![]() | ||
Mechanism design is a field in economics and game theory that takes an engineering approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics (markets, auctions, voting procedures) to networked-systems (internet interdomain routing, sponsored search auctions).
Contents
- Intuition
- Mechanism
- Revelation principle
- Implementability
- Necessity
- Sufficiency
- Revenue equivalence theorem
- VickreyClarkeGroves mechanisms
- GibbardSatterthwaite theorem
- MyersonSatterthwaite theorem
- Price discrimination
- Myerson ironing
- Proof
- References
Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz explains that 'in a design problem, the goal function is the main "given", while the mechanism is the unknown. Therefore, the design problem is the "inverse" of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism. So, two distinguishing features of these games are:
The 2007 Nobel Memorial Prize in Economic Sciences was awarded to Leonid Hurwicz, Eric Maskin, and Roger Myerson "for having laid the foundations of mechanism design theory".
Intuition
In an interesting class of Bayesian games, one player, called the "principal", would like to condition his behavior on information privately known to other players. For example, the principal would like to know the true quality of a used car a salesman is pitching. He cannot learn anything simply by asking the salesman, because it is in his interest to distort the truth. Fortunately, in mechanism design the principal does have one advantage: He may design a game whose rules can influence others to act the way he would like.
Without mechanism design theory, the principal's problem would be difficult to solve. He would have to consider all the possible games and choose the one that best influences other players' tactics. In addition, the principal would have to draw conclusions from agents who may lie to him. Thanks to mechanism design, and particularly the revelation principle, the principal need only consider games in which agents truthfully report their private information.
Mechanism
A game of mechanism design is a game of private information in which one of the agents, called the principal, chooses the payoff structure. Following Harsanyi (1967), the agents receive secret "messages" from nature containing information relevant to payoffs. For example, a message may contain information about their preferences or the quality of a good for sale. We call this information the agent's "type" (usually noted
The timing of the game is:
- The principal commits to a mechanism
y ( ) that grants an outcomey as a function of reported type - The agents report, possibly dishonestly, a type profile
θ ^ - The mechanism is executed (agents receive outcome
y ( θ ^ ) )
In order to understand who gets what, it is common to divide the outcome
As a benchmark the designer often defines what would happen under full information. Define a
In contrast a mechanism maps the reported type profile to an outcome (again, both a goods allocation
Revelation principle
A proposed mechanism constitutes a Bayesian game (a game of private information), and if it is well-behaved the game has a Bayesian Nash equilibrium. At equilibrium agents choose their reports strategically as a function of type
It is difficult to solve for Bayesian equilibria in such a setting because it involves solving for agents' best-response strategies and for the best inference from a possible strategic lie. Thanks to a sweeping result called the revelation principle, no matter the mechanism a designer can confine attention to equilibria in which agents truthfully report type. The revelation principle states: "To every Bayesian Nash equilibrium there corresponds a Bayesian game with the same equilibrium outcome but in which players truthfully report type."
This is extremely useful. The principle allows one to solve for a Bayesian equilibrium by assuming all players truthfully report type (subject to an incentive compatibility constraint). In one blow it eliminates the need to consider either strategic behavior or lying.
Its proof is quite direct. Assume a Bayesian game in which the agent's strategy and payoff are functions of its type and what others do,
Simply define a mechanism that would induce agents to choose the same equilibrium. The easiest one to define is for the mechanism to commit to playing the agents' equilibrium strategies for them.
Under such a mechanism the agents of course find it optimal to reveal type since the mechanism plays the strategies they found optimal anyway. Formally, choose
Implementability
The designer of a mechanism generally hopes either
To implement a social choice function
we say the mechanism implements the social choice function.
Thanks to the revelation principle, the designer can usually find a transfer function
we say such a mechanism is truthfully implementable (or just "implementable"). The task is then to solve for a truthfully implementable
which is also called the incentive compatibility (IC) constraint.
In applications, the IC condition is the key to describing the shape of
Necessity
Consider a setting in which all agents have a type-contingent utility function
The function
whenever
Its meaning can be understood in two pieces. The first piece says the agent's marginal rate of substitution (MRS) increases as a function of the type,
In short, agents will not tell the truth if the mechanism does not offer higher agent types a better deal. Otherwise, higher types facing any mechanism that punishes high types for reporting will lie and declare they are lower types, violating the truthtelling IC constraint. The second piece is a monotonicity condition waiting to happen,
which, to be positive, means higher types must be given more of the good.
There is potential for the two pieces to interact. If for some type range the contract offered less quantity to higher types
Sufficiency
Mechanism design papers usually make two assumptions to ensure implementability:
This is known by several names: the single-crossing condition, the sorting condition and the Spence–Mirrlees condition. It means the utility function is of such a shape that the agent's MRS is increasing in type.
This is a technical condition bounding the rate of growth of the MRS.
These assumptions are sufficient to provide that any monotonic
Revenue equivalence theorem
Vickrey (1961) gives a celebrated result that any member of a large class of auctions assures the seller of the same expected revenue and that the expected revenue is the best the seller can do. This is the case if
- The buyers have identical valuation functions (which may be a function of type)
- The buyers' types are independently distributed
- The buyers types are drawn from a continuous distribution
- The type distribution bears the monotone hazard rate property
- The mechanism sells the good to the buyer with the highest valuation
The last condition is crucial to the theorem. An implication is that for the seller to achieve higher revenue he must take a chance on giving the item to an agent with a lower valuation. Usually this means he must risk not selling the item at all.
Vickrey–Clarke–Groves mechanisms
The Vickrey (1961) auction model was later expanded by Clarke (1971) and Groves (1973) to treat a public choice problem in which a public project's cost is borne by all agents, e.g. whether to build a municipal bridge. The resulting "Vickrey–Clarke–Groves" mechanism can motivate agents to choose the socially efficient allocation of the public good even if agents have privately known valuations. In other words, it can solve the "tragedy of the commons"—under certain conditions, in particular quasilinear utility or if budget balance is not required.
Consider a setting in which
The cleverness of the VCG mechanism is the way it motivates truthful revelation. It eliminates incentives to misreport by penalizing any agent by the cost of the distortion he causes. Among the reports the agent may make, the VCG mechanism permits a "null" report saying he is indifferent to the public good and cares only about the money transfer. This effectively removes the agent from the game. If an agent does choose to report a type, the VCG mechanism charges the agent a fee if his report is pivotal, that is if his report changes the optimal allocation x so as to harm other agents. The payment is calculated
which sums the distortion in the utilities of the other agents (and not his own) caused by one agent reporting.
Gibbard–Satterthwaite theorem
Gibbard (1973) and Satterthwaite (1975) give an impossibility result similar in spirit to Arrow's impossibility theorem. For a very general class of games, only "dictatorial" social choice functions can be implemented.
A social choice function f() is dictatorial if one agent always receives his most-favored goods allocation,
The theorem states that under general conditions any truthfully implementable social choice function must be dictatorial,
- X finite and contains at least three elements
- Preferences are rational
-
f ( Θ ) = X
Myerson–Satterthwaite theorem
Myerson and Satterthwaite (1983) show there is no efficient way for two parties to trade a good when they each have secret and probabilistically varying valuations for it, without the risk of forcing one party to trade at a loss. It is among the most remarkable negative results in economics—a kind of negative mirror to the fundamental theorems of welfare economics.
Price discrimination
Mirrlees (1971) introduces a setting in which the transfer function t() is easy to solve for. Due to its relevance and tractability it is a common setting in the literature. Consider a single-good, single-agent setting in which the agent has quasilinear utility with an unknown type parameter
and in which the principal has a prior CDF over the agent's type
subject to IC and IR conditions
The principal here is a monopolist trying to set a profit-maximizing price scheme in which it cannot identify the type of the customer. A common example is an airline setting fares for business, leisure and student travelers. Due to the IR condition it has to give every type a good enough deal to induce participation. Due to the IC condition it has to give every type a good enough deal that the type prefers its deal to that of any other.
A trick given by Mirrlees (1971) is to use the envelope theorem to eliminate the transfer function from the expectation to be maximized,
Integrating,
where
after an integration by parts. This function can be maximized pointwise.
Because
Myerson ironing
In some applications the designer may solve the first-order conditions for the price and allocation schedules yet find they are not monotonic. For example, in the quasilinear setting this often happens when the hazard ratio is itself not monotone. By the Spence–Mirrlees condition the optimal price and allocation schedules must be monotonic, so the designer must eliminate any interval over which the schedule changes direction by flattening it.
Intuitively, what is going on is the designer finds it optimal to bunch certain types together and give them the same contract. Normally the designer motivates higher types to distinguish themselves by giving them a better deal. If there are insufficiently few higher types on the margin the designer does not find it worthwhile to grant lower types a concession (called their information rent) in order to charge higher types a type-specific contract.
Consider a monopolist principal selling to agents with quasilinear utility, the example above. Suppose the allocation schedule
Proof
The proof uses the theory of optimal control. It considers the set of intervals
- that does satisfy monotonicity
- for which the monotonicity constraint is not binding on the boundaries of the interval
Condition two ensures that the
As before maximize the principal's expected payoff, but this time subject to the monotonicity constraint
and use a Hamiltonian to do it, with shadow price
where
Taking advantage of condition 2, note the monotonicity constraint is not binding at the boundaries of the
meaning the costate variable condition can be integrated and also equals 0
The average distortion of the principal's surplus must be 0. To flatten the schedule, find an