Neha Patil (Editor)

Newton Game Dynamics

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Written in
  
C++

License
  
zlib License

Type
  
Middleware

Newton Game Dynamics

Original author(s)
  
Julio Jerez & Alain Suero

Stable release
  
3.13 / June 17, 2015; 20 months ago (2015-06-17)

Operating system
  
Windows, Mac OS X, iPhone OS, Linux

Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Contents

The Newton Game Dynamics SDK license allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics.

  • Amnesia: A Machine for Pigs
  • Amnesia: The Dark Descent
  • b4n92uid theBall
  • City Bus Simulator
  • Future Pinball – a 3D pinball editing and gaming application
  • Mount & Blade
  • Nicktoons Winners Cup Racing
  • Overclocked: A History of Violence
  • Penumbra: Overture
  • Penumbra: Black Plague
  • Penumbra: Requiem
  • SOMA
  • Steam Brigade
  • Engines which incorporated Newton

    A list of game engines using Newton Game Dynamics:

  • HPL Engine
  • NoxetEngine (Work in progress)
  • Mango Game Engine
  • PixelLight
  • Quest3D
  • Truevision3D
  • References

    Newton Game Dynamics Wikipedia