Spherical trigonometry is the branch of spherical geometry that deals with the relationships between trigonometric functions of the sides and angles of the spherical polygons (especially spherical triangles) defined by a number of intersecting great circles on the sphere. Spherical trigonometry is of great importance for calculations in astronomy, geodesy and navigation.
Contents
- Spherical polygons
- Notation
- Polar triangles
- Cosine rules
- Sine rules
- Derivation of the cosine rule
- Derivation of the sine rule
- Supplemental cosine rules
- Cotangent four part formulae
- Half angle and half side formulae
- Napiers rules for right spherical triangles
- Napiers rules for quadrantal triangles
- Five part rules
- Oblique triangles
- Solution by right angled triangles
- Numerical considerations
- Area and spherical excess
- References
The origins of spherical trigonometry in Greek mathematics and the major developments in Islamic mathematics are discussed fully in History of trigonometry and Mathematics in medieval Islam. The subject came to fruition in Early Modern times with important developments by John Napier, Delambre and others, and attained an essentially complete form by the end of the nineteenth century with the publication of Todhunter's textbook Spherical trigonometry for the use of colleges and Schools. This book is now readily available on the web. The only significant developments since then have been the application of vector methods for the derivation of the theorems and the use of computers to carry through lengthy calculations.
Spherical polygons
A spherical polygon is a polygon on the surface of the sphere defined by a number of great-circle arcs, which are the intersection of the surface with planes through the centre of the sphere. Such polygons may have any number of sides. Two planes define a lune, also called a "digon" or bi-angle, the two-sided analogue of the triangle: a familiar example is the curved surface of a segment of an orange. Three planes define a spherical triangle, the principal subject of this article. Four planes define a spherical quadrilateral: such a figure, and higher sided polygons, can always be treated as a number of spherical triangles.
From this point the article will be restricted to spherical triangles, denoted simply as triangles.
Notation
Polar triangles
The polar triangle associated with a triangle ABC is defined as follows. Consider the great circle that contains the side BC. This great circle is defined by the intersection of a diametral plane with the surface. Draw the normal to that plane at the centre: it intersects the surface at two points and the point that is on the same side of the plane as A is (conventionally) termed the pole of A and it is denoted by A'. The points B' and C' are defined similarly.
The triangle A'B'C' is the polar triangle corresponding to triangle ABC. A very important theorem (Todhunter, Art.27) proves that the angles and sides of the polar triangle are given by
Therefore, if any identity is proved for the triangle ABC then we can immediately derive a second identity by applying the first identity to the polar triangle by making the above substitutions. This is how the supplemental cosine equations are derived from the cosine equations. Similarly, the identities for a quadrantal triangle can be derived from those for a right-angled triangle. The polar triangle of a polar triangle is the original triangle.
Cosine rules
The cosine rule is the fundamental identity of spherical trigonometry: all other identities, including the sine rule, may be derived from the cosine rule.
These identities reduce to the cosine rule of plane trigonometry in the limit of sides much smaller than the radius of the sphere. (On the unit sphere a, b, c<<1: set
Sine rules
These identities reduce to the sine rule of plane trigonometry in the limit of small sides.
Derivation of the cosine rule
The spherical cosine formulae were originally proved by elementary geometry and the planar cosine rule (Todhunter, Art.37). He also gives a derivation using simple coordinate geometry and the planar cosine rule (Art.60). The approach outlined here uses simpler vector methods. (These methods are also discussed at Spherical law of cosines.)
Consider three unit vectors OA, OB and OC drawn from the origin to the vertices of the triangle (on the unit sphere). The arc BC subtends an angle of magnitude a at the centre and therefore OB·OC=cos a. Introduce a Cartesian basis with OA along the z-axis and OB in the xz-plane making an angle c with the z-axis. The vector OC projects to ON in the xy-plane and the angle between ON and the x-axis is A. Therefore, the three vectors have components:
OAThe scalar product OB·OC in terms of the components is
OB·OC =Equating the two expressions for the scalar product gives
This equation can be re-arranged to give explicit expressions for the angle in terms of the sides:
The other cosine rules are obtained by cyclic permutations.
Derivation of the sine rule
This derivation is given in Todhunter, (Art.40). From the identity
Since the right hand side is invariant under a cyclic permutation of
Supplemental cosine rules
Applying the cosine rules to the polar triangle gives (Todhunter, Art.47), i.e. replacing A by π–a, a by π–A etc.,
Cotangent four-part formulae
The six parts of a triangle may be written in cyclic order as (aCbAcB). The cotangent, or four-part, formulae relate two sides and two angles forming four consecutive parts around the triangle, for example (aCbA) or (BaCb). In such a set there are inner and outer parts: for example in the set (BaCb) the inner angle is C, the inner side is a, the outer angle is B, the outer side is b. The cotangent rule may be written as (Todhunter, Art.44)
and the six possible equations are (with the relevant set shown at right):
To prove the first formula start from the first cosine rule and on the right-hand side substitute for
The result follows on dividing by
Half-angle and half-side formulae
With
Another twelve identities follow by cyclic permutation.
The proof (Todhunter, Art.49) of the first formula starts from the identity 2sin2(A/2) = 1–cosA, using the cosine rule to express A in terms of the sides and replacing the sum of two cosines by a product. (See sum-to-product identities.) The second formula starts from the identity 2cos2(A/2) = 1+cosA, the third is a quotient and the remainder follow by applying the results to the polar triangle.
Another eight identities follow by cyclic permutation.
Proved by expanding the numerators and using the half angle formulae. (Todhunter, Art.54 and Delambre)
Another eight identities follow by cyclic permutation.
These identities follow by division of the Delambre formulae. (Todhunter, Art.52)
Napier's rules for right spherical triangles
When one of the angles, say C, of a spherical triangle is equal to π/2 the various identities given above are considerably simplified. There are ten identities relating three elements chosen from the set a, b, c, A, B.
Napier provided an elegant mnemonic aid for the ten independent equations: the mnemonic is called Napier's circle or Napier's pentagon (when the circle in the above figure, right, is replaced by a pentagon).
First write in a circle the six parts of the triangle (three vertex angles, three arc angles for the sides): for the triangle shown above left this gives aCbAcB. Next replace the parts that are not adjacent to C (that is A, c, B) by their complements and then delete the angle C from the list. The remaining parts are as shown in the above figure (right). For any choice of three contiguous parts, one (the middle part) will be adjacent to two parts and opposite the other two parts. The ten Napier's Rules are given by
For an example, starting with the sector containing
The full set of rules for the right spherical triangle is (Todhunter, Art.62)
Napier's rules for quadrantal triangles
When one of the sides, say c, of a spherical triangle is equal to π/2 the corresponding equations are obtained by applying the above rules to the polar triangle A'B'C' with sides a',b',c' such that A' = π–a, a' = π–A etc. This gives the following equations:
Five-part rules
Substituting the second cosine rule into the first and simplifying gives:
Cancelling the factor of
Similar substitutions in the other cosine and supplementary cosine formulae give a large variety of 5-part rules. They are rarely used.
Oblique triangles
The solution of triangles is the principal purpose of spherical trigonometry: given three, four or five elements of the triangle determine the remainder. The case of five given elements is trivial, requiring only a single application of the sine rule. For four given elements there is one non-trivial case, which is discussed below. For three given elements there are six cases: three sides, two sides and an included or opposite angle, two angles and an included or opposite side, or three angles. (The last case has no analogue in planar trigonometry.) No single method solves all cases. The figure below shows the seven non-trivial cases: in each case the given sides are marked with a cross-bar and the given angles with an arc. (The given elements are also listed below the triangle). There is a full discussion of the solution of oblique triangles in Todhunter (ChapterVI).
The solution methods listed here are not the only possible choices: many others are possible. In general it is better to choose methods that avoid taking an inverse sine because of the possible ambiguity between an angle and its supplement. The use of half-angle formulae is often advisable because half-angles will be less than π/2 and therefore free from ambiguity. There is a full discussion in Todhunter. The solution of triangles article presents variants on these methods with a slightly different notation.
Solution by right-angled triangles
Another approach is to split the triangle into two right-angled triangles. For example, take the Case 3 example where b, c, B are given. Construct the great circle from A that is normal to the side BC at the point D. Use Napier's rules to solve the triangle ABD: use c and B to find the sides AD, BD and the angle BAD. Then use Napier's rules to solve the triangle ACD: that is use AD and b to find the side DC and the angles C and DAC. The angle A and side a follow by addition.
Numerical considerations
Not all of the rules obtained are numerically robust in extreme examples, for example when an angle approaches zero or π. Problems and solutions may have to be examined carefully, particularly when writing code to solve an arbitrary triangle.
Area and spherical excess
Consider an N-sided spherical polygon and let An denote the n-th interior angle. The area of such a polygon is given by (Todhunter, Art.99)
For the case of triangle this reduces to
where E is the amount by which the sum of the angles exceeds π radians. The quantity E is called the spherical excess of the triangle. This theorem is named after its author, Albert Girard. An earlier proof was derived, but not published, by the English mathematician Thomas Harriot. On a sphere of radius R both of the above area expressions are multiplied by R2. The definition of the excess is independent of the radius of the sphere.
The converse result may be written as
Since the area of a triangle cannot be negative the spherical excess is always positive. Note that it is not necessarily small since the sum of the angles may attain 3π. For example, an octant of a sphere is a spherical triangle with three right angles, so that the excess is π/2. In practical applications it is often small: for example the triangles of geodetic survey typically have a spherical excess much less than 1' of arc. (Rapp Clarke, Legendre's theorem on spherical triangles). On the Earth the excess of an equilateral triangle with sides 21.3 km (and area 393 km2) is approximately 1 arc second.
There are many formulae for the excess. For example, Todhunter, (Art.101—103) gives ten examples including that of L'Huilier:
where
An example for a spherical quadrangle bounded by a segment of a great circle, two meridians, and the equator is
where
Angle deficit is defined similarly for hyperbolic geometry.