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Bit.Trip Core

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Designer(s)
  
Alex Neuse

Series
  
Bit.Trip

Publisher
  
Aksys Games

6/10
Steam

7.5/10
GameSpot

Initial release date
  
6 July 2009

Developer
  
Choice Provisions

Bit.Trip Core Getting BeatDown by BitTrip Core WIRED

Release date(s)
  
WiiWare NA: July 6, 2009 JP: August 4, 2009 PAL: August 21, 2009 Wii NA: September 13, 2011 PAL: March 16, 2012 Nintendo 3DS NA: September 13, 2011 EU: March 16, 2012 JP: July 10, 2013 Windows, OS X WW: October 2, 2012

Mode(s)
  
Single-player, Multiplayer

Platforms
  
Wii, Nintendo 3DS, Microsoft Windows, Macintosh operating systems

Genres
  
Action game, Music video game

Similar
  
BitTrip games, Aksys games, Other games

Let s play bit trip core 1 discovery


Bit.Trip Core, marketed as BIT.TRIP CORE, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the second game in the Bit.Trip series, directly succeeding Bit.Trip Beat and preceding Bit.Trip Void, Bit.Trip Runner, Bit.Trip Fate and Bit.Trip Flux.

Contents

Bit.Trip Core BitTrip Core Website Launched Aksys Games

Bit trip core 2nd control


Gameplay

Bit.Trip Core First look BitTrip Core looks tough with capital quotTquot

Bit.Trip Core is played with the Wii Remote controller held sideways. Players control the 'core', a plus-shaped ship located in the centre of the screen. The object of the game is to aim the core's lasers with the four directions on the D-Pad and fire the laser with the 2 Button in order to collect multi-colored dots known as 'beats'. There are three levels in total, named "Discovery", "Exploration" and "Control" respectively, each approximately 15 minutes in length. On the Steam version, players control the Core with the WASD keys and fire using ENTER.

Bit.Trip Core Nay39s Game Reviews Game Review BitTrip Complete

As the player builds up a score multiplier by collecting beats in a row without missing, the game transitions into Mega and Super modes, making alterations to the level's graphics and music. In addition, bombs can be acquired and used with a press of the 1 Button, which is useful for clearing the screen of beats during difficult sections. If the player misses several beats, a Nether meter fills - this puts the game into a silent, black-and-white phase. This can be escaped from if the player collects beats, but further misses before escaping the Nether will result in a Game Over.

Development

Bit.Trip Core wwwgatheryourpartycomwpcontentuploads201210

Gaijin Games began development on Bit.Trip Core even before the release of Bit.Trip Beat. The game was inspired by Cosmic Arc, an Atari 2600 game that was a personal favourite of designer Alex Neuse. After going through several iterations of the game's design, which the team thought would be way too confusing, they settled on a system that shared some similarities with rhythm games such as Guitar Hero. Meanwhile, the controls were influenced by feedback from playtesters.

Bit.Trip Core BITTRIP CORE on Steam

Bit.Trip Core BitTrip Core Wikipedia

Bit.Trip Core BITTRIP CORE macgamestorecom

References

Bit.Trip Core Wikipedia


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