Trisha Shetty (Editor)

Vimana (video game)

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CPU
  
68000

Developer
  
Toaplan

Platform
  
Arcade game

Initial release date
  
1991

Genre
  
Shoot 'em up

Publishers
  
Tecmo, Romstar

Vimana (video game) img2gameoldiescomsitesdefaultfilespackshots

Mode(s)
  
Single-player/Two-player

Display
  
Vertical, Raster, 240 x 320 pixels, 2048 colors

Sound
  
Yamaha YM3812 (Sound Chips)

Similar
  
Toaplan games, Other games

Vimana (ヴィマナ) is a vertical scrolling shooter, developed by Toaplan and released by Romstar and Tecmo in 1991 for the arcades worldwide. Vimana was unique in its combination of a Sci-Fi theme with brief Hindu references.

Contents

Story

Taking place in an unnamed solar system, a devastating war overtakes an inhabited alien planet. Caused by an accumulation of social and political insanity brought-on by an unknown force, the war forced its most sane and industrious people to flee their mother planet entirely. However, the exiled space colonists are still accosted by their victors who continually remove chunks of the planet's surface still containing biotic life for use as flying fortresses. The inhabitants plot to win-back their planet with the aid of the Vimana Warriors: pilots capable of handling ancient but powerful space fighter ships.

Gameplay

Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.

The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The player’s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.

There were a total of four Items for the player to pick up: One powered-up the player’s shot strength, one would increase their Circle Bomb stock, one would grant the player various points and the other would grant the player an extra life. Extends were awarded with every 70,000 points.

References

Vimana (video game) Wikipedia