7 /10 1 Votes7
Genre(s) Tank Combat/Racing Developer Longbow Digital Arts Publisher Longbow Digital Arts | 6.9/10 Initial release date 14 January 2000 | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Modes Single-player video game, Multiplayer video game Similar Longbow Digital Arts games, Racing video games |
Tread marks nuke dodge on black mesa 4 teams clan battle practice
Tread Marks is a 3D, third-person perspective, multiplayer-focused tank combat and racing computer game developed by Independent video game developer Longbow Digital Arts. The game won the 2000 Independent Games Festival grand prize, later renamed to the Seumas McNally Grand Prize in honor of the game's lead programmer who died on 21 March 2000, after receiving the award. A notable feature of the game is fully deformable terrain.
Contents
- Tread marks nuke dodge on black mesa 4 teams clan battle practice
- Tread marks 1 6 0 full version
- Background story
- Gameplay
- Development
- Open Sourcing
- Reception
- References
Tread marks 1 6 0 full version
Background story
You are in control of an artificially intelligent tank, that along with its fellow AI tanks, has decided to abandon its human masters and just go have some fun.
Gameplay
The tanks come in two varieties: steel and liquid. The steel tanks resemble real-life tanks, while the liquid types are whimsical fantasy tanks. Weapons and power-ups are scattered around the maps, and range in destructive power from light machine guns to tactical nuclear missiles.
The game features three gameplay modes:
The race and battle modes can be played in either team or single-player mode. Tread Marks can be played over a LAN, or over the Internet and includes a program for running a dedicated game server, which lists the computer it runs from on the master server. The master server in turn is operated by Longbow Digital Arts from a location in Toronto, Canada. Many modifications can be found online, including new maps, tanks, and weapons.
Development
The game was developed by Seumas McNally and uses OpenGL to render its 3D graphics and the Miles Sound System for positional sound. A notable feature is the in-game deformable terrain which doesn't harm performance. For instance, a nuclear missile explosion creates a huge black crater in the terrain, while its "opposite", the Matterbomb, creates a huge mountain on the terrain. For the in-game deformable terrain a Binary-Triangle Tree-based dynamic view dependent level of detail height field renderer was utilized.
Open Sourcing
In January 20, 2017 the game was released as freeware and the source code as open source under the GPLv3 license on github.com. For enhanced portability, the Miles Sound System was replaced with OpenAL, and the platform dependent Win32 API code with SFML and Qt. A port to Linux and MacOS is in progress.
Reception
The game won the 2000 Independent Games Festival grand prize, later renamed to the Seumas McNally Grand Prize in honor of the game's lead programmer who died on 21 March 2000, after receiving the award.