8 /10 1 Votes
4.4/5 Programmer(s) KNT.Yukio Kaneda Developer Video System | 3.6/5 Director(s) K. MatsunamiPirowo Initial release date 5 July 1996 Genre Shoot 'em up | |||||||||||||||||||||||||||||||||
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Composer(s) T. HosokawaNaoki Itamura Publishers Hamster Corporation, Phoenix Games, THQ Similar Video System games, Shoot 'em up games |
Playstation 1 sonic wings special aero fighters longplay ps1 psx
Sonic Wings Special is a 1996 vertical-scrolling shoot 'em up that combines the features in Sonic Wings, Sonic Wings 2, and Sonic Wings 3.
Contents
- Playstation 1 sonic wings special aero fighters longplay ps1 psx
- Sonic wings special psx 1cc part 1 2
- Fighters
- Stages
- PlayStation version
- Arcade version
- References

It was ported to arcade as Sonic Wings Limited. It runs on a Sony ZN-1 Jamma board.
Sonic wings special psx 1cc part 1 2
Fighters

There are 7 teams, 14 pilots, and 26 fighters in this game, with each team consist of 2 members, and a choice of 2 fighters per pilot, except the secret team, which has 1 fighter per pilot.

Once a player is chosen a team, the other player can only choose pilot and fighter of the respective team.
A pilot's secret fighter is unlocked by completing the game with the chosen pilot.
The NATO and Secret teams are unlocked by unlocking all secret fighters in USA, Japan, Russia, Sweden, P.K.F. teams.
Stages

There are 17 stages in this game, but only 9 are playable at a time. After completing stage 1, 3 stages are randomly chosen out of 5. The game includes a branching system that allows player to choose 1 of 2 branches after completing stages 5, 7, or 8.
If secret fighter is chosen, alternate version of the stages appear instead.
PlayStation version
It allows saving the game for more than once per round.
Arcade version

There are 6 teams, 12 pilots, and 12 fighters in this version. There are 10 stages but only 7 are playable per game. After completing Stage 4, Stage 5 and 6 are chosen depending on player's performance. After completing Stage 6, one of Fight in Orbit, Another Dimension, or Mars becomes Stage 7, depending on player's performance. In Fight in Orbit, Another Dimension, 1 of 2 different final bosses appear in the end. If all lives are lost in Stage 7, continuing causes the game to start at the beginning of stage. If one of the five last stage bosses is not defeated before it escapes, a boss-specific failure ending is shown. A character-specific ending is shown if final Stage 7 boss is defeated. A stage-specific ending is shown. After an item is revealed, the point value of the item increases the longer it stays on screen. The point value progresses at the sequence of 100, 200, 500, 1000, 2000, 4000, 10000 (maximum) points.