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Magic Knight Rayearth (video game)

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Director(s)
  
Mode(s)
  
Single-player

Genre
  
Developers
  
Sega, Overworks

4.7/5
eBay

Writer(s)
  
Akinori Nishiyama

Initial release date
  
25 August 1995

Platform
  
Publishers
  
Magic Knight Rayearth (video game) Magic Knight Rayearth 2 New from Sega Game Gear

Producer(s)
  
Keitaro MotonageHikihiro IwataTatsuo Yamada

Artist(s)
  
Yasushi YamaguchiTsutomu IshigakiAtsuko Ishida

Composer(s)
  
Yayoi WachiSeirou Okamoto

Designers
  
Rieko Kodama, Akinori Nishiyama

Similar
  
Working Designs games, Role-playing video games

Magic Knight Rayearth is an action role-playing video game developed and published by Sega for the Sega Saturn in 1995. It is based on the anime series of the same title (Magic Knight Rayearth). The game was released in North America by Working Designs; it was the last Saturn game released in North America in 1998.

Contents

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Gameplay

Magic Knight Rayearth (video game) Magic Knight Rayearth User Screenshot 194 for Saturn GameFAQs

Throughout the game, the player controls a party of three characters. However, only one character can battle at a time; though the other two characters will follow behind the active character, they cannot attack and are unaffected by all enemy attacks and even environmental hazards. The player can instantly change the active character at any time. In essence, the three characters confront the enemies, puzzles, and assorted threats of the game in a tag team fashion.

Magic Knight Rayearth (video game) httpsuploadwikimediaorgwikipediaen666Mag

Unlike most RPGs, character upgrades and magic spells are mostly acquired upon progressing to certain points in the game, rather than by independent accomplishments. (The exceptions are maximum HP and maximum MP, which are increased by finding special items.) This is much like the Saturn's first RPG, Virtual Hydlide, with the important difference that weapons and armor in Magic Knight Rayearth are upgraded as part of general level ups and do not exist as distinct gameplay elements.

Magic Knight Rayearth (video game) Magic Knight Rayearth YouTube

While the anime and manga both have the Magic Knights using color-coordinated swords, in the game only Hikaru uses a sword, while Umi uses a foil and Fuu a bow and arrow. Each of the three weapons has its own advantages and disadvantages. For instance, the bow works long range but requires precise aim, whereas the sword slices with broad strokes that make it easy to hit enemies but is short range only. The need to aim the bow is mostly removed once it is upgraded, since Fuu can then charge the weapon to make it "lock on" to the nearest target. However, unlike the sword and foil, the bow's attack power does not increase when it is charged up.

Plot

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The overall plot is very similar to the first story arc in the manga and anime, with eight-grade girls Hikaru Shidou, Umi Ryuuzaki and Fuu Hououji finding themselves drawn from their respective field trips to the Tokyo Tower into the world of Cephiro. There, Master Mage Clef inform them that, in order to return to Tokyo, the three girls must become the Magic Knights and rescue Cephiro's current Pillar, Princess Emeraude (named as Princess Emerald in the game), from her abductor, the high priest and antagonist Zagato (named as Zagat in the game).

All of the characters from the first arc of the manga are present in the game, as well as anime-exclusive character Inouva. However, the game presents several new locations and characters, thus considerably expanding the overall plot. The player can also read each of the girls' journals, which receive new entries after key events in the game, providing their individual insights on the events.

One of the main differences in the game is that, unlike in the manga and anime, all of Zagato's minions die throughout the game, including Ascot, Caldina and Lafarga (named as Rafarga in the game).

Development and release

Magic Knight Rayearth was one of 12 Sega Saturn games announced when the system was first unveiled at the June 1994 Tokyo Toy Show. It became the final Saturn game to be released in North America chiefly due to its prolonged internationalization and localization.

As noted in the instruction booklet, Working Designs' opening animation would have mimicked the Japanese version of the game (gems morphing into the logo) but once Working Designs "were made aware of a logo created for the English Rayearth" by Media Blasters, they decided to change the opening to incorporate the new logo.

As written in the translation notes in the instruction manual of the North American version, some of the source code to the original Japanese version had been lost due to a hard drive crash. The missing code was completely rebuilt for the US version.

Three versions of the opening song were recorded, two of which are accessible on the game disk. Working Designs was unable to acquire the original Japanese opening theme, "Yuzurenai Negai" by Naomi Tamura, for the English release, and instead used the melody of the Japanese version with different lyrics. The original version was only released on Working Design's website, and had an entirely different singer and instrumentals than the two versions of the song that were released on the game. This version was a lot closer to the original anime's theme, but with Working Designs' English lyrics.

The game, as with most of Working Designs' translated titles, was packaged with different artwork on the CDs to increase their value among collectors. The CDs came with three different designs, one for each of the game's heroines.

Reception

On release in Japan, in 1995, Famitsu magazine scored the game a 26 out of 40. The localized version received mild to positive scores upon its release in North America in 1998. The game received a 5.1 mediocre review from Andrew Vestal of GameSpot. Though he found no problems with the game itself, he considered the localization of a three-year-old game to be a wasted effort due to the aging of the graphics, concluding that "Magic Knight Rayearth is too little, too late". Game Informer scored the game 7 out of 10 and published the review alongside the review of The Legend of Zelda: Ocarina of Time for the Nintendo 64. EGM scored the game 7.12 out of 10. RPGFan gave a 82% score to the game in 1999, stating that "it makes a fitting swan song for the US Saturn, as it allows the system to go out on a positive note."

In 2005, HonestGamers gave Rayearth a 9 out of 10 score, comparing it to The Legend of Zelda and stating that the game "is a true gem in a crowded genre". In 2015, Retro Gamer included it on their list of ten essential Saturn imports as "easily the best playable import RPG, thanks to a highly entertaining localisation by Working Designs, its fun combat system (you effectively control one character at a time, switching between them tag-team style) and some delightful 2D visuals". The game currently holds a 70.03% average on GameRankings.

Other video games based on Magic Knight Rayearth

At least five other video games based on the anime series have been released: two for the Game Boy (the second one with the title Mahou Kishi Rayearth 2nd: The Missing Colors), one for the Super Famicom, and two for the Sega Game Gear (the second game subtitled "Making of Magic Knight"). Aside from the USA release of the Saturn game, all six games were released between December 1994 and October 1995, a period of less than a year. All six are completely different games, not ports of the same two or three games to different systems.

The game released for the Saturn is the only one of the six games that is not a turn-based RPG, as well as the only one to be released outside Japan. However, a fan translation patch exists for the Super Famicom game, as well as a partial translation for the first of the Game Boy games.

References

Magic Knight Rayearth (video game) Wikipedia


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