Puneet Varma (Editor)

Bit.Trip Fate

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Series
  
Bit.Trip

Mode
  
Single-player video game

6/10
Steam

Initial release date
  
25 October 2010

Developer
  
Choice Provisions

Bit.Trip Fate BITTRIP FATE review

Designer(s)
  
Alex Neuse Danny Johnson

Release date(s)
  
WiiWare NA: October 25, 2010 PAL: November 19, 2010 Wii NA: September 13, 2011 PAL: March 16, 2012 Nintendo 3DS NA: September 13, 2011 EU: March 16, 2012 JP: July 10, 2013 Windows, OS X WW: July 11, 2013

Genre(s)
  
Scrolling shooter, Music

Platforms
  
Wii, Nintendo 3DS, Microsoft Windows, Macintosh operating systems

Publishers
  
Choice Provisions, Aksys Games

Similar
  
BitTrip games, Aksys games, Other games

Classic game room bit trip fate review


Bit.Trip Fate, marketed as BIT.TRIP FATE, is an arcade-style scrolling shooter music game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service.

Contents

Bit.Trip Fate httpsuploadwikimediaorgwikipediaen331Bit

Gameplay

Bit.Trip Fate BitTrip Fate Game Giant Bomb

Bit.Trip Fate takes place over three environments, each divided into two stages and culminating in a boss encounter. The first environment (stages Determination and Patience) resembles a crystal cavern over a space backdrop, the second (stages Desperation and Frustration) a cityscape filled with skyscrapers, and the third (stages Anger and Fall) an underground pit with rivers of magma.

Bit.Trip Fate The BitTrip Review PS4 Gaming for Adoption

The game's hybrid mechanics feature a side perspective, resembling a horizontal shooter, but with Commander Video confined to a set path, called the Vibe (along which he can freely move forward and backward), an element of rail shooters. In addition, the player controls Commander Video's movement independently of his targeting reticule, similar to the style of twin-stick games descended from Robotron: 2084. The reticule is commanded by the Wii Remote's IR pointer, with bullets firing radially from Commander Video's location. Movement along the rail is faster while the player is not holding down the trigger button. The rail takes on various shapes, usually similar to a sine wave, which are predetermined by the stage, while the screen scrolls at a steady rate. Enemies advance from all directions, firing targeted and patterned bullets tradition to shoot 'em ups.

Bit.Trip Fate BITTRIP FATE on Steam

The player's performance and interaction with enemies creates musical feedback which contributes to the stage's soundtrack, providing an element similar to certain music games, particularly Rez. The gameplay is less rhythmically constrained than previous entries in the series, providing more freedom to the player, but also less dynamic feedback.

Bit.Trip Fate BIT TRIP FATE YouTube

References

Bit.Trip Fate Wikipedia