Nicknames TOW Contact Non-contact Mixed gender mix 4+4 and separate | First played Ancient Team members Eight (or more) | |
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Highest governing body |
Tug of war (also known as war of tug, tug o' war, tug war, rope war, rope pulling, tug rope or tugging war) is a sport that directly puts two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certain distance in one direction against the force of the opposing team's pull.
Contents
Terminology
The Oxford English Dictionary says that the phrase "tug of war" originally meant "the decisive contest; the real struggle or tussle; a severe contest for supremacy". Only in the 19th century was it used as a term for an athletic contest between two teams who haul at the opposite ends of a rope.
Origin
The origins of tug of war are uncertain, but this sport was practised in ancient Egypt, Greece and China, where it was held in legend that the Sun and Moon played Tug of War over the light and darkness.
According to a Tang dynasty book, The Notes of Feng, tug of war, under the name "hook pulling" (牽鉤), was used by the military commander of the State of Chu during the Spring and Autumn period (8th century BC to 5th century BC) to train warriors. During the Tang dynasty, Emperor Xuanzong of Tang promoted large-scale tug of war games, using ropes of up to 167 metres (548 ft) with shorter ropes attached, and more than 500 people on each end of the rope. Each side also had its own team of drummers to encourage the participants.
In ancient Greece the sport was called helkustinda (Greek: ἑλκυστίνδα), efelkustinda (ἐφελκυστίνδα) and dielkustinda (διελκυστίνδα), which derives from dielkō (διέλκω), meaning amongst others "I pull through", all deriving from the verb helkō (ἕλκω), "I draw, I pull". Helkustinda and efelkustinda seem to have been ordinary versions of tug of war, while dielkustinda had no rope, according to Julius Pollux. It is possible that the teams held hands when pulling, which would have increased difficulty, since handgrips are more difficult to sustain than a grip of a rope. Tug of war games in ancient Greece were among the most popular games used for strength and would help build strength needed for battle in full armor.
Archeological evidence shows that tug of war was also popular in India in the 12th century:
There is no specific time and place in history to define the origin of the game of Tug of War. The contest of pulling on the rope originates from ancient ceremonies and rituals. Evidence is found in countries like Egypt, India, Myanmar, New Guinea... The origin of the game in India has strong archaeological roots going back at least to the 12th century AD in the area what is today the State of Orissa on the east coast. The famous Sun Temple of Konark has a stone relief on the west wing of the structure clearly showing the game of Tug of War in progress.
Tug of war stories about heroic champions from Scandinavia and Germany circulate Western Europe where Viking warriors pull on animal skins over open pits of fire in tests of strength and endurance, in preparation for battle and plunder.
1500 and 1600 – tug of war is popularised during tournaments in French châteaux gardens and later in Great Britain
1800 – tug of war begins a new tradition among seafaring men who were required to tug on lines to adjust sails while ships were under way and even in battle.
The Mohave people occasionally used tug-of-war matches as means of settling disputes.
As a sport
There are tug of war clubs in many countries, and both men and women participate.
The sport was part of the Olympic Games from 1900 until 1920, but has not been included since. The sport is part of the World Games. The Tug of War International Federation (TWIF), organises World Championships for nation teams biannually, for both indoor and outdoor contests, and a similar competition for club teams.
In England the sport is catered for by the Tug of War Association (formed in 1958), and the Tug of War Federation of Great Britain (formed in 1984). In Scotland, the Scottish Tug of War Association was formed in 1980. The sport also features in Highland Games there.
Between 1976 and 1988 Tug of War was a regular event during the television series Battle of the Network Stars. Teams of celebrities representing each major network competed in different sporting events culminating into the final event, the Tug of War. Lou Ferrigno's epic tug-o'-war performance in May 1979 is considered the greatest feat in 'Battle' history.
National organizations
The sport is played almost in every country in the world. However, a small selection of countries have set up a national body to govern the sport. Most of these national bodies are associated then with the International governing body call TWIF which stands for The Tug of War International Federation. As of 2008 there are 53 countries associated with TWIF, among which are Scotland, Ireland, England, India, Switzerland, Belgium, Italy and the United States.
Regional variations
Formal rules
Two teams of eight, whose total mass must not exceed a maximum weight as determined for the class, align themselves at the end of a rope approximately 11 centimetres (4.3 in) in circumference. The rope is marked with a "centre line" and two markings 4 metres (13 ft) either side of the centre line. The teams start with the rope's centre line directly above a line marked on the ground, and once the contest (the "pull") has commenced, attempt to pull the other team such that the marking on the rope closest to their opponent crosses the centre line, or the opponents commit a foul (such as a team member sitting or falling down).
Lowering ones elbow below the knee during a 'pull' - known as 'Locking' - is a foul, as is touching the ground for extended periods of time. The rope must go under the arms; actions such as pulling the rope over the shoulders may be considered a foul. These rules apply in highly organized competitions such as the World Championships. However, in small or informal entertainment competitions, the rules are often arbitrarily interpreted and followed.
A contest may feature a moat in a neutral zone, usually of mud or softened ground, which eliminates players who cross the zone or fall into it.
Tactics
Aside from the raw muscle power needed for tug of war, it is also a technical sport. The cooperation or "rhythm" of team members play an equally important role in victory, if not more, than their physical strength. To achieve this, a person called a "driver" is used to harmonize the team's joint traction power. He moves up and down next to his team pulling on the rope, giving orders to them when to pull and when to rest (called "hanging"). If he spots the opponents trying to pull his team away, he gives a "hang" command, each member will dig into the grass with his/her boots and movement of the rope is limited. When the opponents are played out, he shouts "pull" and rhythmically waves his hat or handkerchief for his team to pull together. Slowly but surely, the other team is forced into surrender by a runaway pull. Another factor that affects the game that is little known are the players' weights. The heavier someone is, the more static friction their feet have to the ground, and if there isn't enough friction and they weigh too little, even if he/she is pulling extremely hard, the force won't go into the rope. Their feet will simply slide along the ground if their opponent(s) have better static friction with the ground. In general, as long as one team has enough static friction and can pull hard enough to overcome the static friction of their opponent(s), that team can easily win the match.
Injury risks
In addition to injuries from falling and from back strains (some of which may be serious), catastrophic injuries may occur, such as finger, hand, or even arm amputations. Amputations or avulsions may result from two causes: looping or wrapping the rope around a hand or wrist, and impact from elastic recoil if the rope breaks. Amateur organizers of tugs of war may underestimate the forces generated, or overestimate the breaking strength of common ropes, and may thus be unaware of the possible consequences if a rope snaps under extreme tension. The broken ends of a rope made with a somewhat elastic polymer such as common nylon can reach high speeds, and can easily sever fingers. For this reason, specially engineered tug of war ropes exist that can safely withstand the forces generated.