Rahul Sharma (Editor)

NeoEdge Networks

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Founder
  
Steven Woods

Type of business
  
Private

Industry
  
In-game advertising/Digital distribution

Key people
  
Dan Servos, CEO Todd Kenck, CFO Andrew Radin, CTO Nolan Bushnell, Chairman of the Board Steven Woods, Co-founder, Member of the Board Michael Babiak, Co-founder, Sr. VP Advertising

Products
  
Video commercials in casual games

Headquarters
  
San Francisco, California, United States

Founded
  
2002, Mountain View, California, United States

Neoedge networks neovision episode i


NeoEdge Networks was a Silicon Valley based technology and in-game advertising company that enabled casual game publishers and developers to deliver television-like commercials within their products - frequently in the context of free-to-consumer casual game play. NeoEdge powered advertising for a variety of game publishers including Yahoo. NeoEdge provided both peer-to-peer game distribution (to reduce costs of distributing games) and in-game advertising (to help increase consumer game play and monetization). It was renamed Blue Noodle in early 2011 and shut down later that year.

Contents

Introduction

NeoEdge provided advertising inside online casual games. The online video advertising platform provides advertisers a medium that reaches a key demographic (adults over 18 years of age) with television-like commercials in an engaged environment that casual gamers have accepted in exchange for free game play.

History

NeoEdge was founded in 2002 by Steven Woods, Jeromy Carriere, Kelly Slough, Dave Simons, and Michael Babiak, former Netscape and America Online employees, under the name "Kinitos". While at Quack.com the founders created the first consumer-based Voice Portal, acquired by America Online in 2000. In 2007, Atari co-founder Nolan Bushnell joined the NeoEdge board as Chairman.

Under the Kinitos brand, the company was a Microsoft partner in their Smart Client efforts. Smart Clients were a Microsoft initiative to help companies deliver Web 2.0 Internet services. These services were intended to help companies deliver consumer services that transcended traditional browsers - helping to provide downloadable application-style capabilities to consumer and enterprise companies without the past problems associated with installed applications. Downloadable games with embedded web services are one class of such solutions, the MostFun.com Game Player, owned by NeoEdge, is one example of such an application - others include all manner of browser extensions and plugins, or downloadable web services applications like instant messaging, Google Earth, Bittorrent, iTunes, and many others.

In 2005, Kinitos reorganized to support game developers and distributors to deliver ad-enabled game play to consumers as an alternative to traditional "try and buy" models. NeoEdge became a leader in changing the current business model of the casual game industry. According to the Casual Game Association, 200 Million people worldwide play casual games every month. The industry struggled as a “hits” based business with a “Try and Buy” business model made long-term revenue generation difficult.

In 2010, the company was merged with Offspring Games and started a game studio in San Francisco, California. Titles released include Prize-O-Rama and Happy Thoughts. The game studio was unable to produce a profitable title and the company fell on hard financial times during the Great Recession. Its lender MMV Financial shut down their offices by July 2011. By August the company failed to pay their employees.

References

NeoEdge Networks Wikipedia