Girish Mahajan (Editor)

Take Two Interactive

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Type
  
Public

Revenue
  
1.414 billion USD

President
  
Karl Slatoff

Industry
  
Video game industry

CEO
  
Strauss Zelnick

Founder
  
Ryan Brant

Take-Two Interactive logodatabasescomwpcontentuploads201204Take

Traded as
  
NASDAQ: TTWO S&P 400 component

Founded
  
1993; 24 years ago (1993)

Key people
  
Strauss Zelnick (Chairman and CEO) Karl Slatoff (President)

Products
  
BioShock series Borderlands series Civilization series Grand Theft Auto series Mafia series Max Payne series Midnight Club series MLB 2K series NBA 2K series Red Dead series WWE 2K series XCOM series

Stock price
  
TTWO (NASDAQ) US$ 58.12 +0.40 (+0.69%)24 Mar, 4:00 PM GMT-4 - Disclaimer

Headquarters
  
New York City, New York, United States

Subsidiaries
  
Rockstar Games, 2K Games, Rockstar North

Video games
  
Max Payne, Duke Nukem Forever, Grand Theft Auto: Chinatow, BioShock 2, Rockstar Games Presents

Veeam customer story take two interactive


Take-Two Interactive Software, Inc. (commonly referred to as Take-Two Interactive) is an American multinational publisher distributor of video games and video game peripherals. Take-Two wholly owns publishers Rockstar Games and 2K Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom. Development studio locations include San Diego, Vancouver, Toronto and Novato, California. Notable game series published by Take-Two include Grand Theft Auto, Civilization, NBA 2K, BioShock and Borderlands. As owner of 2K Games, Take-Two publishes its 2K Sports titles, and creates free-to-play mobile titles through Social Point. It also acted as the publisher of Bethesda Softworks's 2006 game, The Elder Scrolls IV: Oblivion. As of 2016, it is the third largest publicly-traded game company (after Activision Blizzard and EA) in North America

Contents

Take two interactive software ceo potential china game changer mad money cnbc


1993–2004

Take-Two was founded in 1993 by Ryan Brant, the son of Peter Brant, newsprint heir and co-owner of Interview. In March 1998, Take-Two acquired BMG Interactive Entertainment, the video game publishing division of BMG Entertainment, from Bertelsmann, for approximately US$14.2 million. Take 2 published a game called "Rats!" (Reservoir Rat) in 1998, developed by Tarantula Games. Later BMG Interactive was re-formed into Rockstar Games in late 1998.

In February 1999, Take-Two published the game Biosys through the company Jumpstart Interactive. The game is a point-and-click adventure which follows protagonist Professor Alan Russell. It is set inside the fictional ecological facility, Biosphere Four. In July 1999, Take-Two published Hidden & Dangerous, one of the pioneering tactical first/third person shooters, and its follow-up Hidden & Dangerous 2 in 2003.

In 2004, Take-Two paid US$22.3 million to Infogrames for the rights to the Civilization series.

2005–present

In 2005, Take-Two began a host of acquisitions, spending more than US$80 million buying game developers. It bought for US$32 million the development studios Visual Concepts and Kush Games, for US$11.4 million Gaia Capital Group and for around US$11.8 million the studio Irrational Games, which developed Freedom Force vs the 3rd Reich. Take-Two formed the publishing companies 2K Games and 2K Sports to manage a group of newly acquired development studios, and publishing deals with a variety of other well known studios. As part of the creation of 2K Sports, Take-Two acquired from Sega the rights to the ESPN 2K sports games created by Visual Concepts (football and basketball) and Kush Games (baseball and hockey); when announced, Take-Two renamed the franchise to omit "ESPN" from the titles. Then in November, Take-Two acquired Firaxis for US$27 million including possible performance bonuses.

In February 2007 Ryan Brant pleaded guilty to falsifying business records. He faced up to four years in prison and received a lighter sentence by agreeing to cooperate in a plea agreement to cooperate with prosecutors. The charges stemmed from 2005 when the U.S. Securities and Exchange Commission alleged in a lawsuit that Brant, the company's head of sales Robert Blau, and its former chief financial officers Larry Mueller and James David Jr., inflated revenue in fiscal years 2000 and 2001.

At the annual meeting in March 29, 2007, ZelnickMedia staged a takeover of the company together with some of Take-Two Interactive's largest investors. That is, Take-Two investors ousted five of six board members. The investors (three hedge funds and one mutual fund, including Oppenheimer Funds and DE Shaw Valence Portfolios) controlled 46% of the stock.

In March 2007, Take-Two filed a lawsuit against Jack Thompson, to prevent him from filing a public nuisance complaint in Florida court as he did with Bully.

On May 22, 2007, Oasys Mobile signed a deal to bring several of the Sid Meier licenses to the mobile market. The original Sid Meier games are developed by Take-Two's company Firaxis Games. Oasys was to bring these games to the mobile market some time in 2008.

In mid-February 2008, rival game company Electronic Arts (EA) made a US$25-per-share all-cash transaction offer worth around US$2 billion to the board of Take-Two, subsequently revising it to US$26 per share after being rejected and making the offer known to the public. Rumors of a buyout had been floating around the internet several weeks prior. Stocks went up by 54% on Monday, following the Sunday announcement, closing over the US$26 offer price, whilst EA's own stock prices went down by 5%, the largest loss in over a year.

According to the April 2008 issue of Game Informer, EA CEO John Riccitiello said that EA considered a deal for Take-Two in the previous spring but axed it at the last minute. Take-Two's board of directors declined the cash deal. However, EA was still pursuing the acquisition of Take-Two, stating in a letter, "If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attentions of Take-Two's shareholders." Later, Take-Two released a statement explaining why the company has rejected the offer, "In addition to undervaluing key elements of our business, EA's proposal fails to recognize the value we are building through our ongoing turnaround efforts, which will further revitalize Take-Two."

Take-Two offered to discuss the offer after Grand Theft Auto IV’s release on April 29, 2008. An acquisition would have ended EA's main competition in sports video games. The bid expired May 15, 2008, however EA extended the offer until June 16, 2008, at the same price of US$25.74 per share. Take-Two's position did not change and on September 14, 2008, EA announced that they decided to let the US$2 billion offer to buy Take-Two expire.

On September 8, 2008, they entered into an outsourcing agreement with Ditan Distribution LLC. Ditan assumes the responsibility for the pick, pack, ship and warehousing functions for Take-Two's publishing and distribution businesses previously handled by Take-Two's Jack of All Games subsidiary. The agreement allows Jack of All Games to primarily sell third-party products, to focus on purchasing, sales and service for their customers. In September 2009, following a lawsuit, Take-Two Interactive were forced to pay a US$20 million settlement for an inclusion of a sex mini-game that was included in Grand Theft Auto: San Andreas. On December 21, 2009, they sold Jack of All Games to SYNNEX Corporation. In May 2007, the UFC filed a lawsuit against the company over the video game they created for the organization. In 2010, Ben Feder stepped down as CEO, and was replaced by executive chairman Strauss Zelnick.

In January 2013, while being dissolved, THQ sold the rights of the WWE wrestling games series to Take-Two.

In March 2013, Karl Slatoff, chief operating officer of Take-Two Interactive, revealed that the company has an "extensive pipeline of unannounced titles in development," along with the announced Grand Theft Auto V and Agent games in development. While he did not share any further information regarding the game, he did mention that the Bully, Red Dead, Bioshock, Mafia, Borderlands, L.A. Noire and Max Payne franchises as being important to the company.

On December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint".

On February 1, 2017, the company acquired social and mobile game developer Social Point to enter into the mobile gaming industry.

Current

  • 2K in Novato, California, founded in January 2005 (labels include 2K Games, founded in January 25, 2005; 2K Play, founded as Global Star Software, in Toronto, Canada, in 1992, acquired in 1999, renamed in September 10, 2007; and 2K Sports, founded in January 2005).
  • 2K Czech in Brno, Czech Republic, founded in 1997 as Illusion Softworks, acquired in 2008.
  • 2K Marin in Novato, California, founded in 2007.
  • 2K Vegas in Las Vegas, Nevada, founded in 2006 as 2K West, in Los Angeles, renamed in April 2013.
  • Cat Daddy Games in Kirkland, Washington, founded in 1996, acquired in 2004. Published by 2K Play.
  • Firaxis Games in Sparks, Maryland, founded in 1996, acquired in 2005.
  • Ghost Story Games (formally Irrational Games) in Quincy, Massachusetts, acquired on January 9, 2006.
  • Hangar 13 in Novato, California, founded in 2014.
  • Visual Concepts in Novato, California, acquired from Sega in January 2005. Published by 2K Sports.
  • Visual Concepts China in Shanghai.
  • Visual Concepts Korea in Seoul.
  • Double Take Comics in New York City, founded in 2014.
  • Double Take Universe, founded in 2014.
  • Rockstar Games in New York City, founded in 1998.
  • Rockstar India in Bangalore, India, founded in 2016.
  • Rockstar Leeds in West Yorkshire, England, founded as Mobius Entertainment in 1997, acquired in 2004.
  • Rockstar Lincoln in Lincolnshire, England, founded in 1997 as Tarantula Studios, renamed in 2002.
  • Rockstar London in London, England, founded in 2005.
  • Rockstar New England in Andover, Massachusetts, founded in 1999 as Mad Doc Software, acquired in 2008.
  • Rockstar North in Edinburgh, Scotland, founded in 1988 as DMA Design, acquired from Infogrames in September 1999.
  • Rockstar San Diego, in San Diego, California, founded in 1984 as Angel Studios, acquired in November 2002.
  • Rockstar Toronto in Toronto, Canada, founded as Rockstar Canada in 1999, renamed in 2002.
  • Social Point in Barcelona, Spain, founded in 2008, acquired in 2017.
  • Defunct

  • 2K Australia in Canberra, Australia, founded in 2006, closed in 2015.
  • 2K China in Shanghai, China, founded in 2006, closed in 2015.
  • Gathering of Developers in Austin, Texas, founded in 1998, acquired in May 2000, closed in September 2004.
  • Gotham Games, founded in 2002, closed in 2004.
  • Indie Built, in Salt Lake City, Utah, founded as Access Software in 1983, acquired from Microsoft in 2004; closed in April 28, 2006.
  • Kush Games in Camarillo, California, acquired in 2005, renamed in 2007 to 2K Los Angeles, closed in 2008.
  • Mission Studios in Schaumburg, Illinois, acquired in September 1996, closed in 2001.
  • PAM Development in Paris, France, founded in 1997, acquired in 2006; closed in 2008.
  • PopTop Software in St. Louis, Missouri, founded in 1993, team merged into Firaxis Games in 2006.
  • Rockstar Vancouver, founded in May 1998 as Barking Dog Studios, acquired in August 2002, team merged into Rockstar Toronto in July 2012.
  • Rockstar Vienna, in Vienna, Austria, founded in January 4, 1993, as neo Software, closed in May 11, 2006.
  • Take-Two Licensing, founded on September 11, 2000 as TDK Mediactive, acquired in December 2003.
  • TalonSoft in Baltimore, Maryland, founded in 1995, acquired in 2000, closed in 2005. Most brands were sold to Matrix Games.
  • Venom Games, in Newcastle upon Tyne, founded in 2003, acquired in September 2004, closed in July 2008.
  • Sold

  • Jack of All Games in West Chester Township, Butler County, Ohio, founded in 1990 as Hyde Park Distributors, acquired in 1998, sold December 21, 2009, to SYNNEX Corporation.
  • References

    Take-Two Interactive Wikipedia


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