10 /10 1 Votes
Initial release date 1989 Publisher Ubisoft | 5/5 Emuparadise Developer Blue Byte | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Similar Blue Byte games, Platform games |
Twinworld land of vision classic amiga 1989
Twinworld (also spelled TwinWorld or Twin World) is a computer game, published by UBI Soft for the Commodore 64, Amstrad CPC, Acorn Archimedes, Amiga and Atari ST computers in the late 1980s.
Contents

Twinworld main theme music
Summary

Twinworld is a platform game with a fantasy setting. Your character, called Ulopa, is a prince and the sole survivor of the Cariken royal family. Ulopa must travel through 23 levels to find the stolen amulet and confront the evil wizard Maldur.

The 23 levels are set in five different "worlds": a normal rural landscape, a forest, a medieval-style fortress, swamps and finally the temple of the evil wizard Maldur. The first four "worlds" have five levels each, and Maldur's temple has three, with the last being a special "boss" level.

The gameplay in Twinworld is very simple and similar to other platform games from the 1980s-1990s era. The game mainly involves jumping between different platforms and shooting magical bouncy balls at enemies, which come in the form of various evil-looking fantasy animals. To complete a level, Ulopa must find a piece of the stolen amulet and go through the exit door.

Twinworld has been compared to Super Mario Bros., but the similarities are only superficial and limited to the aspect of jumping between platforms. The tunes in Twinworld were composed by Haiko Ruttmann.
Enemies
Various enemies in Twinworld include:

Worlds
The levels are divided into five different "worlds".
In the first world, falling through the bottom of the screen on the surface landscape will kill Ulopa, instead of dropping him down to the caves.
In the Dark Forest, the game introduces two new items: an eye which makes Ulopa temporarily invulnerable, and a parachute which allows him to fall down from greater heights. The Hiboussa only appears in the Dark Forest.
The moat in Blackthorn is the only part of the game that is filled with water. This affects Ulopa's movements, giving him greater inertia. He also swims when he jumps, allowing him to make longer jumps and float down more slowly. Various kinds of fish appear as the enemies in the moat.
In the Swamps of Montain, blue bullets (Ulopa's most powerful weapon) don't disappear after they hit an enemy, but instead keep on bouncing onwards. This allows Ulopa to kill more enemies with a single bullet.
In Maldur's Temple, Ulopa can use doors and stairways to move through different parts of the levels. As in the previous world, blue bullets can kill more than one enemy.
All five worlds also have a "bonus level". For the first four worlds, the last level of the world acts as a bonus level. In the last level of Maldur's Temple, after killing Maldur, a secret door opens to a mini-sized bonus level. If Ulopa dies in a bonus level, he automatically proceeds to the next world, without losing a life.