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Planet Coaster

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9/10
GameSpot

Programmer(s)
  
Oscar Cooper

Mode(s)
  
Single-player

9/10
Steam

Director(s)
  
James Dixon

Composer(s)
  
Jim GuthrieJJ Ipsen

Initial release date
  
17 November 2016

Designer
  
Andrew Fletcher

Platform
  
Planet Coaster Planet Coaster Create Manage Share

Producer(s)
  
Richard NewboldSteve Wilkins

Artist(s)
  
John LawsMatthew PreeceMarc CoxSam Denney

Genre
  
Construction and management simulation

Similar
  
Frontier Developments games, Construction and management simulation games, Other games

Planet coaster creations the 100 completed park


Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Microsoft Windows, which was released worldwide on 17 November 2016. Frontier had previously worked in the construction and management genre with RollerCoaster Tycoon 3, of which Planet Coaster is a spiritual successor. Planet Coaster has received positive reviews from critics.

Contents

Planet Coaster Planet Coaster Game Giant Bomb

Let s play planet coaster part 1


Gameplay

Planet Coaster playertheorycomimagesPlanetCoasterjpg

Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters. These player-created attractions can be shared through a mechanic called "global village". The game also comes with ten mascots.

Planet Coaster Planet Coaster on Steam

Before starting the game, the player must create their own avatar. Afterwards, the player could choose between three game modes: sandbox, challenge, and career. Similar to Frontier's previous game, RollerCoaster Tycoon 3, the sandbox mode enables players to construct their own theme park on an empty plot of land. In the challenge mode, the player must construct an amusement park on an empty lot (like sandbox mode) but with limited funds. In the career mode, the player must complete smaller things than in the challenge mode such as constructing unfinished roller coasters or hiring janitors. First unveiled at EGX 2016, the game also features a dedicated mode called the "crash mode" which allows players to construct incomplete coasters and let them crash into the park's visitors.

Development

Planet Coaster Planet Coaster New Roller Coasters New Rides Terraforming

Before the development of Planet Coaster, Frontier Developments had developed several other construction and management simulation video games, including 2004's commercial and critical success RollerCoaster Tycoon 3, which sold almost 10 million copies. Planet Coaster serves only as a spiritual successor to RollerCoaster Tycoon 3 instead of a direct sequel, as the company considered the use of the brand Tycoon "didn’t carry the cachet anymore" due to the releases of mainly poorly-received Tycoon games in recent years. In a December 2016 interview with Cambridge News, David Walsh (the Chief Operating Officer of Frontier Developments) said that the success of Elite: Dangerous enabled the company "to bring Planet Coaster to the market, which is highly significant as it demonstrates we are not a single game company”.

Planet Coaster How long is Planet Coaster HLTB

The game was announced on 29 January 2015 by Frontier Developments. Originally called Coaster Park Tycoon, the game was renamed into Planet Coaster on 16 June 2015 during the PC Gaming Show at E3 2015. Frontier Developments aimed to turn the game into the company's second self-published franchise, along with the Elite series. The game uses an advanced version of Cobra Engine, which is an in-house proprietary engine developed by Frontier previously used by games like Elite Dangerous and RollerCoaster Tycoon 3. Features confirmed for the game include a hybrid spline/piece-by-piece coaster builder, modular structure building, a voxel terrain editor among others detailed through Q&A's and "Dev Diaries." On the second live stream, the release date of the alpha was announced. Released on 22 March 2016, the alpha emphasized on modular building and paths. The alpha contained two themes: "Planet Coaster" and "Pirate". Although disabled by default, Coaster Building was included in the first alpha through a cheat code.

Planet Coaster Planet Coaster GameSpot

On 24 May 2016, Frontier released the second alpha build. This build included finances, terrain tools, improved path building, and the official release of a coaster builder. Also, on 25 August, Frontier discontinued further alpha purchases. On 24 September, Frontier announced at EGX 2016 that players who had pre-ordered the "Thrillseeker Edition" would be able to test the game that October. At Gamescom 2016, Frontier announced that the game would be released on 17 November 2016. The game was released with Denuvo's anti-tamper technology.

To record the audio for the game, sound designer Watson Wu took over the Holiday World & Splashin' Safari theme park in Santa Claus, Indiana to record the sounds of various attractions. Guests in the park speak their own fictional language, known as "Planco".

Soundtrack

Planet Coaster features a dynamic soundtrack composed by Jim Guthrie & JJ Ipsen, released under the album titled You, Me & Gravity: The Music of Planet Coaster.

Downloadable content

On 15 December 2016, Frontier released their first major update: "Winter Update". Several notable additions included additional rides, blueprints, stores, and staff features. One of the newly added rides, the "Collider", was determined by a community vote.

Pre-release

The game was met with praise upon release of the alpha. Andy Kelly of PC Gamer commented that Frontier was "off to a tremendous start", adding that creating buildings with the creation tools hinted at "immense possibilities". However, Mark Walton of Ars Technica noted several small flaws including the "hard to navigate" menus and the lack of custom built roller coasters. On 27 April 2016, about a month after the release of the alpha, Frontier announced that Planet Coaster had grossed nearly two million dollars.

Release

Matt Wales of Eurogamer recommended the game, concluding that the game is "the finest simulator yet". Meanwhile, Ben Reeves of Game Informer praised the game for its creative mode but criticized the game's career mode, referring it to as "boring" and "tedious". TJ Hafer of IGN compared the game's integration of Steam Workshop to Minecraft and Second Life. Edmond Tran of GameSpot praised the game for its accessible creative tools and for its evocative tone. Jonathan Leack of Game Revolution claimed that the game "resurrected the [theme park simulation] genre". In a critical review of the game, Jody Macgregor of PC Gamer praised the game's challenge mode but criticized the game for not innovating enough from RollerCoaster Tycoon 3. The original score (70/100) was retracted due to miscommunication between Frontier Developments and PC Gamer with the game version they received; its reevaluated score is 75/100. Patrick Hancock of Destructoid noted that the game suffers frame rate issues in larger parks. Furthermore, Edge Magazine noted that the game's "fiddly" camera makes some actions harder.

Sales

Upon release, the game topped the Steam "top sellers" charts. The game sold over 400,000 copies in the first month of its release. Despite being released later in the year, Planet Coaster was featured on Steam's "Top 100 Best Sellers of 2016" chart as a "silver tier" title.

References

Planet Coaster Wikipedia