The following outline is provided as an overview of and topical guide to C++:
C++ — statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs as an enhancement to the C language.
C++ can be described as all of the following:
Programming language — artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely.
Compiled language — programming language implemented through compilers (translators which generate machine code from source code), and not interpreters (step-by-step executors of source code, where no translation takes place).
General-purpose programming language — programming language designed to be used for writing software in a wide variety of application domains.
Intermediate language — language of an abstract machine designed to aid in the analysis of computer programs. The term comes from their use in compilers, where a compiler first translates the source code of a program into a form more suitable for code-improving transformations, as an intermediate step before generating object or machine code for a target machine.
Object-oriented programming language – programming language based on "objects", which are data structures that contain data, in the form of fields, often known as attributes; and code, in the form of procedures, known as methods. An object's procedures can access and modify the data fields of the objects. In object-oriented programming, computer programs are designed by making them out of objects that interact with one another.
Statically typed programming language
Name resolution
Argument-dependent name lookup — applies to the lookup of an unqualified function name depending on the types of the arguments given to the function call. This behavior is also known as Koenig lookup, named after its inventor Andrew Koenig.
Auto-linking — mechanism for automatically determining which libraries to link to while building a C or C++ program. It is activated by means of #pragma comment(lib, <name>)
statements in the header files of the library.
Classes — Classes define types of data structures and the functions that operate on those data structures. Instances of these datatypes are known as objects and can contain member variables, constants, member functions, and overloaded operators defined by the programmer. The C++ programming language allows programmers to separate program-specific datatypes through the use of classes.
Exception guarantees
Header file
Inner class
One Definition Rule
Opaque pointer
Plain old data structure
Rule of three (C++ programming)
Run-time type information
Sequence point
Single Compilation Unit
Special member functions
Substitution failure is not an error
Template (C++)
Template metaprogramming
Traits class
Undefined behavior
Virtual function calls
Compatibility of C and C++
C++ Standard Library
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array. Many other functions are provided by the standard library, but mainly in a form designed for building on top of to create third party libraries.
Standard Template Library (STL)
Active Template Library
Adaptive Communication Environment
Algorithmic skeleton
Apache C++ Standard Library
Armadillo (C++ library)
Artefaktur
Asio C++ library
AT&T FSM Library
ATL Server
BALL
Blitz++
Boehm garbage collector
Boost (C++ libraries)
Borland Graphics Interface
Botan (programming library)
C++ AMP
CGAL
Cinder (programming library) — framework for advanced visualization capabilities.
ClanLib
CodeSynthesis XSD
CodeSynthesis XSD/e
CppUnit
Crypto++
CTPP
D-Bus
Database Management Library
Dinkumware
Effi (C++)
Eigen (C++ library)
GDAL
GDCM
GiNaC
Gtkmm
HOOPS 3D Graphics System
Integrated Performance Primitives (IPP) — a multi-threaded software library of functions for multimedia and data processing applications, produced by Intel.
Juce
Kakadu (software)
KFRlib - cross-platform, optimized audio and DSP library.
LEMON (C++ library)
LevelDB
Libarc
LibLAS
Libsigc++
Libx (graphics library)
LiteSQL
LIVE555
Loki (C++)
Math Kernel Library (MKL) — a library of optimized math routines for science, engineering, and financial applications, produced by Intel.
Matrix Template Library
Metakit
Microsoft Foundation Class Library
ModAssert
Object Windows Library
Object-oriented Abstract Type Hierarchy
ODB (C++)
OGRE
Open Asset Import Library
Open Inventor
OpenImageIO
Oracle Template Library
Orfeo toolbox
Pantheios
PLIB
POCO C++ Libraries
Podofo
Poppler (software)
PTK Toolkit
Qt (framework)
Rich Booleans
RWTH FSA Toolkit
Sound Object (SndObj) Library
Stapl
SymbolicC++
Threading Building Blocks (TBB) — C++ template library developed by Intel Corporation for writing software programs that take advantage of multi-core processors.
VTD-XML
Windows Template Library
WxWidgets
Xcas
Xerces
YAAF
ZThreads
List of C++ multi-threading libraries
List of C++ multiple precision arithmetic libraries
List of C++ template libraries
History of C++
Programming languages that influenced C++
C
Simula
Ada 83
ALGOL 68
CLU
ML
Standardisation History
C++98 — In 1998, the C++ standards committee standardized C++ and published the international standard ISO/IEC 14882:1998 (informally known as C++98).
C++03
C++11 — Approved by ISO as of 12 August 2011, replacing C++03. The name is derived from the tradition of naming language versions by the year of the specification's publication.
C++14 — Most recent iteration of C++, announced by ISO on 18 August 2014, replacing C++11.
C++17 - Upcoming version. The specification is feature complete, and is entering the review period.
C++20
Articles with example C++ code
The C++ Programming Language — widely regarded as the standard textbook for the language. By Bjarne Stroustrup.
The Design and Evolution of C++ — a book by Bjarne Stroustrup about the birth of C++.
Modern C++ Design — a book by Andrei Alexandrescu on various design patterns using C++.
C++ Report — was a bi-monthly professional computer magazine published by SIGS Publications Group.
Alexander Stepanov
Andrei Alexandrescu
Andrew Koenig
Bjarne Stroustrup– Danish computer scientist, most notable for the creation and development of C++.
David Abrahams
Douglas C. Schmidt
Herb Sutter
Jim Coplien (a.k.a. James O. Coplien)
Pete Becker
Robert Cecil Martin
Scott Meyers
The C++ standardisation committee discourages dialects (with a preference that the problem is solved by new functionality in the standard library, as is done with items like multi-threading for parallel programming), however some dialects have been created, for various reasons (to remove features that are harder to implement, response to a programming trend, etc.):
Programming language dialect — (relatively small) variation or extension of the language that does not change its intrinsic nature.
Charm++ — parallel object-oriented programming language based on C++ and developed in the Parallel Programming Laboratory at the University of Illinois. Charm++ is designed with the goal of enhancing programmer productivity by providing a high-level abstraction of a parallel program while at the same time delivering good performance on a wide variety of underlying hardware platforms.
Embedded C++ — dialect of C++ for embedded systems, built "to provide embedded systems programmers with a subset of C++ that is easy for the average C programmer to understand and use".Embedded system — computer system designed for specific control functions for a facility, machine, or device in which it is embedded as an integrated part of the product. Embedded systems control many devices in common use today.
R++ — rule-based programming language developed by Bell Labs in the 1990s, based on C++.
Sieve C++ Parallel Programming System — C++ compiler and parallel runtime designed and released by Codeplay that aims to simplify the parallelization of code so that it may run efficiently on multi-processor or multi-core systems.
ΜC++
AspectC++ — aspect-oriented extension of C and C++ languages.
C++/CLI — Microsoft's language specification intended to supersede Managed Extensions for C++. It is a complete revision that aims to simplify the older Managed C++ syntax (which is now deprecated). C++/CLI is standardized by Ecma as ECMA-372. It is currently available only in Visual Studio 2005, 2008, 2010, 2012, 2013 and 2015 (also included in the Express Editions).
Common Language Infrastructure — open specification developed by Microsoft and standardized by ISO and ECMA that describes the executable code and runtime environment that form the core of the Microsoft .NET Framework and the free and open source implementations Mono and Portable.NET.
C++/CX — language extension for C++ compilers from Microsoft that enables C++ programmers to write programs for the new Windows Runtime platform, or WinRT. It brings a set of syntax and library abstractions that interface with the COM-based WinRT programming model in a way that is natural to native C++-programmers.
Cilk Plus — multithreaded parallel computing extension of C and C++ languages.
Managed Extensions for C++ — deprecated Microsoft set of deviations from C++, including grammatical and syntactic extensions, keywords and attributes, to bring the C++ syntax and language to the .NET Framework. These extensions allowed C++ code to be targeted to the Common Language Runtime (CLR) in the form of managed code as well as continue to interoperate with native code. Superseded by C++/CLI.