|Name Doug Church||Role Video Game Designer|
|Born November 16, 1968 (age 47) (1968-11-16) Evanston, Illinois|
Occupation Game designer, producer
Education Massachusetts Institute of Technology
Albums Second and Eighteen, It's Not as Bad as I'm Making It Sound
Music group Honest Bob and the Factory-to-Dealer Incentives
Similar People Paul Neurath, Ken Levine, Randy Smith, Elvis Presley, Eric Brosius
Gdc 2002 practical game analysis warren spector and doug church
Doug Church (born November 16, 1968 in Evanston, Illinois), is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts.
In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.
From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.
On March 16, 2011, Valve Corporation announced that Church had been hired for an undisclosed position and project.
On August 30th, 2016, OtherSide Entertainment announced that Church had been hired as an creative consultant for the development of System Shock 3.
Church worked on the following games: