Girish Mahajan (Editor)

Quest 64

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Writer(s)
  
Tomoko Suzuki

Initial release date
  
1 June 1998

Developer
  
Platform
  
5.4/10
GameSpot

5.9/10
IGN

Composer(s)
  
Genre
  
Role-playing video game

Mode
  
Single-player video game

Publishers
  
Quest 64 httpsuploadwikimediaorgwikipediaenaaeQue

Director(s)
  
Ichirou HonmaAtsushi OhsugaYasushi KamegaiTomokazu Hattori

Producer(s)
  
Atsushi OhsugaKouichirou Sakurai

Similar
  
Konami games, Role-playing video games

Quest 64 projared


Quest 64, released as Holy Magic Century in Europe, Australia and New Zealand and as Eltale Monsters (エルテイル モンスターズ, Eruteiru Monsutāzu) in Japan, is a single-player role-playing video game developed by Imagineer and published by THQ. It was released for the Nintendo 64 in 1998 and was the first role-playing video game released for the system in the United States.

Contents

Quest 64 Quest 64 USA ROM lt N64 ROMs Emuparadise

After Quest 64's moderate financial success, a sequel was in consideration by the developer Imagineer. However, only the sequel's story was revealed before it was ultimately cancelled. Imagineer released two other related games for the Game Boy Color: Quest: Brian's Journey and a maze game called Quest: Fantasy Challenge.

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Story

Quest 64 Quest 64 Part 16 Sexy Fun Aggregate Mass The Complete Series

The playable character is an apprentice mage named Brian. Brian sets off to find his father who has left the monastery of the mages—the player learns later that his father is looking for a thief who has stolen the "Eletale Book". The player must also collect elemental amulets, which have been hoarded by powerful criminals and are integral in the defeat of the game's final boss.

Setting

The game's story is set in Celtland, a fantastic medieval world that resembles Ireland.

Gameplay

Quest 64 Quest 64 Part 5 Chapter Four The Lady and the Forest

The game differs from most other RPGs in that the experience system is not based upon a traditional "level-up" model. Instead, experience is gained for specific stats based on how the player performs in battle. If the character gets hit a lot, for instance, defense will increase. Also, whenever the player finds a wispy white spirit, they can choose an element of magic to upgrade (from Fire, Water, Earth, and Wind). Leveling up these elements grants the character new attacks and strengthens existing ones.

Quest 64 Quest 64 3DS or Ni no Kuni 3DS Nintendo 3DS Message Board for 3DS

The game has no money system which is unusual for an RPG. Every item is either found in a treasure chest, given to the player character free of charge, or dropped by a monster, if the character doesn't have one already. If Brian runs out of HP, the game will return him to the last inn at which he saved. He retains all spells, items, and experience he has gained before death, but any items used before death will not be returned.

Development

The game was first previewed at Space World in 1997 under the working title Eltale (エルテイル).

Quest 64 Quest 64 USA ROM lt N64 ROMs Emuparadise

Because North American and PAL releases of the game were considered too short and easy, Imagineer added new events and tightened some of the repetitive gameplay for the game's Japanese localization. Expectations were high for the game as in 1998 when the game was released the Nintendo 64 didn't have any hit RPGs on the system.

Reception

Quest 64 received mixed reviews upon release with GameRankings giving it a score of 54% Though praised for its high quality graphics (IGN wrote "Quest proves beyond a doubt that compelling RPG graphics are possible on a cart") and inventive spell system, reviewers criticized it for lacking depth on all fronts: gameplay, storyline, and exploration. GameSpot wrote "Quest 64's individual puzzles and challenges are similarly straightforward. Go to Town #1. Converse with townspeople. Discover that there's a villain scaring everyone and making it impossible to get through Forest #1 to Town #2. To boot, he's stolen Unique Elemental Magic Item #1 from Lord #1." The general conclusion was the game was competent enough to charm gamers who had never played an RPG before, but too simplistic and trite to interest anyone else.

References

Quest 64 Wikipedia