From the Rifts®: Interview with Kevin Siembieda - Part 2
Career
Siembieda attended the College for Creative Studies in Detroit from 1974 to 1977. He wanted to be a comic book artist, but found the industry difficult to break into and published a small-press comic (A+ Plus, 1977-1978) with his company: Megaton Publications. In 1979 Siembieda discovered the Dungeons & Dragons Basic Rulebook and joined a role-playing group, the Wayne Street Weregamers, which met at Wayne State University in Detroit (where he befriended Erick Wujcik, who ran the group). Siembieda ran a game for the group, the Palladium of Desires, a combination of AD&D and his house rules. By 1980 the Wayne Weregamers became the Detroit Gaming Centre, with Siembieda its assistant director and Wujcik its director. Siembieda tried to interest gaming companies in his RPG with little interest; only Judges Guild made him an offer, but he accepted a job offer from them instead. He was an artist for Judges Guild for four months before working as a freelance artist for other publishers and trying to sell his RPG to them.
Siembieda is the co-founder and president of Palladium Books. He founded the company in April 1981 to publish his fantasy role-playing game, but had insufficient funds to publish any books; the mother of Bill Loebs loaned Siembieda $1,500 to publish his first RPG book, The Mechanoid Invasion (1981). By 1983 the company was successful enough for Siembieda to rent warehouse space and release his fantasy RPG, the Palladium Fantasy Role-Playing Game with a loan of $10,000 from his friend Thom Bartold who had also loaned him funds to print the other two books in the Mechanoid Trilogy, Journey and Homeworld in 1982. These were not just loans, but investments, and Siembieda established a system of paying royalties not just to the writers and artists, but also to those who lent him the capital needed to print the books: his investors. The following year, he extended his Palladium system to the superhero genre with Heroes Unlimited. A freelancer contacted Siembieda about producing a licensed role-playing game based on the Teenage Mutant Ninja Turtles comic book. Siembieda obtained the rights, but was dissatisfied with the freelancer's product. Erick Wujcik redesigned the game in five weeks, and it was published in 1985 as Teenage Mutant Ninja Turtles & Other Strangeness. Siembieda next obtained the license to publish a game based on the Robotech anime series, designing the Robotech role-playing game published in 1986.
Siembieda wrote the RPG Rifts (1990) as a trade paperback in a two-column format which he laid out by hand. He supported Wujcik in founding his own company, Phage Press. In 1992, Siembieda sued Wizards of the Coast over its first RPG book, The Primal Order; GAMA president Mike Pondsmith helped the parties reach a compromise in March 1993. Siembieda also disagreed with White Wolf magazine and GDW over their magazines' coverage of Palladium games. He demanded that websites devoted to Rifts and Palladium be taken down, claiming that they violated his intellectual property, but softened his stance in 2004. Siembieda fired Bill Coffin due to editorial differences and discontent with the Rifts Coalition Wars, which Siembieda and Coffin co-authored. On April 19, 2006 he announced that Palladium Books was on the verge of bankruptcy, which he blamed on a former employee who was convicted of embezzlement. Siembieda filed a lawsuit on May 7, 2010 against Trion Worlds for its MMORPG Rift: Planes of Telara, and a settlement was reached in October 2010. Role-playing games Siembieda has created include Palladium Fantasy Role-Playing Game (1983), Heroes Unlimited (1984), Robotech (1986), and Rifts (1990). He is also an artist, known for occasionally illustrating Palladium Books products. Siembieda contributed art and cartography to several early Judges Guild products for the Dungeons & Dragons, RuneQuest and Traveller lines.
Dungeons & Dragons
Nevins, Paul & Faust, Bill (October 1979). Verbosh. Dungeons & Dragons (D&D). Decatur, IL: Judges Guild. [JG 108]. - Front cover, interior art; maps (with B. Faust)
Mayeau, Michael E. (1979). Operation Ogre. D&D. [JG 109]. - Front cover; interior art (with Gerald Busby and Ed L. Perry)
Hinnen, Bryan (1979). The Mines of Custalcon. D&D. [JG 111]. - Front cover (with Ken Simpson and Rick Houser)
Karczag, Paul (November 1979). The Maltese Clue. Advanced Dungeons & Dragons (AD&D). [JG 114]. - Interior art.
Emigh, Dave (1980). The Sword of Hope. D&D. [JG 118]. - Interior art (with Aaron Arocho, Michael D. Reagan and Paul Jaquays)
Emigh, D. (1980). Tower of Ulission. D&D. [JG 119]. - Interior art (with A. Arocho, Bob Bingham and P. Jaquays)
Pruehs, Allen V. & Pruehs, Ree Moorhead (1980). Escape from Astigar's Lair. AD&D. [JG 124]. - Front cover; interior art (with P. Jaquays)
Bledsaw, Bob & Hippenhammer, Creighton (1980). City State of the World Emperor. D&D. [JG 150]. - Interior art (with P. Jaquays)
Bledsaw, B.; Hippenhammer, C.; Kraft, Rudy & Miner, Clayton (1980). City State of the World Emperor—Book I: Map Guide. D&D. [JG 155]. - Interior art (with P. Jaquays)
Bledsaw, B.; Hippenhammer, C.; Kraft, R.; Miner, C. & Holmer, Mark (1980). City State of the World Emperor—Book II: Shops. D&D. [JG 156]. - Interior art
Bledsaw, B.; Hippenhammer, C.; Kraft, R.; Miner, C.; Holmer, M. & Hinnen, B. (1980). City State of the World Emperor—Book III: City. D&D. [JG 157]. - Interior art (with P. Jaquays)
Dale, Geoffrey O. (March 1980). The Treasure Vaults of Lindoran. AD&D. [JG 190]. - Front cover (with Bill Hadley); interior art (with P. Jaquays).
Kraft, R. (1980). Portals of Torsh. AD&D. [JG 260]. - Interior art (with Brian Wagner, David Allen, Robert Bledsaw, Jr., and Carol Lind).
Hinnen, B. (1980). Spies of Lightelf. D&D. [JG 270]. - Interior art (with P. Jaquays)
Jaquays, P. (1980). Wilderlands of the Fantastic Reaches. D&D. [JG 300]. - Interior art (with P. Jaquays)
Bledsaw, B. & Adams, Gary (1980). Modron. D&D (5th printing, 2nd ed.). [JG 34]. - Interior art (with Pixie Bledsaw, E. L. Perry, and K. Simpson)
Mayeau, M. E. (1980). The Dragon Crown. D&D (2nd printing, 1st ed.). [JG 76]. - Interior art (with P. Jaquays)
Blake, R. J. (1980). Of Skulls and Scrapfaggot Green. D&D (4th printing, 2nd ed.). [JG 80]. - Interior art (with P. Jaquays)
Kraft, R. (1981). Portals of Irontooth. AD&D. [JG 560]. - Interior art (with K. Simpson, Erin McKee, A. Arocho and E. L. Perry)
Mattson, John (1981). House on Hangman's Hill. AD&D. [JG 670]. - Front cover; interior art (with E. McKee, E. L. Perry and K. Simpson)
Kraft, R. (1981). Portals of Twilight. AD&D. [JG 770]. - Interior art (with E. McKee, R. Houser, K. Simpson, Paul W. Vinton and the Sorceror's Guild)
RuneQuest
Kraft, R. (1979). Broken Tree Inn. RuneQuest. [JG 107]. - Interior art (with P. Jaquays and A. Arocho)
Nevins, P. & Faust, B. (1980). City of Lei Tabor. RuneQuest. [JG 310]. - Front cover; interior art (with A. Arocho and B. Faust)
Kraft, R. (1980). Duck Pond. RuneQuest. [JG 380]. - Front cover
Traveller
Nevins, P. & Faust, B. (1979). Dra'k'ne Station. Traveller. [JG 105]. - Front cover; interior art (with P. Jaquays)
Sering, Dave (1980). Tancred. Traveller. [JG 330]. - Interior art (with A. Arocho and Peter Jenkins)
Harm, Ray; Reagan, M. D. & Hauffe, Dan (1980). Darthanon Queen. Traveller. [JG 340]. - Interior art (with P. Jenkins)
Universal Fantasy
Wilson, Charles M. (1981). Masters of Mind. [JG 690]. - Interior art (with K. Simpson and E. L. Perry)
Mortimer, Edward R. G.; Mortimer, Diane & Mortimer, John (1982). Prey of Darkness. [JG 840]. - Front cover; interior art (with R. Houser, P. Jaquays and J. Mortimer)
Hinnen, B. (1982). Shield Maidens of Sea Rune. [JG 1010]. - Interior art (with K. Simpson, J. Mortimer and P. W. Vinton)
Hinnen, B. & Hauffe, D. (1982). Pirates of Hagrost. [JG 1030]. - Back cover
Paley, Bill (1981). Action Aboard: Adventures on the "King Richard". Traveller. Chicago, IL: FASA. - Interior art (with William H. Keith, Jr.)
TSR
Fox, Gardner F. (August 1980). "Out of the Eons". In Mohan, Kim. Dragontales: An Anthology of All-New Fantasy Fiction. Lake Geneva, WI: TSR / Dragon Publishing. pp. 21–30. ISBN 978-0-394-52271-5. (interior art)