7.6 /10 1 Votes7.6
87% Initial release date 26 October 2015 | 7/10 3.6/5 Release date(s) October 26, 2015 Developer Gollop Games | |||||||||||||||||||||||||||||||||
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Modes Single-player video game, Multiplayer video game Similar Julian Gollop games, Strategy video games |
Chaos reborn gameplay basics with julian gollop
Chaos Reborn is a turn-based tactical role-playing game created by Julian Gollop and was part funded through a Kickstarter crowdfunding campaign in April 2014. Following an early access release in December 2014, the full game was released in October 2015.
Contents
- Chaos reborn gameplay basics with julian gollop
- Chaos reborn multiplayer with mathas 1
- Gameplay
- Duel Mode and Forge Crystals expansion
- Reception
- References

The game is a remake of Gollop's 1985 game Chaos: The Battle of Wizards. The remake includes a number of improvements over the original version including an RPG meta game and the ability to buy equipment such as armour, staffs, and talismans which give players a number of enhancements, such as extra spells and abilities.

Chaos reborn multiplayer with mathas 1
Gameplay

The game features online and offline single player and multiplayer modes in the form of both player versus player and player versus environment experiences.

Players take turns to manipulate units on a battle map with the objective of eliminating their rivals' most important unit, the wizard. If a player loses their wizard, they lose the match and all of their units are removed from the battle map. By casting spells the wizard can create new units, equip themselves with weapons, or directly attack another unit.

The single-player campaign and Realm Quest mode are a narrative game world map overlay linking together a series of battles culminating in a boss battle with the player(s) pitted against a wizard king unit and a wizard unit. The mode introduces both strategy game and role-playing game elements such as capturing infrastructure, sending units to a target, hiring mercenary units to accompany the wizard unit, and resolving story driven elements.

Each match can involve the player controlling a number of creature units based upon mythical and real life animals and supernatural beings. The player may start with these creature units by using mercenaries or villagers, or add creature units per turn by casting a spell to summon them. Many of these creature units also have abilities to distinguish them from others in a more tangible way than merely by differing values such as attack rating.
Duel Mode and Forge Crystals expansion
On 25 July 2016 Snapshot Games released version 1.10 adding the new features Duel Mode and Forge Crystals. The Duel Mode of play created a single one button click method of starting a battle against either a human or AI opponent, depending upon which was available. Winning unbroken Duels resulted in the player receiving escalating rewards in the form of Gold and Forge Crystals plus, once per day, a Talisman. The Forge Crystals could then be spent in the now unlocked to all players Equipment Forge allowing many for the first time to personalise their game character's appearance and create custom Bodygear and Staffs.
Reception
The game was well received, and was given a score of 86/100 on reviews aggregation website Metacritic. PC Gamer awarded it a score of 87%, saying "A true wizard’s wheeze, and a fine return for one of gaming’s oldest tactical classics.". It was subsequently nominated for a Golden Joystick Award in the 2015 Best Indie Game category, losing out to Kerbal Space Program.