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Sale of the Century (Australian game show)

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Genre
  
Theme music composer
  
Final episode date
  
29 November 2001

6.3/10
IMDb

Created by
  
Al Howard

First episode date
  
14 July 1980

Program creator
  
Al Howard

Sale of the Century (Australian game show) wwwgstaticcomtvthumbtvbanners12242720p12242

Also known as
  
Sale of the New Century (2000)

Directed by
  
Terry HigginsDennis RawadyTony SkinnerPeter OtsCraig CosterGayle PickettAdrian DelleverginGraeme Sutcliffe

Narrated by
  
Ron Neate (1980)Pete Smith (1980–2001)

Presented by
  
Nominations
  
Gold Logie Award for Best Personality on Australian Television

Similar
  
Game show, Wheel of Fortune, Temptation, The Sullivans, The Paul Hogan Show

$ale of the Century is an Australian game show that aired on the Nine Network from 14 July 1980 to 29 November 2001. Tony Barber hosted a game show with essentially the same format under the title Temptation from 1970 to 1976, and was also the initial host of Sale for over a decade before being replaced by Glenn Ridge in 1991. Hostesses over the years have included Victoria Nicholls, Delvene Delaney, Alyce Platt, Jo Bailey, Nicky Buckley and Karina Brown. Pete Smith was Sale's announcer for the majority of its run. Ron Neate was announcer for only the first ten episodes in 1980 before Smith took over.

Contents

Sale of the Century (Australian game show) Nicky Buckley reveals she was axed from Sale Of The Century quiz

From 30 May 2005 to 23 January 2009, the series was revived under its original Australian title, Temptation.

The Sale of the Century format has been used internationally.

Sale of the century australian championship final 1987


Gameplay

Sale of the Century (Australian game show) Nicky Buckley reveals she was axed from Sale Of The Century quiz

The game usually involves three contestants competing to amass the highest score by answering questions correctly and playing several games. The champion from the previous episode will usually be invited to return as a carry-over champion.

Each contestant is spotted with $20 to start.

Sale of the Century (Australian game show) Sale of the Century AUS 19802001 Australian Game Show Home Page

The host reads a trivia question to the contestants. The first to press a buzzer gets an opportunity to answer the question, interrupting the host if in the middle of reading the question. Players' scores increase by $5 for each correct answer and decrease by $5 for each incorrect answer. If a player answers incorrectly, the correct answer is revealed and the game goes on to the next question, as only one player can try to answer each question.

Gift Shop

Sale of the Century (Australian game show) sale of the century final episode bits and party YouTube

At the end of each of the first two rounds (and in early years, also at the end of the third round), the highest-scoring player gets to go to a "Gift Shop" and is offered the chance to sacrifice part of his/her score to "purchase" a prize at a "low price". The prizes, and the cost, increased in each round. Contestants were allowed to haggle with the host, who, depending on the game situation, might reduce the price and offer inducements including actual cash in order to entice the contestant to purchase. If two or more players had the same score at this point, a Dutch auction was conducted for the prize whereby the host would incrementally reduce the selling price until either contestant buzzed in or the host decided not to lower the prize any further and announced "no sale".

Sale of the Century (Australian game show) Sale Of The Century Australia Full Episode 1991997 YouTube

Some gift shops also included a bonus prize called a "Sale Surprise", revealed only after the conclusion of the gift shop (whether the contestant bought the prize or not).

Cash Box/Cash Card

In 1986, along with the debut of the new theme and set as well as co-host Platt, the third Gift Shop prize was replaced by these two mini-games, giving players an opportunity to win some cash, an extra prize, or earn extra score money:

Cash Box

The player in the lead (or by auction if there was a tie) would be given the opportunity to play for a cash jackpot, which started at $2,000 and increased by $1,000 every day until it was won. To play, he/she would have to give up his/her lead over the second-place competitor. If the contestant opted to play, he/she selected one of three boxes. One box contained the jackpot while each of the other boxes contained $100.

This was later adopted in America as "In$tant Ca$h"

Cash Card

In 1989, as part of a format revamp—which also included the introduction of audio questions (later changed to visual questions), a 30-second "Fast Money" round, an extra "Fame Game" in the third round (later removed in 1993), and the shopping round replaced by the "Winner's Board"—the Cash Box was replaced with the "Cash Card," an opportunity for the leading contestant to either win a cash prize equivalent to perhaps a month's average wages for a middle-class Australian at the time, earn the opportunity to win a car later in the game (see section on major prizes), receive the score he/she sacrificed back, or reduce the score of a competitor slightly. This cost a player $15 to play.

Four playing cards (the Aces of each suit) were presented; the player selected one, and it was turned over to reveal one of four elements:

  • "$15": Gave the player the money back.
  • "Joker": worth a "booby prize"; essentially a worthless card.
  • "Prize": A bonus prize, usually worth between $2,000 and $3,000.
  • "Cash Card": A growing jackpot that began at $5,000 and increased by $1,000 each night it wasn't won.
  • For the first four years of this format, if the leading player opted not to go for the Cashcard, the second-place player was then offered that chance, but the jackpot card was removed from the lineup. In the event of a tie-breaker between the second- and third-place contestants, a general knowledge question was asked, and the first person with the correct answer played. This option was discontinued in 1993.

    In 1993, two significant changes were made to the Cash Card: The Cash Card itself froze at $5,000, but occasionally was worth $10,000; and the "Joker" was replaced with the "Take $5" card, which allowed the player to remove $5 from one of their opponents' scores.

    A year later, in keeping with the "casino" theme, the playing cards were replaced with four single-reeled poker machines. Each one was rigged to land on one element, and when the player selected a suit, the co-host pulled the handle to reveal the outcome. In addition, the "Take $5" was relegated to celebrity specials, and replaced on the regular shows with a machine displaying the logo of the car on offer that week. If the player selects this machine, then goes on to win the game, the car is placed on the Winner's Board (see below).

    Fame Game

    A longer-format question generally known as the "Who am I?" question was asked once in each of the three rounds. Here, a succession of increasingly larger clues were given to the identity of a famous person, place, or event. In this round, players could buzz in and answer at any time, without penalty for an incorrect answer. However, each player only had one chance to answer. If one of the players buzzed-in and answered correctly, he/she had an opportunity to play the "famous faces" sub-game, where he/she got to choose randomly from a game board with nine squares featuring the faces of celebrities, mostly performers on the network's shows, or a featured home viewer. Once chosen, the face selected would be spun around to reveal either a relatively small prize (typically appliances or furniture valued at around a weekly wage) or a $25 money card, which awarded $25 to the player's score.

    By 1984, additional $10 and $15 money cards were added to the gameboard, with the $10 available at the outset, the $15 added at the second "Who am I" and the $25 at the third. Also added in the final "Who am I?" was a "wild card," which offered the choice of $1,000 in cash or a chance to pick again. From 1989 to 1993, a fourth game was added with $20 card added in the third Fame Game and the $25 card added in the fourth. The $20 card was removed in 1993.

    Fast Money (Speed Round)

    Originally, after the third Fame Game, three more general knowledge questions were asked, and the contestant with the highest score is the winner. (In the first episode, however, only one general knowledge question was asked.) Around 1983, it was replaced with a speed round, where the host would ask questions in a particularly rapid-fire manner, attempting to fit in as many questions as possible in a 60-second time limit. Starting in 1989, as part of the aforementioned format revamp, there was a shorter 30-second speed round at the end of round two before the Gift Shop segment; the final speed round was then reduced to 30 seconds, but later restored to 60 seconds. Most of the more successful players proved themselves particularly adept at this section.

    On 12 November 1986, part-time taxi driver David Poltorak achieved the highest front game score on the Australian version – $200 – and consequently won the total endgame prize pool on offer (totalling a then-record $376,200). As far as a front game score, a close second may belong to a man named Ian, who in 1985 won a game with a score of $170. Virginia Noel, who won a game in 1983 with a score of $155 while not letting her opponents answer any questions during Fast Money may hold third. (Ultimately, David Poltorak's record would be beaten in 1994 by Dean Sole on the New Zealand version of "Sale of the Century", his single-game score on 14 November 1994 being $201.)

    The winner of the game was the person with the most money at the end. If there was a final tie, the tied players answered a tiebreaker "Who am I?" question, where a correct answer from either contestant won the game, while an incorrect answer defeated the contestant in favor of his or her opponent.

    Sale of the New Century

    In a bid to combat declining ratings, the show was renamed Sale of the New Century in 2000. The format was also altered slightly to include four contestants per night in an elimination format; the lowest-scoring player would leave after the first fast money round, and another just before the final fast money round.

    In addition, a lengthy question, called a "Brain Drain", was introduced. Contestants could score $5, $10, $15 or $20, depending on how early they give the correct answer. Earlier Brain Drain questions had the question stop after time for the $5 score ran out; later questions had the timer freeze at $5 for the remainder of the entire question.

    The Cash Card changed to a large touch-screen monitor; the co-host touched a suit, then hit a button to spin the "reels". In addition, the "Prize" was replaced with "Take $5".

    Also, contestants who win "all the way" then compete in a "best of three" play-off entitled "Super Sale." The first two contestants to win since the format change played against each other to win the same amount of cash as the latter contestant's cash jackpot. After this, the "reigning champ" plays against the next Grand Champion to win "all the way" for a cash amount equal to their jackpot prize.

    The "New" was dropped from the title in 2001, and the show returned to a three contestant format, but continued to eliminate the low scorer before the final fast money.

    Bonus Games

    The show went through two bonus games during its 21-year run:

    Shopping format

    A series of six prizes was offered, culminating in one or sometimes two luxury cars. The sale prices for the prizes on the first episode started at $55 and increased to $530 for the car. A contestant could take his or her cumulative winnings, buy a prize, and retire, or elect to return the next day and try to win enough to buy the next most expensive prize. Any champion who earned enough cash to buy the car could leave with the car or return the following night to play for all six prizes.

    Starting in 1982, shortly before the debut of co-host Delaney, once the player had won all the major prizes on offer, they had the opportunity to play for one more night to keep those prizes (totaling over $100,000) and win a large cash jackpot (the combination of those prizes was referred to as "the lot") for $620. Later, they could purchase all of the prizes for $605 and all of the prizes plus the cash jackpot for $700. The jackpot started at $50,000 and increased by $2,000 per night until somebody won it. The largest jackpot ever won was $508,000.

    Winner's Board

    In 1989, also as part of the aforementioned format revamp, the shopping round was replaced with a game called the "Winner's Board". The contestant would face a 12-space board. The Winner's Board contained six prizes on 12 cards—five pairs of matching cards, one "Car" card, and one "Win" card (if picked, the next number selected resulted in an automatic match). The contestant called off numbers and the first prize matched is the first prize won, but in order to win the car, the player must select the "Win" card first before selecting a number that has the "Car" card. In 1993, coinciding with the aforementioned removal of the extra Fame Game and subsequent $20 money card in round three, the "Car" and "Win" cards were replaced by another prize; as mentioned above, if a player had a winning score of over $100 or starting in 1994, picked the "car space" in the Cash Card, the "Car" and "Win" cards were placed on the board. If a champion clears the board, but didn't do either of the aforementioned tasks, their next game is for the car.

    After the player makes a match, he/she faced a decision: either leave with all the prizes earned off the board, or risk them and play another show. A loss cost the player all his or her prizes from the board, while clearing the board and winning one more game (which took seven, later eight days to do it) earns them the cash jackpot.

    Tournaments

    In 1985, the Australian/American challenge aired featuring the biggest winners from the Australian version competing against the biggest winners from the American version for $100,000. The first week consisted of 12 Australian champions playing against each other, three at a time, where the four winners of each heat compete on the Friday show to determine the two representatives for that country. The same was done during the second week with 12 American champions. The third week was a "best of 5" playoff where the first team that won three games won $100,000. The Australian team (consisting of Virginia Noel and Fran Powell) beat the American team (consisting of Frances Wolfe and Alice Conkright) winning three straight games.

    In 1986, the Ashes series aired which followed the same format as the previous year's Australian/American challenge but featuring the biggest winners from the Australian version competing against the biggest winners from the British version again for $100,000. Again, the Australian team (consisting of David Bock and Cary Young) beat the British team (consisting of Daphne Fowler and Susan Kaye) also winning three straight games.

    Later that year, the Commonwealth Games aired featuring contestants from Australia, Canada, and New Zealand competing against each other which was won by Cary Young.

    In 1987, 1988, and 1989, three World Championship series aired featuring champions from the Australian, New Zealand, American, and British versions competing against each other. Cary Young won the 1987 series, David Bock won the 1988 series, and Brian MacDonnell won the 1989 series.

    In 1987, 1988 and 1989, three Student Championship series aired featuring Year 12 students from across Australia competing against each other.

    In 1990, Young, Bock, and MacDonnell competed against each other in the Masters series which was won by Young.

    Celebrity Weeks

    Starting in 1990, occasional weeks were set aside for celebrities to play the game. Each week consists of sixteen celebrities playing over four days. The four winners from those shows meet in a two-day final, in which the celebrity with the highest score over those two days wins the competition. Featured stars included the cast members of The Sullivans, The Young Doctors, Prisoner and A Country Practice. Each celebrity plays for a home viewer, who wins all cash and prizes earned during the show. The ultimate winner's home viewer also wins an extra prize, usually a car.

    Top 10 Grand Champions

    Other notable wins include:

  • Vincent Smith of Sale, Victoria, the first champion to win the lot (before the cash jackpot) with $73,099. In 1985, he would author The Great Australian Trivia Quiz Book.
  • Cary Young, who won $78,606 in 1982 and went on to win the 1987 World Championship.
  • Hayward Mayberley, who won $343,536 in cash and prizes (including a $206,000 cash jackpot, possibly a then-record) in 1983.
  • Chris Walker, Maldon VIC, was the youngest ever winner at the age of 16.
  • Highest number of questions answered correctly in one episode: David Poltorak, in episode #1443—35 out of 55.
  • Highest number of questions answered correctly and consecutively: Virginia Noel in episode #0851—14 out of 14.
  • In episode #0376, a contestant answered only one question correctly all night, and still won.
  • The youngest person to win the lot was 16-year-old Andrew Werbik in episode #1493.
  • Lowest winning score: $20 in episode #0030.
  • Highest winning score (under normal episode circumstances): $200 by David Poltorak in episode #1443. (This does not include tournament episodes where scores over consecutive episodes exceeded $200.)
  • Number of times a contestant has won a car on their first night: 13.
  • Largest cash jackpot: $508,000 to Robert Kusmierski.
  • Youngest contestants: 15-year-old Justin Ford (Victoria), who appeared over four nights on episodes #0129 to #0132; also 15-year-old Sue Yap (NSW) who appeared in early 1991 episodes
  • Most number of questions answered correctly in 60 second fast money: David Poltorak, episode #1443
  • The only contestant to have answered all the round one questions correctly is Leesa Selke.
  • Total cash and prizes given away at end 2001: $60,692,993, consisting of $16,343,619 in cash and $44,349,374 in prizes—including over 350 cars.
  • Theme music

    The theme music was written by Jack Grimsley and was later remixed three times, once in 1986, again in 1989, and finally in 2000.

    Episode status

    All 4,610 episodes of this version are known to exist, and are currently held by FremantleMedia Australia.

    References

    Sale of the Century (Australian game show) Wikipedia