Trisha Shetty (Editor)

Reference counting

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit

In computer science, reference counting is a technique of storing the number of references, pointers, or handles to a resource such as an object, block of memory, disk space or other resource.

Contents

It may also refer, more specifically, to a garbage collection algorithm that uses these reference counts to deallocate objects which are no longer referenced.

Use in garbage collection

As a collection algorithm, reference counting tracks, for each object, a count of the number of references to it held by other objects. If an object's reference count reaches zero, the object has become inaccessible, and can be destroyed.

When an object is destroyed, any objects referenced by that object also have their reference counts decreased. Because of this, removing a single reference can potentially lead to a large number of objects being freed. A common modification allows reference counting to be made incremental: instead of destroying an object as soon as its reference count becomes zero, it is added to a list of unreferenced objects, and periodically (or as needed) one or more items from this list are destroyed.

Simple reference counts require frequent updates. Whenever a reference is destroyed or overwritten, the reference count of the object it references is decremented, and whenever one is created or copied, the reference count of the object it references is incremented.

Reference counting is also used in disk operating systems and distributed systems, where full non-incremental tracing garbage collection is too time consuming because of the size of the object graph and slow access speed.

Advantages and disadvantages

The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed as soon as they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing GC systems use finalizers for this, but the delayed reclamation may cause problems). Weighted reference counts are a good solution for garbage collecting a distributed system.

Tracing garbage collection cycles are triggered too often if the set of live objects fills most of the available memory; it requires extra space to be efficient. Reference counting performance does not deteriorate as the total amount of free space decreases.

Reference counts are also useful information to use as input to other runtime optimizations. For example, systems that depend heavily on immutable objects such as many functional programming languages can suffer an efficiency penalty due to frequent copies. However, if the compiler (or runtime system) knows that a particular object has only one reference (as most do in many systems), and that the reference is lost at the same time that a similar new object is created (as in the string append statement str ← str + "a"), it can replace the operation with a mutation on the original object.

Reference counting in naive form has two main disadvantages over the tracing garbage collection, both of which require additional mechanisms to ameliorate:

  • The frequent updates it involves are a source of inefficiency. While tracing garbage collectors can impact efficiency severely via context switching and cache line faults, they collect relatively infrequently, while accessing objects is done continually. Also, less importantly, reference counting requires every memory-managed object to reserve space for a reference count. In tracing garbage collectors, this information is stored implicitly in the references that refer to that object, saving space, although tracing garbage collectors, particularly incremental ones, can require additional space for other purposes.
  • The naive algorithm described above can't handle reference cycles, an object which refers directly or indirectly to itself. A mechanism relying purely on reference counts will never consider cyclic chains of objects for deletion, since their reference count is guaranteed to stay nonzero. Methods for dealing with this issue exist but can also increase the overhead and complexity of reference counting — on the other hand, these methods need only be applied to data that might form cycles, often a small subset of all data. One such method is the use of weak references, while another involves using a mark-sweep algorithm that gets called infrequently to clean up.
  • In addition to these, if the memory is allocated from a free list, reference counting suffers from poor locality. Reference counting alone cannot move objects to improve cache performance, so high performance collectors implement a tracing garbage collector as well. Most implementations (such as the ones in PHP and Objective-C) suffer from poor cache performance since they do not implement copying objects.

    Graph interpretation

    When dealing with garbage collection schemes, it is often helpful to think of the reference graph, which is a directed graph where the vertices are objects and there is an edge from an object A to an object B if A holds a reference to B. We also have a special vertex or vertices representing the local variables and references held by the runtime system, and no edges ever go to these nodes, although edges can go from them to other nodes.

    In this context, the simple reference count of an object is the in-degree of its vertex. Deleting a vertex is like collecting an object. It can only be done when the vertex has no incoming edges, so it does not affect the out-degree of any other vertices, but it can affect the in-degree of other vertices, causing their corresponding objects to be collected as well if their in-degree also becomes 0 as a result.

    The connected component containing the special vertex contains the objects that can't be collected, while other connected components of the graph only contain garbage. If a reference-counting garbage collection algorithm is implemented, then each of these garbage components must contain at least one cycle; otherwise, they would have been collected as soon as their reference count (i.e., the number of incoming edges) dropped to zero.

    Dealing with inefficiency of updates

    Incrementing and decrementing reference counts every time a reference is created or destroyed can significantly impede performance. Not only do the operations take time, but they damage cache performance and can lead to pipeline bubbles. Even read-only operations like calculating the length of a list require a large number of reads and writes for reference updates with naive reference counting.

    One simple technique is for the compiler to combine a number of nearby reference updates into one. This is especially effective for references which are created and quickly destroyed. Care must be taken, however, to put the combined update at the right position so that a premature free be avoided.

    The Deutsch-Bobrow method of reference counting capitalizes on the fact that most reference count updates are in fact generated by references stored in local variables. It ignores these references, only counting references in data structures, but before an object with reference count zero can be deleted, the system must verify with a scan of the stack and registers that no other reference to it still exists.

    Another technique devised by Henry Baker involves deferred increments, in which references which are stored in local variables do not immediately increment the corresponding reference count, but instead defer this until it is necessary. If such a reference is destroyed quickly, then there is no need to update the counter. This eliminates a large number of updates associated with short-lived references (such as the above list-length-counting example). However, if such a reference is copied into a data structure, then the deferred increment must be performed at that time. It is also critical to perform the deferred increment before the object's count drops to zero, resulting in a premature free.

    A dramatic decrease in the overhead on counter updates was obtained by Levanoni and Petrank. They introduce the update coalescing method which coalesces many of the redundant reference count updates. Consider a pointer that in a given interval of the execution is updated several times. It first points to an object O1, then to an object O2, and so forth until at the end of the interval it points to some object On. A reference counting algorithm would typically execute rc(O1)--, rc(O2)++, rc(O2)--, rc(O3)++, rc(O3)--, ..., rc(On)++. But most of these updates are redundant. In order to have the reference count properly evaluated at the end of the interval it is enough to perform rc(O1)-- and rc(On)++. The rest of the updates are redundant.

    Levanoni and Petrank showed in 2001 how to use such update coalescing in a reference counting collector. When using update coalescing with an appropriate treatment of new objects, more than 99% of the counter updates are eliminated for typical Java benchmarks. In addition, the need for atomic operations during pointer updates on parallel processors is eliminated. Finally, they presented an enhanced algorithm that may run concurrently with multithreaded applications employing only fine synchronization.

    Blackburn and McKinley's ulterior reference counting method in 2003 combines deferred reference counting with a copying nursery, observing that the majority of pointer mutations occur in young objects. This algorithm achieves throughput comparable with the fastest generational copying collectors with the low bounded pause times of reference counting.

    More work on improving performance of reference counting collectors can be found in Paz's Ph.D thesis in 2006. In particular, he advocates the use of age oriented collectors and prefetching.

    COM

    Microsoft's Component Object Model (COM) and WinRT makes pervasive use of reference counting. In fact, two of the three methods that all COM objects must provide (in the IUnknown interface) increment or decrement the reference count. Much of the Windows Shell and many Windows applications (including MS Internet Explorer, MS Office, and countless third-party products) are built on COM, demonstrating the viability of reference counting in large-scale systems.

    One primary motivation for reference counting in COM is to enable interoperability across different programming languages and runtime systems. A client need only know how to invoke object methods in order to manage object life cycle; thus, the client is completely abstracted from whatever memory allocator the implementation of the COM object uses. As a typical example, a Visual Basic program using a COM object is agnostic towards whether that object was allocated (and must later be deallocated) by a C++ allocator or another Visual Basic component.

    C++

    C++ does not perform reference-counting by default, fulfilling its philosophy of not adding functionality that might incur overheads where the user has not explicitly requested it. Objects that are shared but not owned can be accessed via a reference, raw pointer, or iterator (a conceptual generalisation of pointers).

    However, by the same token, C++ provides native ways for users to opt-into such functionality: C++11 provides reference counted smart pointers, via the std::shared_ptr class, enabling automatic shared memory-management of dynamically allocated objects. Programmers can use this in conjunction with weak pointers (via std::weak_ptr) to break cyclic dependencies. Objects that are dynamically allocated but not intended to be shared can have their lifetime automatically managed using a std::unique_ptr.

    In addition, C++11's move semantics further reduce the extent to which reference counts need to be modified by removing the deep copy normally used when a function returns an object, as it allows for a simple copy of the pointer of said object.

    Cocoa

    Apple's Cocoa and Cocoa Touch frameworks (and related frameworks, such as Core Foundation) use manual reference counting, much like COM. Traditionally this was accomplished by the programmer manually sending retain and release messages to objects, but Automatic Reference Counting, a Clang compiler feature that automatically inserts these messages as needed, was added in iOS 5 and Mac OS X 10.7. Mac OS X 10.5 introduced a tracing garbage collector as an alternative to reference counting, but it was deprecated in OS X 10.8 and is expected to be removed in a future version. iOS has never supported a tracing garbage collector.

    Delphi

    One language that uses reference counting for garbage collection is Delphi. Delphi is mostly not a garbage collected language, in that user-defined types must still be manually allocated and deallocated. It does provide automatic collection, however, for a few built-in types, such as strings, dynamic arrays, and interfaces, for ease of use and to simplify the generic database functionality. It is up to the programmer to decide whether to use the built-in types or not; Delphi programmers have complete access to low-level memory management like in C/C++. So all potential cost of Delphi's reference counting can, if desired, be easily circumvented.

    Some of the reasons reference counting may have been preferred to other forms of garbage collection in Delphi include:

  • The general benefits of reference counting, such as prompt collection.
  • Cycles either cannot occur or do not occur in practice because all of the small set of garbage-collected built-in types are not arbitrarily nestable. (using interfaces one could create such scenario, but that is not common usage)
  • The overhead in code size required for reference counting is very small (on native x86, typically a single LOCK INC, LOCK DEC or LOCK XADD instruction, which ensures atomicity in any environment), and no separate thread of control is needed for collection as would be needed for a tracing garbage collector.
  • Many instances of the most commonly used garbage-collected type, the string, have a short lifetime, since they are typically intermediate values in string manipulation. A lot of local string usage could be optimized away, but the compiler currently doesn't do it.
  • The reference count of a string is checked before mutating a string. This allows reference count 1 strings to be mutated directly whilst higher reference count strings are copied before mutation. This allows the general behaviour of old style pascal strings to be preserved whilst eliminating the cost of copying the string on every assignment.
  • Because garbage-collection is only done on built-in types, reference counting can be efficiently integrated into the library routines used to manipulate each datatype, keeping the overhead needed for updating of reference counts low. Moreover, a lot of the runtime library is in hand-optimized assembler.
  • The string type is can be casted to a pointer to char, and high performance operations can be performed that way. This is important since both Delphi and FPC implement their RTL in Pascal. Various other automated types have such casting options.
  • GObject

    The GObject object-oriented programming framework implements reference counting on its base types, including weak references. Reference incrementing and decrementing uses atomic operations for thread safety. A significant amount of the work in writing bindings to GObject from high-level languages lies in adapting GObject reference counting to work with the language's own memory management system.

    The Vala programming language uses GObject reference counting as its primary garbage collection system, along with copy-heavy string handling.

    Perl

    Perl also uses reference counting, without any special handling of circular references, although (as in Cocoa and C++ above), Perl does support weak references, which allows programmers to avoid creating a cycle.

    PHP

    PHP uses a reference counting mechanism for its internal variable management. Since PHP 5.3, it implements the algorithm from Bacon's above mentioned paper. PHP allows you to turn on and off the cycle collection with user-level functions. It also allows you to manually force the purging mechanism to be run.

    Python

    Python also uses reference counting and offers cycle detection as well.

    Squirrel

    Squirrel also uses reference counting and offers cycle detection as well. This tiny language is relatively unknown outside the video game industry; however, it is a concrete example of how reference counting can be practical and efficient (especially in realtime environments).

    Tcl

    Tcl 8 uses reference counting for memory management of values (Tcl Obj structs). Since Tcl's values are immutable, reference cycles are impossible to form and no cycle detection scheme is needed. Operations that would replace a value with a modified copy are generally optimized to instead modify the original when its reference count indicates it to be unshared. The references are counted at a data structure level, so the problems with very frequent updates discussed above do not arise.

    Xojo

    Xojo also uses reference counting, without any special handling of circular references, although (as in Cocoa and C++ above), Xojo does support weak references, which allows programmers to avoid creating a cycle.

    File systems

    Many file systems maintain a count of the number of references to any particular block or file, for example the inode link count on Unix-style file systems. When the count falls to zero, the file can be safely deallocated. In addition, while references can still be made from directories, some Unixes allow that the referencing can be solely made by live processes, and there can be files that do not exist in the file system hierarchy.

    References

    Reference counting Wikipedia