Neha Patil (Editor)

Super Conflict

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Designer(s)
  
Douglas A. Deardorff

Composer(s)
  
Robert Ridihalgh

Developer
  
Manley & Associates

Genre
  
Strategy video game

Artist(s)
  
Jonathan Sposato

Initial release date
  
March 1993

Publisher
  
Tokai Communications

Super Conflict Super Conflict The Mideast Game Download GameFabrique

Platform
  
Super Nintendo Entertainment System

Modes
  
Single-player video game, Multiplayer video game (2 players)

Similar
  
Manley & Associates games, Strategy games

Super conflict snes continue


Super Conflict is a turn-based strategy video game that was released for the Super NES. It is the sequel to Conflict for the NES.

Contents

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Gameplay

Super Conflict Super Conflict The Mideast User Screenshot 9 for Super Nintendo

The player assumes the role of a commander of combined forces. The scope of each battle and the number and variety of military units available to fight with, increases as the game progresses. The game was marketed as gulf war themed, but gameplay is more consistent with potential cold war scenarios. There are two modes: short (which allows players to plan strategic battles without any tactical consequences) and long (which allows all units to participate in up to four rounds of constant warfare). The blue forces are armed with American weapons while the red forces are armed with Soviet-made weapons.

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Super Conflict is a military simulation game played on a hex map in which players try to capture the opponent's "Flag Tank" or "Flag Ship". The map consists of various terrain tiles with movement and defense modifiers. For example, bridges and deserts lower the defense ratings of occupying troops; hills and mountains provide additional defenses but require more fuel to move through. There are over 55 different scenarios and 16 two-player scenarios.

Super Conflict Super Conflict Wikipedia

References

Super Conflict Wikipedia