Kalpana Kalpana (Editor)

Looking Glass Studios

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Former type
  
Defunct

Founder
  
Paul Neurath

Parent organization
  
News Corporation

Defunct
  
May 24, 2000

Ceased operations
  
May 24, 2000

Looking Glass Studios httpsuploadwikimediaorgwikipediaenccfLoo

Industry
  
Interactive entertainment

Key people
  
Paul Neurath (co-founder) Ned Lerner (co-founder) Doug Church Warren Spector

Website
  
www.lglass.com (archived, last version of 2000-06-20)

Founded
  
1992, Cambridge, Massachusetts, United States

Headquarters
  
Cambridge, Massachusetts, United States

Video games
  
System Shock, System Shock 2, Thief: The Dark Project, Thief II, Ultima Underworld: The Stygi

Looking glass studios retrospective 1 3 origin systems ultima underworld 1 ultima underworld 2


Looking Glass Studios was a computer game development company during the 1990s. Their games demonstrated innovative gameplay, pioneering physics simulation, and well-written, engaging stories. Their best known game franchises were Ultima Underworld, System Shock and Thief 1 and 2.

Contents

Looking glass studios retrospective 3 3 system shock 2 thief ii the metal age legacy


History

The company originally formed as Looking Glass Technology in 1990, when Blue Sky Productions and Lerner Research merged. Originally based in Lexington, Massachusetts, in 1994 the company moved to Cambridge. A significant number of Looking Glass personnel were MIT graduates. Looking Glass also had satellite offices in Redmond, Washington, Austin, TX and Huntington Beach, California. Looking Glass gained industry renown for their 3D engine used in Ultima Underworld: The Stygian Abyss and System Shock. In 1997, the company was renamed to Looking Glass Studios.

In 1997, the company merged with Intermetrics, Inc to become Intermetrics Entertainment Software, LLC. Intermetrics became AverStar after it acquired Pacer Infotech in February 1998. In March 1999, Intermetrics divested Looking Glass Studios Inc.

The company went out of business on May 24, 2000 during a financial crisis related to their publisher at the time, Eidos Interactive. Warren Spector managed to move many Looking Glass Studios employees over to Ion Storm Austin.

After the company folded, people from Looking Glass went on to work at Ion Storm, Irrational Games, Harmonix, Mad Doc Software, Arkane Studios, Westwood Studios, Valve, and to found Floodgate Entertainment and Digital Eel, amongst other later studios.

Ion Storm Austin developed Deus Ex and Deus Ex: Invisible War, the first two games in the Deus Ex series, and Thief: Deadly Shadows, the third game in the Thief series.

Arkane Studios went on to develop Arx Fatalis (a dungeon crawling game that bore heavy resemblance to Looking Glass' cult series Ultima Underworld), Dark Messiah of Might and Magic (co-designed by Floodgate) and Dishonored.

List of titles

As Lerner Research

  • Car and Driver (1992)
  • As Blue Sky Productions

  • Ultima Underworld: The Stygian Abyss (1992)
  • John Madden Football '93 (Genesis) (1992)
  • As Looking Glass Technologies

  • Ultima Underworld II: Labyrinth of Worlds (1993)
  • System Shock (1994)
  • Flight Unlimited (1995)
  • Terra Nova: Strike Force Centauri (1996)
  • British Open Championship Golf (1997)
  • As Looking Glass Studios

  • Flight Unlimited 2 (1997)
  • Thief: The Dark Project (1998)
  • Command & Conquer (N64) (1999)
  • System Shock 2 (1999)
  • Flight Unlimited 3 (1999)
  • Destruction Derby 64 (1999)
  • Thief II: The Metal Age (2000)
  • Jane's Attack Squadron (2002)
  • References

    Looking Glass Studios Wikipedia