10 /10 1 Votes10
Designer(s) Alex DeMeo Genre Racing video game | 5/5 My Abandonware Initial release date 1985 | |||||||||||||||||||||||||||||||||
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Similar Pitstop II, Master of the Lamps, Koronis Rift, Rescue on Fractalus!, Rally Speedway |
C64 longplay the great american cross country road race
The Great American Cross-Country Road Race (UK re-release title: American Road Race) is a racing video game written by Alex DeMeo for the Atari 8-bit computers and published by Activision in 1985. It was ported to the Apple II and Commodore 64.
Contents
- C64 longplay the great american cross country road race
- The great american cross country road race atari 8 bit commodore 64 apple ii retro flashback
- Summary
- Development
- References

The great american cross country road race atari 8 bit commodore 64 apple ii retro flashback
Summary

The game puts the player in the position of a driver of a high-performance car, racing across the United States while passing through its major cities. Obstacles include weather, road conditions, limited fuel, and the highway patrol. The changing time of day affects gameplay, because the other cars drive faster at night.

Players are given the option of choosing their routes from city to city, allowing them to, for example, take a northern route through the snowy Midwest. Every route has its own scoreboard for the top ten fastest times to complete each route.
Development

The Great American Cross-Country Road Race was designed by Alex DeMeo, who had been inspired by the film The Gumball Rally. The game is in part an adaptation of an earlier Activision game Enduro, created for the Atari 2600 console, but with design, graphics and sound expanded to fit the capabilities of the more powerful computers. DeMeo programmed the original version of Road Race on an Atari 800 including sound, music and some graphics. The game's title sequence was based on an introduction screen of another Activision video game Master of the Lamps.
