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The Snowfield

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Producer(s)
  
Andre Ng Yu Choon

Mode(s)
  
Single-player

Engine
  
Unity

Initial release date
  
2011

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Programmer(s)
  
Chong Zi Yi, Naomi Hinchen

Artist(s)
  
Nor Azman Rohman, Young Jin Chung, Frendy Wijaya

Genre(s)
  
Action, Experimental narrative

Developer
  
Singapore-MIT GAMBIT Game Lab

Publisher
  
Singapore-MIT GAMBIT Game Lab

Platforms
  
Microsoft Windows, macOS, Macintosh operating systems

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The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

Contents

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According to the developers, the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay - characters, objects etc. - and fine-tuned them based on how initial testers interacted with them. As such, The Snowfield is:

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An experiment in seeing how inverting the traditional relationship between Design and QA can streamline a development process for creating highly improvisational, simulation-based narrative worlds on a tight schedule

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Reception

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Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics. On Play This Thing, Greg Costikyan called it "a beautiful and horrifying game", praising its "stark, emotionally impactful setting". The game was a finalist at the 17th Annual Independent Games Festival, hosted in 2012, in the Student category.

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The Snowfield GAMBIT Load Game The Snowfield

The Snowfield

References

The Snowfield Wikipedia