Harman Patil

La Mulana

Updated on
Share on FacebookTweet on TwitterShare on LinkedIn
5.3/102 Votes Alchetron
5.3
2 Ratings
100
90
81
70
60
50
40
30
21
10
Rate This

Rate This

4.5/5 GOG

Designer(s)  Takumi Naramura
Series  La Mulana
Developers  Nigoro, GR3 Project
9/10 Steam


Initial release date  27 May 2005
Mode  Single-player video game
La-Mulana mediamoddbcomimagesgames12019290lamulanaB
Release date(s)  Microsoft Windows JP: May 27, 2005 WW: July 13, 2012 (remake) Wii JP: June 21, 2011 NA: September 20, 2012 EU: September 20, 2012 PlayStation Vita JP: December 17, 2014 NA: March 3, 2015 EU: March 4, 2015
Genre(s)  Platform-adventure, Metroidvania
Platforms  PlayStation Vita, Wii, Microsoft Windows, Macintosh operating systems
Publishers  Wii, Nigoro, Playism, Rising Star Games, GR3 Project
Similar  Playism games, Platform games

La mulana remake in 1 31 38 awesome games done quick 2017 part 138


La-Mulana (stylized as La•Mulana) is a platform-adventure video game, initially designed to imitate the look and feel of the MSX games. First released on May 27, 2005 in Japan for Microsoft Windows, the game was originally only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade for the ground up in a 16-bit style for the Nintendo Wii, and later PC, Mac, Linux and PlayStation Vita.

Contents

La-Mulana LaMulana on Steam

Lgr plays la mulana 2012


Features

La-Mulana LaMulana Playism The Best Indie Games

The protagonist of the game is Lemeza, a whip wielding adventurer similar to Indiana Jones exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas (similar to Super Metroid), but the game gives no indication of where to go.

La-Mulana LaMulana Playism The Best Indie Games

Since the game was intended as a tribute to the MSX games of the 1980s (and especially to Maze of Galious), it uses the 16-color palette and low resolution typical of those games. Also, the opening sequence parodies the typical load screen of the MSX, displaying the amount of available video RAM and a copy of the MSX logo. The protagonist also has a laptop MSX in his possession throughout the game, and can collect or buy ROM cartridges for it; many of these can be combined to produce various special effects.

Gameplay

Initially, the protagonist is only equipped with a whip, and has a small amount of vitality. Items in the game help advance the plot, some of which do not grant any abilities, but open up a new area or allow another item to be taken. Other items, however, do grant the protagonist abilities, and some are also required to access new areas of the game.

Most non-boss enemies in the game will not cause a lot of damage to the protagonist, however there are very few ways to restore life, and in many cases getting hit will cause the protagonist to fall off a hard-to-reach ledge and lose significant progress. An item in the game is available early on that enables teleportation back to the start (the location of the game's only save point) in addition to various waypoints. As explained in the game's manual, the general strategy of the game is to explore and solve as many puzzles as possible before getting low on life and teleport back when the risk of death becomes too great. However, actions taken in certain rooms can make it very difficult to return after warping out, so warping out is not always the wise action.

One of the principles behind the game's design is difficulty: as described in the game's manual, the developers were disappointed in the lack of difficulty prevalent among many games of the current era (around 2005-2007), and sought to help create a sense of tension in the game—the example they gave was that, if one were a real-life archaeologist, one might think twice before jumping into a dark pit, but in many videogames, it is too easy to simply attempt the action, suffer the consequences, and reload. The tension is created by arming many features in the game with various traps that can easily befall reckless adventurers (as also noted by the wealth of skeletons in the dungeon), as well as several complete dead ends (notorious among well-versed players), from which, short of teleportation, there is no way out. These traps are explained in-game to exist in order to protect these sacred ruins.

Plot

Lemeza Kosugi, a professor of Archaeology, is sent a letter from his father Shorn Kosugi, which claims he has discovered the ruins of La-Mulana, supposedly the birthplace of all civilizations and carries the secret treasure of life itself. Following his father's trail, Lemeza comes to the ruins and discovers it's composed of various amalgamations of various ruins and structures from different areas around the globe. Upon further exploration and discovery within the ruins, Lemeza learns the story about how a being simply known as "Mother" fell down from the sky and crashed onto the planet. Since then, all Mother has sought to do is to return to space where it came from. To this end, she created various "children" which were different races that roamed the planet that she tasked to find a way to send her back to the sky. Unfortunately, none of them could figure out a way to accomplish this task, which angered Mother greatly and would destroy them in her rage, only to start over again with a new race.

The people of the seventh generation of children came to the conclusion that it was impossible to bring Mother back to the sky, for it turns out the entire ruins of La Mulana is actually Mother's body. They decided the best course of action before their race was killed off was to simply grant Mother a merciful death. To this end, they made it so that the children of the eighth civilization would grow without knowledge of Mother entirely so they could have the will and power to accomplish such a task. This eight generation would end up becoming humanity as we know it to the present day. To accomplish this task, Lemeza has to draw out Mother's soul and bestow it a physical form to destroy. Through a grueling battle, Lemeza manages to accomplish this before Mother can enact her plan to bring forth the ninth generation. Taking the secret treasure of life after defeating Mother, Lemeza escapes the crumbling ruins to the surface before it collapses on him. Upon his return to the surface, Shorn surprises him from behind and steals the treasure for his own, leading Lemeza to chase after his father into the coming sunrise.

Reception

After the release of the English translation patch for the game, the game was played by gaming websites 1UP.com and Joystiq. It was received as a fun game, with 1UP.com calling the game "a great exploratory platformer along the lines of Metroid or Castlevania that completely nails the graphical and musical style of an MSX game," however, both websites noted that the game is extremely difficult.

The PlayStation Vita version of the game sold over 300,000 copies worldwide within the first seven months of release, according to an announcement by Pygmy Studio. By July 2016 that number had surpassed 600,000.

Remake

The game was remade from ground-up, development starting in 2007, and released on Nintendo's WiiWare service by Nigoro on June 21, 2011 in Japan. The WiiWare version features a number of changes, partly to tone down the difficulty and improve design in order to appeal to a larger audience, partly to give players who've played the original a new experience, and partly due to copyright issues. In addition, the graphics are updated to a smoother style and the music comes in orchestrated form.

Some other major changes include:

  • Bosses have been changed to the point where they are entirely different from the original's bosses.
  • ROMS being replaced with "Programs" due to copyright issues.
  • The ingame map has some minor changes, including some new rooms and removed rooms.
  • Several puzzles have been taken out, while several new ones have been released.
  • The engine was rebuilt from scratch, along with new code.
  • Renaming the MSX computer system the "Mobile Super X".
  • A revision to the melody of "Curse of Iron Pipe" in order to remove similarities with a certain track from the game Ashguine II.
  • Plans for releases in North America and Europe were canceled by Nicalis, its original western publisher.

    In June 2012, EnjoyUp Games claimed to have interest to publish La-Mulana. It was finally released on September 20, 2012 in both North America and Europe without the DLC available in Japan, which implementation was supposedly the reason for its initial delay.

    The Wiiware version currently has an 87 on Metacritic.

    A Windows version, based on the WiiWare version, was released on July 13, 2012 on Playism and in October 2012 on Good Old Games and Desura. It has also been released on Steam. It features multiple language options (Japanese, English, Spanish and Russian), USB gamepad support (including Xbox 360 controller support), and also includes some tweaks and additions compared to the WiiWare version, including Hell Temple (which needed DLC on the WiiWare version), and a revamped Time Attack mode.

    A PS Vita version was announced at a Japanese indie game event sponsored by Sony and Playism in September 2013. Developed by Pygmy Studio, this release was titled La-Mulana EX and added a Monster Bestiary alongside some gameplay tweaks. The game launched in Japan on December 17, 2014. Rising Star Games published it in English in North America on March 3, 2015 and Europe on March 4, 2015.

    Sequel

    In January 2014, a Kickstarter was launched to raise funds for development of La-Mulana 2. This goal was eventually reached.

    References

    La-Mulana Wikipedia


    Similar Topics
    Torn from the Flag
    Janani Bharadwaj
    Mark Parsons
    Topics