Name Marc Laidlaw Role Writer | ||
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Nominations Philip K. Dick Award Books The 37th Mandala, Dad's Nuke, The Orchid Eater, The Third Force, Neon Lotus Similar People Don Webb, Gregory Benford, Barry B Longyear |
Half life writer marc laidlaw leaves valve after 18 years
Marc Laidlaw (born 1960) is an American writer of science fiction and horror, and a former scriptwriter with Valve Corporation. He is perhaps most famous for writing Dad's Nuke and The 37th Mandala, and for working on the popular Half-Life series by Valve.
Contents
- Half life writer marc laidlaw leaves valve after 18 years
- Half life 2 beta marc laidlaw s ickypop properly fixed
- Biography
- References

Half life 2 beta marc laidlaw s ickypop properly fixed
Biography

Laidlaw was born in 1960 and raised in Laguna Beach, California and attended the University of Oregon, where he tried, and was discouraged by, punched card computer programming. He wrote short stories and his first novel, Dad's Nuke, was published in 1985. This was followed by several more novels over the next decade, but he worked as a legal secretary in San Francisco for a living.

Laidlaw had played computer and arcade games, but was not intrigued. It was not until Myst that his perception of these games changed. He obsessed over Myst and bought a new computer so that he could play it at his San Francisco home. With his new-found interest, he wrote The Third Force (1996), a tie-in novel based on the world created by the Gadget computer game. His favorite PC game of all time is Thief: The Dark Project.
Working with game designers led him to feel that he wanted to help design an actual game. He joined Valve Corporation while they were developing Half-Life (1998) and worked on the game's story and level design. At Valve, he later worked on Half-Life's expansions and Half-Life 2. He announced his departure from Valve in January 2016, stating the primary reason for his departure was his age, and planned to return to writing his own original stories.
On the 25th of August 2017, Laidlaw published a work titled "Epistle 3" which details the storyline of Half-Life 2: Episode Three that he envisioned during his time working at Valve, albeit with different character names and locations. On Twitter, in response to a question about whether "Epistle 3" was intended as an official continuation of the Half-Life story, he stated, "At this point I'm operating strictly in a fan capacity."