Girish Mahajan (Editor)

Unreal Tournament 2003

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Genre(s)
  
First-person shooter

Series
  
Unreal

Designer
  
Cliff Bleszinski

8.8/10
GameSpot

Programmer(s)
  
Steve Polge

Initial release date
  
30 September 2002

Engine
  
Unreal Engine

Unreal Tournament 2003 Game Patches Unreal Tournament 2003 Epic Bonus Pack MegaGames

Publisher(s)
  
WW: Infogrames (Under the Atari brand name) JP: Tsukuda Original/CyberFront

Composer(s)
  
Kevin Riepl Starsky Partridge

Mode(s)
  
Single-player, multiplayer

Platforms
  
Microsoft Windows, Linux, Macintosh operating systems

Developers
  
Epic Games, Digital Extremes

Similar
  
Unreal games, Epic games, First-person shooter games

unreal tournament 2003 intro


Unreal Tournament 2003 or UT2003 is a first-person shooter video game designed mainly for multiplayer gaming. The game is part of the Unreal series of games, and is a sequel to Unreal Tournament (UT99). The game set a record for the number of downloads (1.2 million) when the demo was released, which is a reflection of the popularity of the original UT. In addition, the game engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army. Its sequel/expansion, Unreal Tournament 2004, was released on 16 March 2004.

Contents

Unreal Tournament 2003 Unreal Tournament 2003 PC Review and Full Download Old PC Gaming

Gameplay

The available combat modes are:

Unreal Tournament 2003 Unreal Tournament 2003 WSGF

  • Deathmatch — Frag other players as much as possible to gain the highest score.
  • Team Deathmatch — Two teams go head to head to be the best fragger.
  • Capture the flag: Players must invade the enemies' base, capture their flag and bring it back to his/her base in order to score.
  • Double Domination — In double domination two teams must control two points on the map. Holding both locations for a certain period of time gives points to a team.
  • Bombing Run — Bombing run can best be described as Unreal-style American football where the player gets the ball and has to take it into enemy territory and score in the enemy force's goal. Players can pass to other teammates. Getting killed causes the ball carrier to fumble the ball. The ball launcher is used to carry the ball, it is not a weapon but helps the player heal when he/she is in low of health. 3 Points are awarded for field goals (shooting the ball through the goal), and 7 points are given for touchdowns (carrying the ball through the goal), although the levels are often designed such that this kills the ball carrier.
  • Last man standing — All players in this gametype spawn with a limited number of lives. The last remaining player to still have lives wins the match.
  • Invasion — A co-op gametype in which the players attempt to kill the invading alien AI. Each player has one life.
  • Mutant — Mutant is very similar to a "Juggernaut" or a "King of the Hill" type of gameplay. The first person to make a kill becomes the mutant, which gives them unlimited ammo, camouflage, and super speed. The mutant then tries to get as many kills as he can until he is killed. The person who kills the mutant then becomes the mutant.
  • The game has single-player mode that mimics multiplayer gaming by featuring AI-bots.

    Soundtrack

    Unreal Tournament 2003 Games Unreal Tournament 2003 NVIDIA

    The UT2003 soundtrack, created by the Canadian producer Starsky Partridge and Kevin Riepl, contains grand orchestral scores, hard rock and minimalistic electronic songs. Starsky Partridge was also responsible for the music for Unreal Championship.

    Unreal Tournament 2003 Unreal Tournament 2003 PC Review and Full Download Old PC Gaming

    Unreal Tournament 2003 httpsuploadwikimediaorgwikipediaencc8Unr

    Unreal Tournament 2003 Unreal Tournament 2003 Soundtrack YouTube

    References

    Unreal Tournament 2003 Wikipedia


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