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Low fantasy

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Low fantasy

Low fantasy is a subgenre of fantasy fiction involving "nonrational happenings that are without causality or rationality because they occur in the rational world where such things are not supposed to occur." Low fantasy stories are usually set in a fictional but rational world, and are contrasted with high fantasy stories, which take place in a completely fictional fantasy world setting with its own set of rules and physical laws.

Contents

Low fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in realistic environments with elements of the fantastical. Sometimes there are just enough fantastical elements to make ambiguous the boundary between what is real and what is purely psychological or supernatural. The word "low" refers to the level of prominence of traditional fantasy elements within the work, and is not any sort of remark on the work's quality.

Role-playing games use a different definition of the genre, defining it as closer to realism than to mythic in scope. This can mean that some works, for example Robert E. Howard's Conan the Barbarian series, can be high fantasy in literary terms but low fantasy in gaming terms; while with other works, such as the TV series Supernatural, the opposite is true.

History

Fantasy fiction developed out of fairy tales in the nineteenth century. Early nineteenth century scholarship into folklore led to fantasy fiction dominating Victorian children's literature. The genre diverged into the two subgenres, high and low fantasy, after the Edwardian era. Low fantasy itself diverged into further subgenres in the twentieth century. The forms of low fantasy include personified animals, personified toys (including The Indian in the Cupboard and The Doll's House; building on the earlier The Adventures of Pinocchio), comic fantasies of exaggerated character traits and altered physics (including Pippi Longstocking and The Borrowers), magical powers, supernatural elements and time slips.

French fantastic fiction is predominantly within the low fantasy genre. Low fantasy corresponds to the French genre of "le fantastique" but French literature has no tradition equivalent to English literature's high fantasy. According to David Ketterer, emeritus professor of English at Concordia University, Montreal, the French term Le fantastique "refers to a specific kind of fantasy, that in which the supernatural or the bizarre intrudes into the everyday world; the closest equivalents in English would be 'low fantasy', 'dark fantasy' or 'weird fiction'. 'Le fantastique' does not cover the kind of complete secondary world creation typified by Tolkien's Lord of the Rings. There is no tradition of "dragons and wizards" fantasy in French." Where high fantasy does occur, the terms "le merveilleux" or "le fantastique moderne" are often used.

Critical interpretations

The fiction gives the author greater agency than allowed in the real world. Since being popularised in the works of E. Nesbit, the "low/portal variety" of fantasy has become a staple for its facility in challenging "established orders of society and thought." Children usually read more low fantasy than high fantasy.

The early 21st century is seeing an increase in prominence of the work of authors such as George R. R. Martin and Joe Abercrombie, whose high fantasy novels (works set entirely in fantasy worlds) have been referred to as "low fantasy" because they de-emphasize some typical "high fantasy" elements such as magic and non-human races in favor of a more gritty portrayal of human conflict. Fantasy writer David Chandler considered this "rise of 'Low Fantasy'" to reflect the contemporary reality of the War on Terror—characterized by "secret deals", "vicious reprisals" and "sudden acts of terrifying carnage"—much as the horror genre reacted to the Vietnam War a generation earlier.

Distinguishing between subgenres

High and low fantasy are distinguished as being set, respectively, in an alternative "secondary" world or in the real "primary" world. In many works, the distinction between primary or secondary world settings, and therefore whether it is low or high fantasy, can be unclear. The secondary world may take three forms, described by Nikki Gamble in her explication of three characteristics of high fantasy:

  1. Primary does not exist (e.g., Discworld, Dungeons & Dragons, and The Wheel of Time)
  2. Entered through a portal from the primary world (e.g., Alice in Wonderland, The Chronicles of Narnia, and The Dark Tower)
  3. World-within-a-world (e.g., American Gods, The Gods of Pegāna, and Harry Potter)

A few high fantasy series do not easily fit into Gamble's categories. For example, J. R. R. Tolkien's The Lord of the Rings is set in primary world of Earth in the ancient past, and he adamantly disagreed with anyone who thought otherwise. According to Tolkien, he had set it in the inhabited lands of geographically north-west Europe. The Professor himself disagreed with the notion that his stories diverged from reality, but rather defended his position that the "essentials of that abiding place are all there (at any rate for inhabitants of N.W. Europe), so naturally it feels familiar, even if a little glorified by enchantment of distance in time.". Nevertheless, Middle-earth, is sufficiently divergent from reality to be classed as a secondary world and hence high fantasy. J. K. Rowling's Harry Potter series is again set in the real world; however, while the primary setting, mostly the school, Hogwarts, is said to be located somewhere in Scotland, but is physically separated from the real world and becomes a "world-within-a-world." Hogwarts is therefore as much of an alternative world as C. S. Lewis' Narnia, which means that both series are in the high fantasy subgenre. Similarly, Philip Pullman's His Dark Materials is largely set in an alternate Oxfordshire, a real location, but the fact that it is an alternate world at all places it in the high fantasy subgenre.

Some sources place Harry Potter and His Dark Materials in the low fantasy genre. Karin E. Westman, writing in The Oxford Handbook of Children's Literature states that because "[J. K.] Rowling is much more interested in how fantasy provides perspective on everyday experience and the individual's place in society," and her inclusion of bildungsroman (a coming-of-age story) and the school story genres, "align her primarily with the domestic (or low) fantasy of authors such as E. Nesbit, Elizabeth Goudge, and Paul Gallico .. as well as authors like Philip Pullman and Jonathan Stroud, who are also interested in the intersection of the personal the political within quotidian experiences."

Role-playing games

For their own purposes role-playing games sometimes use a different definition of low fantasy. GURPS Fantasy defines the genre as "closer to realistic fiction than to myth. Low Fantasy stories focus on people's daily lives and practical goals ... A Low Fantasy campaign asks what it's like to live in a world of monsters, magic, and demigods." The book acknowledges the literary definition of the genre with "some critics define 'low fantasy' as any fantasy story set in the real world. However, a real world setting can include the kind of mythic elements this book classifies as high fantasy."

Literature

  • The Borrowers by Mary Norton
  • The Dark is Rising by Susan Cooper
  • The Doll's House by Rumer Godden
  • Five Children and It by E. Nesbit
  • The Green Mile by Stephen King
  • Good Omens by Neil Gaiman and Terry Pratchett
  • The Indian in the Cupboard by Lynne Reid Banks
  • Pippi Longstocking by Astrid Lindgren
  • The Snow Spider by Jenny Nimmo
  • That Hideous Strength by C. S. Lewis
  • Tuck Everlasting by Natalie Babbitt
  • The Owl Service by Alan Garner
  • Comics

  • Fables by Bill Willingham
  • Preacher by Garth Ennis, Glenn Fabry and Steve Dillon
  • Gaming

  • White Wolf Publishing's "World of Darkness" setting, including:
  • Vampire: The Masquerade (1991)
  • Werewolf: The Apocalypse (1992)
  • Mage: The Ascension (1993)
  • Skirmisher Publishing LLC (d20 RPG)
  • Thief (series)
  • Shin Megami Tensei: Persona 4 (In that the Television World acts as a supernatural phenomenon, which contradicts with the physical nature of the real world, which the main characters inhabit)
  • The Cat Lady
  • Mount and Blade
  • Television

  • I Dream of Jeannie (1965–1970)
  • Forever Knight (1992-1996)
  • Kindred: The Embraced (1996)
  • Buffy the Vampire Slayer (1997–2003)
  • Charmed (1998–2006)
  • Supernatural (2005–present)
  • True Blood (2008–2014)
  • Evermoor (2014)
  • Man Seeking Woman (2015)
  • References

    Low fantasy Wikipedia