Girish Mahajan (Editor)

Sensible Soccer

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Genres
  
Sports

Platform of origin
  
Amiga, Atari ST

Developers
  
Sensible Software

Platforms
  
Acorn Archimedes, Amiga, Amiga CD32, Atari ST, Xbox Live Arcade, Windows Vista

First release
  
Sensible Soccer: European Champions 1992

Latest release
  
Sensible World of Soccer 2007

Sensible Soccer, often affectionately known as Sensi, is a football video game series which was highly popular in the early 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC, it featured a zoomed-out bird's-eye view (most games until then such as Kick Off and Matchday used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme. One of the defining gameplay elements was the aftertouch feature, which enabled effective but unrealistic swerves. The game topped charts such as Amiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as Mega Lo Mania, Cannon Fodder and Sensible Golf.

Contents

On 12 November 2015, a "spiritual successor" to Sensible Soccer - Sociable Soccer - was announced by Jon Hare, and early versions for PC, mobile and Virtual Reality were shown at 9 different public venues across Europe, including Gamescom in Cologne and the London Science Museum in 2016, with development still continuing despite an initially unsuccessful crowdfunding campaign on Kickstarter.

Origins

Sensible World of Soccer, commonly referred to as SWOS, was released in 1994. The game was almost published by Virgin Games, but they insisted on it being called Virgin Soccer. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.

Next generation

On 1 November 2005, it was announced in an interview at gaming website Eurogamer that the series would make a return in the Summer of 2006, with a full 3D title to be released on PC, PlayStation 2 and Xbox. Codemasters, the holders of the licence, would release the game across all PAL territories, with the design capabilities overseen by Jon Hare, the original designer of the game. It was released on 9 June 2006.

Xbox Live Arcade

On 27 September 2006, Codemasters announced a new version of Sensible World of Soccer, developed by Kuju Sheffield, for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the 96/97 version of Sensible World of Soccer. Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. The fixed version of the game was released two days later on 21 December. The Windows version is still yet to be given a release date.

Development

Reflecting Sensible Software's devil-may-care approach to game design, the developers decided to make Sensible Soccer after playing around with sprites from Mega Lo Mania and deciding to use them in a football game.

Awards

From the time of its release, Mega placed the game at #1 in their Top 50 Mega Drive Games of All Time. The Mega CD version of the game was #2 in their Top 10 Mega CD Games of All Time in the same issue. Sensible World of Soccer 1995/96 received review scores of 96% from both Amiga Power and Amiga Format, the joint highest mark given for any game by either magazine.

On 12 March 2007, The New York Times reported that The Sensible World of Soccer (1994) was named to a list of the ten most important video games of all time by Stanford Professor Henry Lowood and the four members of his committee – the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist. This list was also announced at the 2007 Game Developers Conference.

Sensible World of Soccer (1994) received recognition as one of the Ten Most Important Video Games of All Time, the so-called game canon, by the History of Science and Technology Collections at Stanford University.

Coverdisk games

  • At Christmas 1993, a free Sensible Software minigame was included on an Amiga Format cover disk. Called Cannon Soccer, it was essentially two bonus levels of Cannon Fodder (one of Sensible Software's other titles) in which the soldiers fought hordes of Sensible Soccer players in a snowy landscape.
  • On the Amiga Power Coverdisk 21 one of the demos was Sensible Soccer: England vs Germany, also known as Sensible Soccer Meets Bulldog Blighty. This featured a mode of play that involved replacing players with soldiers from Cannon Fodder, and the ball with a hand grenade. The grenade would randomly begin to flash eventually exploding, killing any nearby players.
  • Sensible World of Moon Soccer a free covermount disk included with an issue of Amiga Action magazine in the UK. Play as Moon United, featured low gravity, a cratered pitch and hordes of alien players to trade.
  • The developers released a humorous spin-off called unSensible Soccer which consisted of apples vs. oranges instead of men. It was released as a free covermount disk with Amiga Action in March 1993.
  • References

    Sensible Soccer Wikipedia