Supriya Ghosh (Editor)

Conflict (video game)

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Programmer(s)
  
Tomohiko Kawamura

Initial release date
  
1 December 1989

Publisher
  
Tokai Communications

Composer(s)
  
Michiharu Hasuya

Developer
  
Tokai Communications

Genre
  
Strategy game

Conflict (video game) httpsuploadwikimediaorgwikipediaen000Con

Release date(s)
  
NA: March 1990 JP: December 1, 1989

Platform
  
Nintendo Entertainment System

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Fuzzical Fighter, Crayon Shin‑Chan: Ora to Poi, Parallel World, Zoids: Mokushiroku, Super Conflict

Conflict is a hex-based NES war game where the player is a commander who must lead his forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue (Western Bloc) forces while the computer (or second player) controls red (Eastern Bloc) troops.

Contents

Each player starts with two or three factories, at least one of which specializes in air combat units and at least one of which specializes in ground warfare units. On each turn, the player can, if he still has a factory that has not been destroyed, produce one military unit. The more fame points the player has, the more powerful units he can produce (e.g. tanks instead of infantry). The computer always starts with more fame points than the human; since this state of affairs tends to produce an increasingly overwhelming materiel advantage if left unaddressed, the goal of depleting the computer's fame points, usually by destroying powerful red Army units, tends to be a high priority at the beginning of the game.

The hexagons can be plains, woods, mountains, barren terrain, shoals, seas, bridges, airports, towns, or factories. The terrain in each hexagon has an effect on maneuverability and the extent to which forces can take evasive action. Units can be repaired, refueled, and rearmed at cities or airports, depending on whether the unit is a ground or air unit. A sequel was released for the Super NES entitled Super Conflict.

Forces

The units available to the blue forces are F-23, F-15E, F-16C, and F-4E fighters; A-7, A-10, and AV-8B bombers; AH-1S and AH-64 helicopters; M1A1, M60A3, and M151 battle tanks; M247 and M48 surface-to-air attackers; KC135 supply planes; supply trucks; infantrymen; and commandos. The units available to the red forces are MIG-33, SU-27, MIG-29, and MIG-23 fighters; SU-17, SU-25, and YAK-38 bombers; MI-24 and MI-28 helicopters; T-80, T-62, and BRDM2 battle tanks; ZSU-23 and SA-8 surface-to-air attackers; IL-76 supply planes; supply trucks; infantrymen; and commandos.

Reception

The May 1990 issue of Nintendo Power magazine gave this video game an overall rating of 4 out of 5.

References

Conflict (video game) Wikipedia