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Steve Polge

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Occupation
  
Video game programmer

Name
  
Steve Polge

Role
  
Computer game designer


Steve Polge wwwmobygamescomimagesportraitssmall123675317

Known for
  
Creating the Reaper Bots for Quake, programming on the Unreal series

Unreal tournament 4 interview with steve polge of epic games


Steven Polge is a game programmer, most noted for his work on the Unreal series of games, developed by Epic Games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Infinity Blade.

Contents

Steve Polge httpsstaticgiantbombcomuploadsscalesmall0

Prior to starting in the game industry, he had worked at IBM in the Networking Hardware Division for more than 6 years after getting his master's degree in computer engineering.

Steve is currently working on a new, free and crowdsourced Unreal Tournament title.

Unreal Tournament Gameplay Interview


Video game credits

  • 1998 – Unreal
  • 1999 – Unreal Tournament
  • 2002 – Unreal Tournament 2003
  • 2002 – Unreal Championship
  • 2003 – Unreal II: The Awakening (engine programming)
  • 2004 – Unreal Tournament 2004
  • 2005 – Unreal Championship 2: The Liandri Conflict
  • 2006 – Gears of War (additional programming)
  • 2007 – Unreal Tournament 3
  • 2009 – Shadow Complex (engine programming)
  • 2010 – Infinity Blade (engine programming)
  • 2011 – Infinity Blade II (engine programming)
  • 2011 – Gears of War 3 (engine programming)
  • 2011 – Bulletstorm (additional gameplay programming)
  • 2013 – Gears of War: Judgment (engine programming)
  • TBA – Unreal Tournament
  • References

    Steve Polge Wikipedia


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