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Julian Gollop

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Name
  
Julian Gollop


Role
  
Game designer

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Nominations
  
BAFTA Games Award for Strategy

Julian gollop interview chaos reborn game design


Julian Gollop is a British designer of strategy games and strategy video games. He is known best as the "man who gave birth to the X-COM franchise." IGN ranks him among the top hundred video game creators of all time. In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game. Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.

Contents

Julian Gollop Julian Gollop Retro Gamer

In 2003, Julian Gollop married Reni, a Bulgarian artist. He moved with her to Bulgaria in 2006.

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From laser squad to phoenix point the evolution of a game genre with julian gollop from egx 2017


Childhood

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Julian Gollop was born in 1965. He came of age in Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see movies. When he was about fourteen years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognize how computers could allow him to make and play games he enjoyed.

Early Career (1982 to 1988)

In 1982, while he was still in secondary school, Julian Gollop started designing and programming video games. For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming. Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities. His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend. Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC. He recognized that his future involved computers.

When Julian Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying. Nevertheless, he learned a lot. For example, he created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college. They wanted it to be a single-player game, something he had not made before. So Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.

Mythos Games (1988 to 2001)

In 1988, Julian Gollop was joined by his brother, Nick Gollop, in founding Target Games, a video game development company. The company name subsequently changed to Mythos Games. Under the Mythos name, Gollop and his brother designed and developed video games such as UFO: Enemy Unknown and X-COM: Apocalypse. Up to this time, Gollop had only made video games for home computers commonly found in Europe. It was with UFO: Enemy Unkown that Gollop first beginning making video games directly for personal computers (PCs) sold primarily in the United States. Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.

Codo Technologies (2001 to 2006)

After closing Mythos Games, Julian Gollop and his brother founded Codo Technologies. They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model. The inagural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription. The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before Julian moved to Bulgaria with his wife in 2006.

Ubisoft Sofia (2006 to 2012)

After moving to Bulgaria in 2006, Julian Gollop began working for Ubisoft in Sofia as a game designer. He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS. He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita. Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.

Snapshot Games (2013 to Present)

Julian Gollop currently works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye. His most recent game, Chaos Reborn, was released by Snapshot Games in 2015. He currently leads his company's development of Phoenix Point, which is expected to be released in 2018.

References

Julian Gollop Wikipedia