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Wundarr the Aquarian

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Publisher
  
Species
  
Dakkamite

Alter ego
  
Wundarr

Notable aliases
  
Herald of the New Age

Wundarr the Aquarian 10 Brilliant Marvel Characters Youve Never Heard Of Page 3

Created by
  
(Wundarr) Steve Gerber and Val Mayerik(The Aquarian) Mark Gruenwald and Ralph Macchio

Abilities
  
Superhuman strengthLimited flight, and leapingNull energy field ("entropy field") that nullies all forms of energyEnergy projectionVast knowledgeTransmitting knowledge through touch

First appearance
  
(as Wundarr) Fear #17 (Oct 1973) (as Aquarian) Marvel Two-in-One #58 (Dec 1979)

Team affiliations
  
The Command; Initiative; Project Pegasus

Creators
  
Similar
  
Jennifer Kale, Dakimh the Enchanter, Annex, Solarr, Angar the Screamer

Wundarr the Aquarian is a Marvel Comics character created by Steve Gerber and Val Mayerik in Adventure into Fear #17. His first appearance is thought of as a parody of the origin of Superman.

Contents

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Publication history

Wundarr the Aquarian Aquarian Wundarr Dakkamite Thing ManThing Captain America

Wundarr first appeared in Adventure into Fear #17 (October 1973), written by Steve Gerber. Before long he became a frequent supporting character in Marvel Two-in-One, appearing in #2-4 (March, May, July 1974), and #8 (March 1975) by Steve Gerber, and issue #9 (May 1975) by Steve Gerber and Chris Claremont), and making a guest appearance in Ms. Marvel (Vol. 1) #15 (March 1978) (also written by Chris Claremont). After Gerber's run on Marvel-Two-in-One, Wundarr mostly disappeared until the Project Pegasus saga (written by Mark Gruenwald and Ralph Macchio), in which he became "The Aquarian." His later appearances in Marvel Two-in-One were in issues #42 (August 1978), #53 (August 1979), #55-58 (September–December 1979), #64 (June 1980) #69 (November 1980) (all written by Ralph Macchio and Mark Gruenwald), and issue #74 (April 1981) (by Mark Gruenwald).

Wundarr the Aquarian 17 Best images about Aquarian on Pinterest

After Marvel Two-in-One, the Aquarian appeared in Captain America Annual #7 (1983) (Peter Gillis), Quasar #4 (December 1989) (Mark Gruenwald), Marvel Comics Presents #46 (March 1990) (Fabian Nicieza), Quasar #28 (November 1991) and #50 (September 1993) (Mark Gruenwald), What If (vol. 2) #25: (May 1991) "What If The Marvel Super Heroes Had Lost Atlantis Attacks" (written and illustrated by Jim Valentino), *Avengers West Coast #97 (August 1993) (by Roy Thomas), and Spider-Man Team-Up #6 (March 1997) (by Larry Hama). Some time later, he appeared in The Thing (vol. 2) #8 (August 2006) and World War Hulk: Front Line #4 (November 2007). He appeared again in Marvel Zombies 3 #1 (December 2008).

Wundarr the Aquarian Aquarian Character Comic Vine

Aquarian received an entry in the original Official Handbook of the Marvel Universe #1, in the Official Handbook of the Marvel Universe Deluxe Edition #1 and in the Official Handbook of the Marvel Universe Master Edition #21.

Relaunch candidate

Wundarr the Aquarian Slightly Misplaced Comics Book Hero Case Files 15 Wundarr the

In 2005, Marvel.com presented four characters to be relaunched. The Aquarian was one of these choices and took second place to Death's Head. Steve Gerber asked his fans on the Howard the Duck Yahoo! Group to vote against a revival of the character, since he would have neither creative control nor receive financial compensation from such a relaunch.

Early years

Wundarr the Aquarian Aquarian screenshots images and pictures Comic Vine

On a distant planet called Dakkam, a scientist named Hektu comes to believe that the sun going nova would destroy his world. In a last effort to save his family, he and his wife, Soja, have an infant son named Wundarr, whom they plan to save from their world's destruction. They place him aboard a ship that is able to maintain his life support as long as necessary, and then launch him into outer space. Hektu and Soja later make flight and are captured and executed by the Internal Security Force to prevent them from alarming the populace. It is later found out that Hektu's apocalyptic prediction is incorrect, and that he sent his son away for nothing.

In July, 1951, Wundarr's ship is caught by Earth's gravitational pull, and passes through a layer of cosmic rays before entering Earth's atmosphere and crashing in a Florida swamp. An elderly couple known only as Maw and Paw observe the crash from their car. Paw considers checking out the crash site, but Maw insists that it might contain Martians or Communists and demands that he ignore it; thus, Wundarr remains in his ship for a number of years, growing to physical maturity, though retaining the mind of a child. Twenty years later, Man-Thing senses someone inside the rocket, and is compelled to free whatever is trapped inside. Man-Thing being the first creature Wundarr sees, he is convinced that this is his mother. Man-Thing, being emotionless, does not react to Wundarr's cravings for attention. He learns very quickly of his amazing strength and bests Man-Thing in battle. Man-Thing's continued attempts to be left alone result in Wundarr eventually deciding that Man-Thing is not his mother.

With his great leaping ability, he eventually reaches Hydro-Base, where Namor and Namorita are trying to rehabilitate the population of Hydro-Men. Namor believes that Wundarr is a malicious intruder and quickly scares him off. Two Dakkam officials, Tuumar and Zeneg, believe that Wundarr may seek to avenge his father and send a Mortoid robot to assassinate him. Wundarr's leaps bring him down in New York City, where he encounters Ben Grimm walking home from a screening of Five Fingers of Death. Landing in the middle of traffic, Wundarr is hurt and lashes back childishly, throwing the cars around. Ben pulls no punches trying to stop him, but quickly realizes he is not dealing with a supervillain. Namor and Namorita, having followed Wundarr, try to restrain Ben, which leads to fisticuffs between Namor and Ben.

Tuumar and Zeneg use this as the opportunity to kill Wundarr "for tranquility." When Ben and Namor team up and destroy the Mortoid, Tuumar and Zeneg flee, and Ben is left to be "Unca Benjy" to Wundarr, whom Reed Richards determines to be of high intellect, but with the knowledge and experience of a child. Reed builds Wundarr a containment suit that enables his body to expel small amounts of energy so that his body does not overload.

Wundarr also finds himself menaced by the Tiger Shark.

The Aquarian

Wundarr is captured by the Project Pegasus leaders in order to test his abilities. During these tests, the project leaders decide to use his energy-dampening abilities to probe the Cosmic Cube, a device of great cosmic power. During the probing, the Cosmic Cube overloads Wundarr's mind and body, sending him into an autistic coma (though his energy-dampening field still functions). This overload of energy greatly boosts his abilities, both mental and physical, giving him his power "dampening" field. Being in communication with the Cube, even for so short a time, he is granted great knowledge and a sense of purpose. He awakens from his coma, and is further transformed by the Cosmic Cube. In light of his new knowledge, he renames himself The Aquarian. His new power allows him to defeat the Nth Man. Since then, he roams somewhat aimlessly, seeking to bring peace and enlightenment to the Earth.

For a time, he leads the Water-Children, a philosophical cult dedicated to pacifism and awaiting the coming of the Celestial Messiah, and while teaching his group Aquarian is attacked by fellow Dakkamite Quantum, but is saved by the hero Quasar.

Aquarian serves as a psychic "nesting place" for the Cosmic Cube, just before it awoke to sentience. Aquarian also aids Doctor Strange in preventing planet-wide disasters on Earth.

The Initiative

After joining the Initiative program he is assigned a position on the Florida Initiative Team, The Command with Jennifer Kale and Siege. This team is the first to encounter the Marvel Zombies, who have made a breach into the Marvel Universe through the Nexus of Realities. He is then bitten on the shoulder by a zombified Deadpool whom Wundarr throws into the blades of a nearby skiff; Kale activates them, reducing Deadpool to a bloody pulp. Wundarr goes into a form of "hibernation" in an energy cocoon in order to stave off the zombie infection, and is later shown still in this state quarantined at A.R.M.O.R. headquarters.

Wundarr appears soon after, having recovered from the virus, and is shown defending Florida during the Skrull invasion of Earth.

Powers and abilities

Exposure to cosmic rays granted superhuman powers to Wundarr, and radiation from the Earth's sun causes all Dakkamites to undergo further mutagenic effects.

Initially, Wundarr could absorb energy directly into his body. This energy was converted into kinetic energy which could be used to increase his physical strength (allowing him to bench up to 15 tons), in leaping, or in energy projection. To keep him from building up more energy than his body could handle, Reed Richards of the Fantastic Four built him a suit that would allow him to "drain" the energy in his body.

After the exposure to the energies of the Cosmic Cube, the Aquarian's body generated a field around his body that nullified nearly all forms of energy (kinetic, electrical, magnetic, gamma, gravitational, etc.) that are higher than a certain preset level, which he calls his "null field". For example, a bullet contains a level of kinetic energy higher than what his Null field will allow for, so once the bullet enters his field, its energy is nullified. His own body is subject to this field, and he cannot move any faster than it will allow. This field naturally resides five feet from his body, and he cannot disable it; it is active at all times regardless of whether he is conscious or not. With concentration, however, he can contract this field to within five inches (127 mm), or expand it to 500 feet (150 m).

  • Physical strength - He has a great deal of physical strength, as shown in his besting of Man-Thing in battle. After his confrontation with the Cosmic Cube, his strength was lowered to the point of benching 1 ton.
  • Leaping/flying - Wundarr has the ability to leap great distances. After his contact with The Cosmic Cube, however, his Null field negated any energy from leaping. However, since his Null field can negate gravity and wind, he can literally walk on air, via directed motion hovering.
  • Knowledge - After being in contact with the Cosmic Cube, he is left with an unimaginable knowledge which he calls "Everything and Nothing". He appears to have a strong grasp on the properties of life and death, as well as peace and discourse. He is sometimes shown transmitting (through touch) this knowledge to other beings, often in order to create harmony.
  • References

    Wundarr the Aquarian Wikipedia