Playism was closely involved in the administration of the indie-based game event BitSummit in March 2013, helping both with translation and interpretation as well as with logistics. In September 2013, Playism collaborated with Sony Computer Entertainment Japan Asia on an event called Indie Stream. Originally planned by indie developers Nigoro and Nyamyam, Indie Stream was designed to bring indie developers from both Japan and abroad together to meet and share information. It was announced at Indie Stream that Playism would be assisting indie developers in publishing their games on PlayStation 4 and PlayStation Vita in Japan.

Policies

Playism offers DRM-free and unlimited downloads policies. For most games bought on Playism, a free Steam key is given.

References

Playism Wikipedia