7.8 /10 1 Votes
3.6/5 Arcade system CPS-2 Designer Noritaka Funamizu | 4.5/5 7/10 Cabinet Upright Initial release date 1996 | |||||||||||||||||||||||||||||||||
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Composer(s) Setsuo YamamotoSyun NishigakiTatsuro Suzuki Mode(s) Up to 2 players simultaneously Display Raster, 384 x 224 pixels (Horizontal),4096 colors on screen,16,777,216 color palette Similar Street Fighter games, Capcom games, Fighting games |
Street fighter alpha 2 arcade vs ps1 vs saturn vs pc vs snes comparison
Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2) in Japan/Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features.
Contents
- Street fighter alpha 2 arcade vs ps1 vs saturn vs pc vs snes comparison
- Street fighter alpha 2 snes man review
- Gameplay
- Characters
- Development
- Arcade
- Ports
- Reception
- References
Street fighter alpha 2 snes man review
Gameplay
Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.
The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.
Characters
The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles.
Development
Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show in Tokyo.
Arcade
Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, and South America. The American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and the EX versions of Dhalsim and Zangief.
Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat, and M. Bison, all of whom were characters from Street Fighter II′: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadouken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.
Ports
Reception
In the Japanese arcade magazine Gamest, Street Fighter Zero 2 was voted Best Game of 1996 in the Tenth Annual Grand Prize. Zero 2 was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". Dan Hibiki and Sakura Kasugano were depicted on the cover of this issue, who were placed No. 1 and No. 3 respectively on the Top 50 Characters of 1996, with Ryu at No. 13, Zangief at No. 18 (sharing the spot with Mature from The King of Fighters '96), Guy at No. 26, Chun-Li at No. 32, Akuma at No. 37 (sharing the spot with two other characters), Rolento at No. 45 (sharing the spot with the Elf from Dungeons & Dragons: Shadow over Mystara) and Ken at No. 49 (sharing the spot with two other characters).
The Saturn port received extra praise for its faithfulness to its arcade counterpart, with GameSpot stating that "Street Fighter Alpha 2's translation from coin-op to home is almost flawless." The port was also a commercial success, selling over 400,000 units in Japan.