Designer(s) Paul J. Gruen Age range 8 and up Playing time | Players 2 to 4 Setup time 5 minutes | |
Publisher(s) Parker BrothersWinning Moves |
Pay Day is a board game originally made by Parker Brothers (now a subsidiary of Hasbro) in 1975. It was invented by Paul J. Gruen of West Newbury, Massachusetts, United States, one of the era's top board game designers. It was Gruen's most successful game, outselling Monopoly in its first production year. Pay Day is currently marketed by Winning Moves.
Contents
Game
This section is based on the 1975-era rules.Object
The object is to be the player who has the most cash and savings at the end of the game. The length of the game is decided by the players. With four players, a 3 month game takes about an hour and a 6 month game takes about 2 hours.
Equipment
The game is played with game board, one die, four playing pieces, play money (denominations of £100, £500, £1000, £5000, £10000), 16 "Deal" cards, 72 "Mail" cards (some editions have 64), and a "Savings and Loan Calculator" (older versions have a "Savings and Loan" pad plus a table to calculate savings interest at 10% or loan interest at 20%), and four purple pegs for "savings and loans" pad (if old version).
Play
Each player starts with $325 (or one $100 bill, two $50's, three $20's, four $10's, and five $5's). One player is selected to go first. Players roll the die and advances their playing piece from 1 to 6 spaces as indicated on the die. The player follows the instructions shown on the calendar space on the game board. There are 31 days in a Pay Day month.
Deal and Mail cards
If a player lands on either a "Deal" or "Mail" space, they will then select the appropriate card(s) from the top of the specified deck.
Deal Cards
The player has the option of purchasing the "Deal" for the cost indicated immediately or returning the card to the bottom of the deck. (One may take out a loan to pay for the deal.) The "Deal" is held until that player lands on a "Buyer" space at any time during the duration of the game. A "Deal" card has no value if it remains unsold at the end of the game. Whenever a "Deal" is purchased, all players have an opportunity to win the "Commission" indicated on the "Deal" card. Each player in turn rolls the die, with the highest roller collecting the "Commission" from the bank.
Mail Cards
Mail cards have varying content, just like real mail. Some mail cards are bills, some are fortuitous collections, and some are just entertaining (postcards and advertisements.)
Bills are due at the end of the month (unless cancelled by Insurance, see below), while collections (except for Lottery Tickets) are payable immediately. Postcards and junk mail are immediately discarded.
Three types of mail cards are "special" mail cards which have unique rules:
Daylight Savings
Each player in turn, starting with the player who landed there, moves their token back one space and follows the instructions as in a regular turn. If a player's game piece is on the "Start" space when another player lands on "Daylight Savings", they simply collect another $325 and leave the game piece on "Start." The "Daylight Savings" process takes place only once on any turn and should not be repeated if a player lands there as a result of another player having landed there first.
Town election
All players must contribute to the town election. ($50 per person.)If a player does not have the cash, they must withdraw from their savings, or take out or increase a loan. The next player to roll a 6 during the course of the game wins the Pot (including any "Swellfare" money that may already be in there).
Poker game
Each player has the option of placing $100 on the board. All poker game participants roll the die. The highest roller collects all of the money.
Buyer
When a player lands on Buyer, if they have a Deal card, they put it back in the Deal deck and get the value of what the card says. If the player has more than one Deal card, they put one back.
Savings and loans
A player may have either a savings account or a loan, but never both at the same time.
Sweet Sunday
As the name indicates, Sweet Sunday spaces have neither an award nor a penalty, just a space to "rest".
Pay Day
Stop here, regardless of additional counts on the die. When you reach "Pay Day," go through the following steps in this order:
- Collect monthly wages of $325.00.(Except on the last month.)
- Collect 10% interest on any savings account, or pay 20% interest due on any outstanding loan.
- Pay all bills received during the month and place them in the discarded mail stack. If a player does not have enough cash, they must withdraw money from their savings account. If one does not have a savings account, then that player must take out or increase a loan. The banker must show these changes in that player's section of the savings and loan calculator.
- OPTIONAL: A player may pay off all or any part of their loan, remove money from their savings without paying a fine, or add to their savings account. Any such transaction can only be in $100 increments.
- Discard any unused Lottery Tickets. At the end of the last month of play you must also discard all "Deal" cards.
- Have the banker note what month that player is starting. Place their game piece on the "Start" space unless they have finished their last month of play. If continuing, they will start off again on their next turn.
Winning
The player who finishes the game with the most money (cash plus savings or cash minus loans) after all players clearing the set number of months before the play starts is the winner. If all players are "in the negative" (all have loans exceeding their cash), then whoever is the least "in the negative" wins.