8.2 /10 1 Votes
Director(s) Junya Inoue Programmer(s) Tsuneki Ikeda Composer(s) Yukinori Kikuchi | 4.1/5 Producer(s) Kenichi Takano Artist(s) Junya Inoue Initial release date 17 January 2001 Genre Shoot 'em up | |||||||||||||||||||||||||||||||||
Designer(s) Akira WakabayashiHiroyuki TanakaFusayuki WatariguchiKengo Arai Similar CAVE games, Shoot 'em up games |
Progear capcom cave 2001 first 3 stages arcade gameplay classic video game juego recreativa
Progear (プロギアの嵐, Purogia no Arashi, lit. Storm of Progear) is an arcade video game developed by CAVE and published by Capcom on the CPS-2 arcade system board in 2001. This was Cave's only horizontal scrolling shooter until Deathsmiles in 2007. The game features a steampunk-like style and art design. This game is the second of two CAVE shoot 'em ups to be released in America with the third CAVE NTSC-U/C release being Princess Debut, and in limited print; and as a result, the US version is somewhat rare.
Contents
- Progear capcom cave 2001 first 3 stages arcade gameplay classic video game juego recreativa
- hd progear stage 1 2 2001 capcom mame retro arcade games
- Gameplay
- Plot
- Music
- Releases
- Mobile release
- Legacy
- References
hd progear stage 1 2 2001 capcom mame retro arcade games
Gameplay

At the start of the game, the player is given a choice between two pilots/planes and three gunners, which determines the effectiveness of their respective modes. Each character's costume can be changed by holding the start button at the selection screen.
When selecting the gunner pilot, the formation of the gunners can be changed to the following:


When (a portion of) an enemy is destroyed, the resulting explosions turn nearby bullets into rings or gems, depending on the player's weapon mode when destruction occurs. In pilot mode, bullets become rings. In gunner mode, bullets become gems. The bullets being converted also depend on weapon mode. In pilot mode, only bullets nearby the enemy unit are converted; in gunner mode, enemy bullets that are close to the enemy bullets being converted into jewels are also affected. In boss battles, all enemy bullets are always converted into rings when the life points of the critical portion of the boss's body is below a predefined value. A bullet is converted to a jewel of at least base jewel class. Jewels can be collected automatically by switching firing modes.
The current jewel class can be seen at the lower left of the screen. Jewels are ranked in the order of amethyst, ruby, emerald, diamond. Except diamond, all jewel types come in 3 intermediate classes, in the following fashion:
Jewel class can be increased by collecting rings with a higher class than the current jewel class. Higher class rings can be found by destroying a large amount of bullets at once. However, when the player's weapon is in gunner mode, bullets only become gems of current jewel class regardless of the amount of bullets converted at once.
Jewel class is decreased to the basic level when:
Furthermore, if the player dies, the jewel class is reduced to Small Amethyst, and the current jewel counter is reduced by 25%; when the player uses a bomb, the jewel counter is decreased. Base jewel class can be increased by repeatedly collecting bombs after having 3 in stock, up to Large Emerald. For every 10000 jewel counter points, the player gains 10 extra score points for inflicting enemy damage.
At the end of each stage, the gunner's relationship with the pilot is evaluated based on the player's performance. The relationship is defined by:
The ratings are accumulated between stages. Higher Lovely levels increases bombs' penetration level, which can increase score. Furthermore, Lovely level affects the attacks of enemy units in the upcoming stage, and the game's ending between the Pilot and the Gunner.
The difficulty of a given stage depends on the score of previous stage, with increased difficulty for higher score. The game has 5 stages. After completing all stages, a different ending occurs after the generic pilot escape ending, depending on Lovely level. However, the player can enter a second loop if at the end of stage 5, only 1 life is lost or at most 2 bombs have been used. When that occurs, the ending shows the Stage 5 boss is alive before the game enters the second loop.
The second loop has the following changes:
After completing all stages, the player receives a clear bonus, which is equal to 10 score points for every jewel counterpoint.
Plot
Sometime in the past, the people of the country of Parts had found a way to become immortal, but only with elderly nobles. Five of these elders—Ballossum Pench, Gabriel Hammer, Jimchuck Spanner, Olsorro Slasher, and Leonard Drill—obtained immortality, and became known as the Motoruin sages. Eventually, they attempted to take over the Parts kingdom and start a new world order, collapsing the government and destroying parts of the country in the process. As their plans unfold, five children of one of these villages decide to battle the Motoruin using another new invention: the semi-automatic propelling engine, known as "Progear".
Music
The game's soundtrack was published by Suleputer in 2003. A reprint was released by SuperSweep in 2014.
Releases
An English version was released in the U.S. and other parts of Asia. There are following changes:
Mobile release
i-mode and EzWeb versions are split into 2 separate games.
A Progear DX was released for 256K Yahoo mobile models.
Legacy
Screenshots of gameplay were used in the video for the song Ikaruga, by the band Discordance Axis