Pen name Major Fun, General Fun Period 1967-present Nationality American Name Bernie Koven | Citizenship United States Role Author Education Villanova University | |
![]() | ||
Books The Well‑played Game: A, Junkyard Sports, A Playful Path, Great Games for Big Activit, Connected Executives: A Strategi |
What If…We Changed the Rules of the Game?
Bernard Louis "Bernie" De Koven or DeKoven (born October 15, 1941) is an American game designer, author, lecturer and fun theorist. He is most notable for his book The Well Played Game, for his contributions to the New Games Foundation, his pioneering work in computer game design, and for his long-running web site, deepFUN.com.
Contents
- What IfWe Changed the Rules of the Game
- Career
- Awards
- Books publications
- Games and interactive media
- References

Career
In 1968, De Koven began work on his Interplay Curriculum for the School District of Philadelphia. The curriculum was published in 1971, and a second edition printed in 1974.
In 1971, De Koven and his family established The Games Preserve, a retreat center for the study of games and play located in Eastern Pennsylvania.
In 1975, De Koven first became involved with the New Games Foundation.
In 1976, De Koven designed Playday on the Parkway for the city of Philadelphia - the culminating event in Philadelphia's Bicentennial celebration.
In 1978, De Koven authored The Well-Played Game, which BYTE later called "wonderful ... a must for prospective game designers". In 1982, BYTE's reviewer called his strategy game Ricochet (coauthored with Jeff Connelly and published by Automated Simulations) "easily the most original game I've seen this year ... a game-player's delight", and stated that it "expresses many of the ideals" of The Well-Played Game. That year De Koven was interviewed by InfoWorld magazine concerning the future of computer gaming; he accurately predicted the advent of games using motion control similar to the Kinect, as well as app store and related game distribution systems, stating that networking "will greatly increase the availability of games. Instead of having to buy each game, users will be able to download more and more complex games as networks become more popular."
Katie Salen and Eric Zimmerman, in their 2003 game design textbook Rules of Play: Game Design Fundamentals, extensively reference De Koven's The Well-Played Game.
Christopher Noxon's interview of De Koven was featured in the 2006 book Rejuvenile. His role as a professional "fun coach" is emphasized, as is De Koven's involvement with the New Games Movement of the mid-1970s, and his later work with the Esalen Institute in California.
De Koven has worked with major toy and game manufacturers to design and develop new products. Notably, he has partnered with LEGO on the development of their LEGO Game System. Additionally, De Koven has designed award-winning games for Ideal Toy Company, Children's Television Workshop, CBS Software and Mattel Toys.
In September 2011, De Koven was a keynote speaker at the 2011 Digital Games Research Association Conference ("Think Design Play"). His talk, "Playing Well Together," described some of the underlying principles of New Games and his book, The Well-Played Game.
De Koven is a lifetime member of The Association for the Study of Play.