7.4 /10 1 Votes7.4
Language English Pages 415 pp (Hardcover) Dewey Decimal 813/.54 21 Originally published June 2000 OCLC 42397283 | 3.7/5 Goodreads Publication date June 2000 ISBN 0-374-23461-2 LC Class PS3566.O92 P56 2000 Country United States of America Genres Fiction, Novel | |||||||||||||||||||||||||||||||||
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Similar Richard Powers books, Novels |
Plowing the Dark (2000) is a novel by American writer Richard Powers. It follows two narrative threads; one of an American teacher turned Lebanese prisoner of war, the other the construction of a high-tech virtual reality simulator.
Plot
Taimur Martin, the prisoner of war, spends five years analyzing and replaying his life while trapped in a single room. He has little outside contact. He occasionally exchanges words with his captors, and for a short interlude he is able to communicate with nearby prisoners using a tapped Morse code. He reads a book called Great Escape. He spends most of his time thinking about his life and relationship with his girlfriend Gwen. When his story resumes after he is released, he has a child and a wife, and much time has gone by.
In the second narrative, a virtual reality machine ("The Cavern"), is being built by workers at the Realization Laboratory. The main characters are Adie Klarpol, an artist who no longer does original work; Stevie Spiegel, an engineer-turned-poet-turned-programmer; Ronan O'Reilly, an econometrician who hopes to predict the outcome of world events; and Jack "Jackdaw" Acquerelli, a young computer programming wizard. They are attempting to recreate the world inside a three-walled room. They create a completely immersing experience, but near the end Adie realizes that the technology will be used by the military. She has to reconcile with herself, but ends up creating another room which recreates the destruction and rebuilding of civilization.
The two narratives are loosely connected through the idea of what can happen in a single room, and also by themes of war and rebuilding after a war.