9 /10 1 Votes9
4.5/5 Artist(s) Garret Randell Initial release date 5 May 2016 | 9/10 Programmer(s) Sebastian Mayer Composer(s) Gordon McGladdery Mode(s) Single-player Developer Texel Raptor | |||||||||||||||||||||||||||||||||
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Designer(s) Sebastian MayerGarret Randell Similar Theme Park Studio, RollerCoaster Tycoon World, Planet Coaster, RollerCoaster Tycoon 3, NoLimits |
The best park ever not parkitect
Parkitect is an upcoming construction and management simulation video game developed by Texel Raptor. The game simulates amusement park management, similar to the RollerCoaster Tycoon series. The project began seeking funding on Kickstarter in 2014, and was released on Steam's early access program on May 2016.
Contents

Gameplay

The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series (primarily that series' first and second games), the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource delivery, and hidden staff-only areas.
Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect. By September 2014, the campaign had raised over $63,730. From then on, Texel Raptor released weekly images and stats regarding the development of the game. Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. On April 2016, Texel Raptor announced that Parkitect would be released on Steam's early access program on May 5, 2016.
Pre-release

Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries."

