Publisher(s) Independent Genre Role-playing video game Platform PC-9800 series | Initial release date 1998 Mode Single-player video game | |
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Developer(s) "Makoto Serise" Makoto Yaotani Designer(s) "Makoto Serise" Makoto YaotaniKei Mizuho(composer) Similar Moon Whistle, RPG Maker 95, Sweet Home, RPG Maker 2000 |
Shūjin e no Pert-em-Hru (囚人へのペル・エム・フル, Shūjin e no Peru emu furu) is a Japanese freeware role-playing video game created with RPG Maker Dante 98 II, by Makoto Yaotani (八百谷 真), then under the alias "Makoto Serise" (芹瀬 眞人). "Pert-em-Hru" refers to the Egyptian Book of the Dead, so the title of the game means "The Book of the Dead for the Prisoners". The game was produced by two people, with Yaotani responsible for most of the development, and production took a year and a half to complete.
Contents
The game received many honours, including the Platinum Prize in the ASCII-held monthly contest "Internet Contest Park" — the only Platinum Prize to be given out during the existence of the contest.
A remake version utilizing RPG Maker VX is currently under development since 2012, 14 years after the release of the original.
Gameplay
The game is similar to other RPGs in that it involves exploration and random enemy encounters, but its focus is not on combat but rather puzzle-solving to save party members from punishment. The main character, throughout the course of the game, can learn action commands such as "push", "crawl", "look above", etc., and these actions are crucial to save his comrades. If the main character fails to save a party member, not only does that person die and leave the party forever, he or she will come back to life in a mummified form to attack the party during the latter stages of the game. Also, different combinations of survivors result in different dialogue in the epilogue.
Plot
Professor Tsuchida, a leading expert on archaeology, goes on an unauthorized expedition into the unknown lower levels of the Great Pyramid of Giza with his assistant Kōji Kuroe. They soon realize that the underground ruins is full of death traps when the excavator they hired is decapitated by a thin metal wire. Professor Tsuchida, unwilling to back down, goes outside the pyramid to lure a Japanese tour group nearby to act as his human shield. Inside the pyramid, one by one, the members of the entourage become subject to Khufu's punishment for their faults, but the professor insists on heading deeper in the complex despite knowing the fatal dangers of the environment.
At the deep end of the tomb complex, the remaining group members arrive at the mummified body of Khufu. There, Professor Tsuchida kills Kōji Kuroe for "murdering his daughter", seeing that Kuroe was not punished by Khufu for it. In turn, Professor Tsuchida was killed by falling pillars as punishment for murdering Kuroe. The mummy of Khufu, discovered to be breathing, then stood up from his coffin and electrocutes Kyōsuke Hino, one of the remaining members of the group. The survivors then fight Khufu to save Kyōsuke. As Khufu finally dies after 3500 years of continued existence, the tomb complex crumbles and the survivors make an attempt to escape amid Kyōsuke's strangely accurate ill prophecies. Finally, the survivors came to shore of an underground river with nowhere to go, and a desperate Kyōsuke says he wished he was Moses so he could split the water and make their exodus. Surely enough, the river actually split in half, to the surprise of everyone. It is then that they realized Khufu actually passed his powers to Kyōsuke during the electrocution, and now Kyōsuke is armed with the superpowers that Khufu used to hand down punishment — which Kyōsuke unwittingly used to turn his wild imagination into the horrors that line their path of escape.
In the end, the group managed to escape the pyramid. Kyōsuke, who passed out, wakes up in a hotel room the next day. He discovers that his new powers have no effect outside the pyramid, due to something called "pyramid power". To the relief of his friend(s), their lives can now return to normal, despite what terrible loses they had inside the pyramid.
Characters
Development
Makoto Yaotani cites Corpse Party as a direct motivation to make Shūjin e no Pert-em-Hru, since it exceeded the boundaries of "what commercial games could not do" at the time, especially the depictions of splatter gore. Yaotani also drew inspiration from Indiana Jones, Sherlock Holmes, Father Brown, and the works of Junji Ito for the adventure, mystery-solving, and horror elements of the game.
Yaotani considers working around the limitations of game creation as an enjoyment, which was why he thought creating games on RPG Maker interesting. Since RPG Maker Dante 98 II only supports 16-bit colours, Shūjin e no Pert-em-Hru was set inside a dark pyramid so the colour palette could be narrowed. The skills menu of Dante 98 II, originally designed for in-battle commands like in typical RPGs, was adapted to contain the "action commands" from which the player can choose to use as the story progresses.
Reception
In August 1998, the game was given the Platinum Award for the "Internet Contest Park" monthly contest held by ASCII. The prize was ¥150,000, and Shūjin e no Pert-em-Hru became the only game to receive the Platinum Award for that contest — which ran monthly from July 1998 to June 2002. The judges for that award praised the game for its original gameplay, its detailed graphics, its suspenseful plot and its intricate characterization. The game also ranked fourth in the annual popularity poll in 1998, and ninth on the popularity poll for all years, both for "Internet Contest Park".
Shūjin e no Pert-em-Hru also won the Third Ascii Entertainment Software Contest in the "Ascii Maker Product" category, giving its creator ¥1,000,000 as prize. The game was then covered in magazines like Tech Win and Nikkei Click.